# linked\_respawn [<-Back-to:World](database-world.md) **The \`linked\_respawn\` table** This table links trash mobs to bosses so that if you kill the boss, the trash do not respawn before the instance is reset. Gameobjects can be linked too! **Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment |
int(10) |
unsigned |
PRI |
NO |
|
|
Dependent Creature |
|
int(10) |
unsigned |
|
NO |
|
|
Master Creature |
|
tinyint(3) |
unsigned |
|
NO |
0 |
|
|
Value |
Dependent |
Master |
0 |
creature |
creature |
1 |
creature |
gameobject |
2 |
gameobject |
gameobject |
3 |
gameobject |
creature |