# npc\_spellclick\_spells
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**The \`npc\_spellclick\_spells\` table**
This table holds information about spells to be cast upon receiving CMSG\_SPELLCLICK.
That opcode is sent for quests in which you have to loot creatures, who are already dead at spawning. Examples are [Planning for the Future](http://www.wowhead.com/quest=11960) and [Rifle the bodies](http://www.wowhead.com/quest=11999).
**Structure**
Field |
Type |
Attributes |
Key |
Null |
Default |
Extra |
Comment' |
npc_entry |
int(10) |
unsigned |
|
NO |
NULL |
|
Reference to the creature_template table |
spell_id |
int(10) |
unsigned |
|
NO |
NULL |
|
The ID of the spell to be cast |
| cast_flags |
tinyint(3) |
unsigned |
|
NO |
NULL |
|
Who casts the spell on who, creature <=> player (values: 0-3) |
user_type |
smallint(3) |
unsigned |
|
NO |
0 |
|
Relation with summoner: 0-no 1-friendly 2-raid 3-party player can click |
**Description of the fields**
### npc\_entry
Reference to creature\_template.entry
### spell\_id
The spell which should be cast.
Note that for several quests there are more than one spell per click.
[Planing for the Future](http://www.wowhead.com/quest=11960) for example has [Planning for the Future: Create Snowfall Glade Pup](http://www.wowhead.com/spell=46773) which will create the item in the player’s inventory
and [Planning for the Future: Create Snowfall Glade Pup Cover](http://www.wowhead.com/spell=46167) which despawns the creature.
This creates the illusion that the creature has been looted.
### cast\_flags
On every spellclick event, a player and a creature "participate". This field defines who casts the spell on who.
Lower bit defines caster: 1=Clicker, 0=Clickee; higher bit defines target, same mapping as caster bit.
You can use that table for the actual value:
| Caster | Target | cast\_flags value |
|----------|---------|-------------------|
| Creature | Clickee | 0 |
| Clicker | Clickee | 1 |
| Clickee | Clicker | 2 |
| Clicker | Clicker | 3 |
### user\_type
Relation with summoner: defines who is able to use this spellclick.
0 |
Only self |
1 |
Friendly |
2 |
Raid |
3 |
Party |