# npc\_text
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**Table Structure**
This table contains the texts that are used for gossip. More research needs to be done on this table.
Field |
Type |
Attributes |
Key |
Null |
Default |
ID |
mediumint(8) |
unsigned |
PRI |
NO |
0 |
text0_0 |
longtext |
signed |
|
YES |
NULL |
text0_1 |
longtext |
signed |
|
YES |
NULL |
lang0 |
tinyint(3) |
unsigned |
|
NO |
0 |
Probability0 |
float |
signed |
|
NO |
0 |
em0_0 |
smallint(5) |
unsigned |
|
NO |
0 |
em0_1 |
smallint(5) |
unsigned |
|
NO |
0 |
em0_2 |
smallint(5) |
unsigned |
|
NO |
0 |
em0_3 |
smallint(5) |
unsigned |
|
NO |
0 |
em0_4 |
smallint(5) |
unsigned |
|
NO |
0 |
em0_5 |
smallint(5) |
unsigned |
|
NO |
0 |
text1_0 |
longtext |
signed |
|
YES |
NULL |
text1_1 |
longtext |
signed |
|
YES |
NULL |
lang1 |
tinyint(3) |
unsigned |
|
NO |
0 |
Probability1 |
float |
signed |
|
NO |
0 |
em1_0 |
smallint(5) |
unsigned |
|
NO |
0 |
em1_1 |
smallint(5) |
unsigned |
|
NO |
0 |
em1_2 |
smallint(5) |
unsigned |
|
NO |
0 |
em1_3 |
smallint(5) |
unsigned |
|
NO |
0 |
em1_4 |
smallint(5) |
unsigned |
|
NO |
0 |
em1_5 |
smallint(5) |
unsigned |
|
NO |
0 |
text2_0 |
longtext |
signed |
|
YES |
NULL |
text2_1 |
longtext |
signed |
|
YES |
NULL |
lang2 |
tinyint(3) |
unsigned |
|
NO |
0 |
Probability2 |
float |
signed |
|
NO |
0 |
em2_0 |
smallint(5) |
unsigned |
|
NO |
0 |
em2_1 |
smallint(5) |
unsigned |
|
NO |
0 |
em2_2 |
smallint(5) |
unsigned |
|
NO |
0 |
em2_3 |
smallint(5) |
unsigned |
|
NO |
0 |
em2_4 |
smallint(5) |
unsigned |
|
NO |
0 |
em2_5 |
smallint(5) |
unsigned |
|
NO |
0 |
text3_0 |
longtext |
signed |
|
YES |
NULL |
text3_1 |
longtext |
signed |
|
YES |
NULL |
lang3 |
tinyint(3) |
unsigned |
|
NO |
0 |
Probability3 |
float |
signed |
|
NO |
0 |
em3_0 |
smallint(5) |
unsigned |
|
NO |
0 |
em3_1 |
smallint(5) |
unsigned |
|
NO |
0 |
em3_2 |
smallint(5) |
unsigned |
|
NO |
0 |
em3_3 |
smallint(5) |
unsigned |
|
NO |
0 |
em3_4 |
smallint(5) |
unsigned |
|
NO |
0 |
em3_5 |
smallint(5) |
unsigned |
|
NO |
0 |
text4_0 |
longtext |
signed |
|
YES |
NULL |
text4_1 |
longtext |
signed |
|
YES |
NULL |
lang4 |
tinyint(3) |
unsigned |
|
NO |
0 |
Probability4 |
float |
signed |
|
NO |
0 |
em4_0 |
smallint(5) |
unsigned |
|
NO |
0 |
em4_1 |
smallint(5) |
unsigned |
|
NO |
0 |
em4_2 |
smallint(5) |
unsigned |
|
NO |
0 |
em4_3 |
smallint(5) |
unsigned |
|
NO |
0 |
em4_4 |
smallint(5) |
unsigned |
|
NO |
0 |
em4_5 |
smallint(5) |
unsigned |
|
NO |
0 |
text5_0 |
longtext |
signed |
|
YES |
NULL |
text5_1 |
longtext |
signed |
|
YES |
NULL |
lang5 |
tinyint(3) |
unsigned |
|
NO |
0 |
Probability5 |
float |
signed |
|
NO |
0 |
em5_0 |
smallint(5) |
unsigned |
|
NO |
0 |
em5_1 |
smallint(5) |
unsigned |
|
NO |
0 |
em5_2 |
smallint(5) |
unsigned |
|
NO |
0 |
em5_3 |
smallint(5) |
unsigned |
|
NO |
0 |
em5_4 |
smallint(5) |
unsigned |
|
NO |
0 |
em5_5 |
smallint(5) |
unsigned |
|
NO |
0 |
text6_0 |
longtext |
signed |
|
YES |
NULL |
text6_1 |
longtext |
signed |
|
YES |
NULL |
| lang5 |
tinyint(3) |
unsigned |
|
NO |
0 |
Probability6 |
float |
signed |
|
NO |
0 |
em6_0 |
smallint(5) |
unsigned |
|
NO |
0 |
em6_1 |
smallint(5) |
unsigned |
|
NO |
0 |
em6_2 |
smallint(5) |
unsigned |
|
NO |
0 |
em6_3 |
smallint(5) |
unsigned |
|
NO |
0 |
em6_4 |
smallint(5) |
unsigned |
|
NO |
0 |
em6_5 |
smallint(5) |
unsigned |
|
NO |
0 |
text7_0 |
longtext |
signed |
|
YES |
NULL |
text7_1 |
longtext |
signed |
|
YES |
NULL |
lang7 |
tinyint(3) |
unsigned |
|
NO |
0 |
Probability7 |
float |
signed |
|
NO |
0 |
em7_0 |
smallint(5) |
unsigned |
|
NO |
0 |
em7_1 |
smallint(5) |
unsigned |
|
NO |
0 |
em7_2 |
smallint(5) |
unsigned |
|
NO |
0 |
em7_3 |
smallint(5) |
unsigned |
|
NO |
0 |
em7_4 |
smallint(5) |
unsigned |
|
NO |
0 |
em7_5 |
smallint(5) |
unsigned |
|
NO |
0 |
VerifiedBuild |
smallint(5) |
signed |
|
YES |
1 |
**Field Descriptions**
### ID
This is the ID of the text entry.
### text0\_0
This is the locale text that is displayed if the NPC is a male.
### text0\_1
This is the locale text that is displayed if the NPC is a female.
### BroadcastTextID0
The \`broadcast\_text\`.\`ID\` field value for the \`MaleText\` in the \`broadcast\_text\` table.
### lang0
The language of the text in game. Refer to [this page](Languages) for the available language IDs.
### Probability0
The percent-chance (probability) that the NPC will say either text0\_0 or text0\_1 depending on the NPCs gender.
### em0\_0
The ID of the emote that the NPC should do upon greeting the player.
### em0\_1
The use of this field is unknown.
### em0\_2
The use of this field is unknown.
### em0\_3
The use of this field is unknown.
### em0\_4
The use of this field is unknown.
### em0\_5
The use of this field is unknown.
### text1\_0
This is the locale text that is displayed if the NPC is a male.
### text1\_1
This is the locale text that is displayed if the NPC is a female.
### BroadcastTextID1
The \`broadcast\_text\`.\`ID\` field value for the \`FemaleText\` in the \`broadcast\_text\` table.
### lang1
The language of the text in game. Refer to [this page](Languages) for the available language IDs.
### Probability1
The percent-chance (probability) that the NPC will say either text1\_0 or text1\_1 depending on the NPCs gender.
### em1\_0
The ID of the emote that the NPC should do upon greeting the player.
### em1\_1
The use of this field is unknown.
### em1\_2
The use of this field is unknown.
### em1\_3
The use of this field is unknown.
### em1\_4
The use of this field is unknown.
### em1\_5
The use of this field is unknown.
### text2\_0
This is the locale text that is displayed if the NPC is a male.
### text2\_1
This is the locale text that is displayed if the NPC is a female.
### BroadcastTextID2
The use of this field is unknown.
### lang2
The language of the text in game. Refer to [this page](Languages) for the available language IDs.
### Probability2
The percent-chance (probability) that the NPC will say either text2\_0 or text2\_1 depending on the NPCs gender.
### em2\_0
The ID of the emote that the NPC should do upon greeting the player.
### em2\_1
The use of this field is unknown.
### em2\_2
The use of this field is unknown.
### em2\_3
The use of this field is unknown.
### em2\_4
The use of this field is unknown.
### em2\_5
The use of this field is unknown.
### text3\_0
This is the locale text that is displayed if the NPC is a male.
### text3\_1
This is the locale text that is displayed if the NPC is a female.
### BroadcastTextID3
The use of this field is unknown.
### lang3
The language of the text in game. Refer to [this page](Languages) for the available language IDs.
### Probability3
The percent-chance (probability) that the NPC will say either text3\_0 or text3\_1 depending on the NPCs gender.
### em3\_0
The ID of the emote that the NPC should do upon greeting the player.
### em3\_1
The use of this field is unknown.
### em3\_2
The use of this field is unknown.
### em3\_3
The use of this field is unknown.
### em3\_4
The use of this field is unknown.
### em3\_5
The use of this field is unknown.
### text4\_0
This is the locale text that is displayed if the NPC is a male.
### text4\_1
This is the locale text that is displayed if the NPC is a female.
### BroadcastTextID4
The use of this field is unknown.
### lang4
The language of the text in game. Refer to [this page](Languages) for the available language IDs.
### Probability4
The percent-chance (probability) that the NPC will say either text4\_0 or text4\_1 depending on the NPCs gender.
### em4\_0
The ID of the emote that the NPC should do upon greeting the player.
### em4\_1
The use of this field is unknown.
### em4\_2
The use of this field is unknown.
### em4\_3
The use of this field is unknown.
### em4\_4
The use of this field is unknown.
### em4\_5
The use of this field is unknown.
### text5\_0
This is the locale text that is displayed if the NPC is a male.
### text5\_1
This is the locale text that is displayed if the NPC is a female.
### BroadcastTextID5
The use of this field is unknown.
### lang5
The language of the text in game. Refer to [this page](Languages) for the available language IDs.
### Probability5
The percent-chance (probability) that the NPC will say either text5\_0 or text5\_1 depending on the NPCs gender.
### em5\_0
The ID of the emote that the NPC should do upon greeting the player.
### em5\_1
The use of this field is unknown.
### em5\_2
The use of this field is unknown.
### em5\_3
The use of this field is unknown.
### em5\_4
The use of this field is unknown.
### em5\_5
The use of this field is unknown.
### text6\_0
This is the locale text that is displayed if the NPC is a male.
### text6\_1
This is the locale text that is displayed if the NPC is a female.
### BroadcastTextID6
The use of this field is unknown.
### lang6
The language of the text in game. Refer to [this page](Languages) for the available language IDs.
### Probability6
The percent-chance (probability) that the NPC will say either text6\_0 or text6\_1 depending on the NPCs gender.
### em6\_0
The ID of the emote that the NPC should do upon greeting the player.
### em6\_1
The use of this field is unknown.
### em6\_2
The use of this field is unknown.
### em6\_3
The use of this field is unknown.
### em6\_4
The use of this field is unknown.
### em6\_5
The use of this field is unknown.
### text7\_0
This is the locale text that is displayed if the NPC is a male.
### text7\_1
This is the locale text that is displayed if the NPC is a female.
### BroadcastTextID7
The use of this field is unknown.
### lang7
The language of the text in game. Refer to [this page](Languages) for the available language IDs.
### Probability7
The percent-chance (probability) that the NPC will say either text7\_0 or text7\_1 depending on the NPCs gender.
### em7\_0
The ID of the emote that the NPC should do upon greeting the player.
### em7\_1
The use of this field is unknown.
### em7\_2
The use of this field is unknown.
### em7\_3
The use of this field is unknown.
### em7\_4
The use of this field is unknown.
### em7\_5
The use of this field is unknown.
### VerifiedBuild
This field is used by the TrinityDB Team to determine whether a template has been verified from WDB files.
If value is 0 then it has not been parsed yet.
If value is above 0 then it has been parsed with WDB files from that specific client build.
If value is -1 then it is just a place holder until proper data are found on WDBs.