# player\_xp\_for\_level [<-Back-to:World](database-world.md) **The \`player\_xp\_for\_level\` table** Includes information on how much experience needed for next level. Comes from sniffs. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

lvl

int(3)

unsigned

PRI

NO

NULL

 

 

xp_for_next_level

int(10)

unsigned

 

NO

NULL

 

 

**Description of the fields** This table sets the exp point needed to upgrade the player's level. ### lvl The player's level. ### xp\_for\_next\_level The experience needed to upgrade from the value in "lvl" field to "lvl" +1.