# playercreateinfo\_action [<-Back-to:World](database-world.md) **Table Structure** This table holds information on what default actions a brand new character should start out with. Each race-class combination can have a different default starting setup.

Field

Type

Attributes

Key

Null

Default

Extra

Comment

race

tinyint(3)

unsigned

PRI

NO

0



class

tinyint(3)

unsigned

PRI

NO

0



button

smallint(5)

unsigned


NO

0



action

int(11)

unsigned


NO

0



type

smallint(5)

unsigned


NO

0



**Field Descriptions** ### race The character's [race](ChrRaces#ChrRaces-Content). ### class The character's [class](ChrClasses#ChrClasses-Content). ### button The ID of the slot on the action bar where the action icon will be placed. Special bars are used for stances, auras, pets, stealth, and other similar special modes. | Button IDs | Set (key) | |------------|------------------------------------| | 0-11 | 1 (SHIFT + 1) | | 12-23 | 2 (SHIFT + 2) | | 24-35 | 3 (SHIFT + 3) h1. Right Side Bar | | 36-47 | 4 (SHIFT + 4) Right Side Bar 2 | | 48-59 | 5 (SHIFT + 5) h1. Bottom Right Bar | | 60-71 | 6 (SHIFT + 6) Bottom Left Bar | | 72-83 | 1 SpecialA | | 84-95 | 1 SpecialB | | 96-107 | 1 SpecialC | | 108-119 | 1 SpecialD | ### action Depending on the type value, this could be either the [spell ID](Spell#Spell-ID), the [item ID](item_template#item_template-entry) or macro ID. ### type The type of action:
ID Type

0

Spell

64

Macro

128

Item