# quest\_greeting
**Table: quest\_greeting**
This table add greeting behavior to an NPC or an Gameobject.
**Description of the fields:**
### ID
Unique ID ([creature\_template.entry](https://trinitycore.atlassian.net/wiki/display/tc/creature_template#creature_template-entry) or [gameobject\_template.entry](https://trinitycore.atlassian.net/wiki/display/tc/gameobject_template#gameobject_template-entry))
### Type
- 0=Creature (The ID is point to creature\_template.entry)
- 1=GameObject (The ID is point to gameobject\_template.entry)
### GreetEmoteType
Quest NPC [Emote](https://trinitycore.atlassian.net/wiki/display/tc/Emotes)
### GreetEmoteDelay
Emote delay in milliseconds
### Greeting
Text to show
### VerifiedBuild
This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files.
- If value is 0, it has not been parsed yet.
- If value is > 0, it has been parsed with WDB files from that specific [Client Build](https://trinitycore.atlassian.net/wiki/display/tc/realmlist#realmlist-gamebuild).
- If value is -1, it is just a place holder until proper data are found on WDBs.
- If value is -[Client Build](https://trinitycore.atlassian.net/wiki/display/tc/realmlist#realmlist-gamebuild), it was parsed with WDB files from that specific [client build](https://trinitycore.atlassian.net/wiki/display/tc/realmlist#realmlist-gamebuild) and manually edited later for some specific necessity.