# quest\_greeting **Table: quest\_greeting** This table add greeting behavior to an NPC or an Gameobject.
Field Type Attributes Key NULL Default Comment
ID mediumint Unsigned Yes NO 0 Unique ID (creature_template.entry or gameobject_template.entry)
Type tinyint Unsigned Yes NO 0 0=Creature 1=GameObject
GreetEmoteType smallint Unsigned NO NO 0 Quest NPC Emote
GreetEmoteDelay int Unsigned NO NO 0 Emote delay in milliseconds
Greeting text
NO YES NULL Text to show
VerifiedBuild smallint Signed NO NO 0 Game client Build number or manually set value
**Description of the fields:** ### ID Unique ID ([creature\_template.entry](https://trinitycore.atlassian.net/wiki/display/tc/creature_template#creature_template-entry) or [gameobject\_template.entry](https://trinitycore.atlassian.net/wiki/display/tc/gameobject_template#gameobject_template-entry)) ### Type - 0=Creature (The ID is point to creature\_template.entry) - 1=GameObject (The ID is point to gameobject\_template.entry) ### GreetEmoteType Quest NPC [Emote](https://trinitycore.atlassian.net/wiki/display/tc/Emotes) ### GreetEmoteDelay Emote delay in milliseconds ### Greeting Text to show ### VerifiedBuild This field is used by the TrinityCore DB Team to determine whether a template has been verified from WDB files. - If value is 0, it has not been parsed yet. - If value is > 0, it has been parsed with WDB files from that specific [Client Build](https://trinitycore.atlassian.net/wiki/display/tc/realmlist#realmlist-gamebuild). - If value is -1, it is just a place holder until proper data are found on WDBs. - If value is -[Client Build](https://trinitycore.atlassian.net/wiki/display/tc/realmlist#realmlist-gamebuild), it was parsed with WDB files from that specific [client build](https://trinitycore.atlassian.net/wiki/display/tc/realmlist#realmlist-gamebuild) and manually edited later for some specific necessity.