# quest\_objectives [<-Back-to:World](database-world.md) Table: quest\_objectives This table provides answer for a very important question. What do I need to do in order to finish a quest? ## Structure
Field |
Type |
Attributes |
Null |
Key |
Default |
Comment |
ID |
mediumint(8) |
unsigned |
NO | PRI | 0 |
|
QuestID |
mediumint(8) | unsigned | NO |
|
0 |
|
Type |
tinyint(3) |
unsigned | NO |
|
0 |
|
StorageIndex |
tinyint(3) | signed | NO |
|
0 |
|
ObjectID |
int(10) |
signed | NO | 0 |
|
|
Amount |
int(10) |
signed | NO | 0 | ||
| Flags | int(10) | unsigned | NO | 0 | ||
| Flags2 | int(10) | unsigned | NO | 0 | ||
| ProgressBarWeight | float | NO | 0 | |||
| Description | text | YES | NULL | |||
| VerifiedBuild | smallint(5) | signed | NO | 0 |
| Type | ID | ObjectID |
|---|---|---|
| QUEST_OBJECTIVE_MONSTER | 0 | creature_template.entry |
| QUEST_OBJECTIVE_ITEM | 1 | itemID from Item.db2 |
| QUEST_OBJECTIVE_GAMEOBJECT | 2 | gameobject_template.entry |
| QUEST_OBJECTIVE_TALKTO | 3 | creature_template.entry |
| QUEST_OBJECTIVE_CURRENCY | 4 | |
| QUEST_OBJECTIVE_LEARNSPELL | 5 | SpellId Spell.db2 |
| QUEST_OBJECTIVE_MIN_REPUTATION | 6 | Faction |
| QUEST_OBJECTIVE_MAX_REPUTATION | 7 | Faction |
| QUEST_OBJECTIVE_MONEY | 8 | Money |
| QUEST_OBJECTIVE_PLAYERKILLS | 9 | |
| QUEST_OBJECTIVE_AREATRIGGER | 10 | |
| QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC | 11 | |
| QUEST_OBJECTIVE_DEFEATBATTLEPET | 12 | |
| QUEST_OBJECTIVE_WINPVPPETBATTLES | 13 | |
| QUEST_OBJECTIVE_CRITERIA_TREE | 14 | |
| QUEST_OBJECTIVE_PROGRESS_BAR | 15 | |
| QUEST_OBJECTIVE_HAVE_CURRENCY | 16 | |
| QUEST_OBJECTIVE_OBTAIN_CURRENCY | 17 |