# spell\_area [<-Back-to:World](database-world.md) **The \`spell\_area\` table** This table is used to apply a specific spell aura to the player within an area in the game. When any player enters this area or somehow interacts with a quest, this aura will be handled accordingly. Some examples: - An area could pacify all players (spell 39331) - Another area could full heal every 1 second (spell 48591) - Teleport player out of an area (spell 53141) - Factions-specific buffs, e.g. in Icecrown Citadel: - "Hellscream's Warsong" (spell 73822) for horde  - "Strength of Wrynn" (spell 73828) for alliance - Even region-based buffs, such as area 440 - Tanaris. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

spell

mediumint(8)

unsigned

PRI

NO

0



area

mediumint(8)

unsigned

PRI

NO

0



quest_start

mediumint(8)

unsigned

PRI

NO

0



quest_end

mediumint(8)

unsigned


NO

0



aura_spell

mediumint(8)

signed

PRI

NO

0



racemask

mediumint(8)

unsigned

PRI

NO

0



gender

tinyint(3)

unsigned

PRI

NO

2



flags

tinyint(3)

unsigned


NO

3



quest_start_status

int(11)

unsigned


NO

64



quest_end_status

int(11)

unsigned


NO

11



**Description of the fields** ### spell The spell ID of the spell to be casted on the player. See Spell.dbc. ### area The area ID. Type ".gps" in-game and find the "Area:" number to use for this cell. Also see AreaTable.dbc. ### quest\_start The entry of the quest which the player must have in the state defined by **quest\_start\_status**. See [quest\_template.id](quest_template_2130261.html#quest_template-id). ### quest\_end The entry of the quest which the player must not have in the state defined by **quest\_end\_status**. See [quest\_template.id](quest_template_2130261.html#quest_template-id). Setting both **quest\_start** and **quest\_end** to the same value is useless. ### aura\_spell If set, this value (plus or minus aura spell ID from Spell.dbc) imposes additional condition. The value has the following effect: - **<** **0**  (negative values) If the player has aura **-aura\_spell** then the [spell](#spell_area-spell) will not be activated. -   **0**   this column is ignored. - **>** **0**  (positive values) If the player has no aura **aura\_spell** then the [spell](#spell_area-spell) will not be activated. ### racemask This ID is automatically called from [ChrRaces.dbc](https://trinitycore.atlassian.net/wiki/display/tc/ChrRaces). The bitmask is entered here. MASTER: 0, 52430847 = All Races 55378 (2 + 16 + 32 + 128 + 256 + 512 + 54432) = Horde Only 18875469 (1 + 4 + 8 + 64 + 1024 + 2097152 + 16777216) = Alliance Only 3.3.5: 0, 1791 = All Races 690 (2 + 16 + 32 + 128 + 512) = Horde Only 1101 (1 + 4 + 8 + 64 + 1024 ) = Alliance Only ### gender The gender type this entry applies to. 0 = Male, 1 = Female, 2 = Any. ### flags Flag Name Comment 1 0x01 SPELL\_AREA\_FLAG\_AUTOCAST If the spell should be automatically applied when the character enters the area. Also prevents the user from removing it. 2 0x02 SPELL\_AREA\_FLAG\_AUTOREMOVE If the spell should be automatically removed when the character is **inside** the area (only works with quest updates) Note: Spell is allways removed on leaving area, SPELL\_AREA\_FLAG\_AUTOREMOVE does not effect this. Example: flags = 0 : Spell not added on enter (must be added manually), not automatically removed on quest update, but removed on leave. flags = 1 : Spell is automatically applied on enter, not automatically removed on quest update, but removed on leave. flags = 2 : Spell not added on enter (must be added manually), automatically removed on quest update and removed on leave. flags = 3 : (Default) Spell is automatically applied on enter, automatically removed on quest update and removed on leave. ### quest\_start\_status, quest\_end\_status Within **quest\_start\_status**, you can define the mask of quest status required for **quest\_start**. Within **quest\_end\_status**,  you can define the mask of quest status required for **quest\_end**.  Example: Area 257 is a cavern on Teldrassil. What we want is simple : When the player take the 28725 quest, he have the aura in the cavern. When he finish the 28727 quest, the aura disappear. You should have the spell 92237 when entering the cavern IF :     The start quest 28725 is incomplete, complete or rewarded (2 | 8 | 64 = 74)     The end quest 28727 is not taked (none), incomplete or complete BUT not rewarded (1 | 2 | 8 = 11) Here is the SQL for this example :  INSERT INTO spell\_area (spell, area, quest\_start, quest\_end, autocast, quest\_start\_status, quest\_end\_status) VALUES (92237, 257, 28725, 28727, 1, 74, 11); | Quest Status | Flag | Explanation | |------------------------------------|---------------|-------------------------------------------------------------------------------------| | QUEST\_STATUS\_NONE = 0 | 1 | Player does not have or had quest at all. He could accept it, but he did not (yet). | | QUEST\_STATUS\_COMPLETE = 1 | 2 | Player fulfilled objectives, but did not hand it in yet. | | ~~QUEST\_STATUS\_UNAVAILABLE = 2~~ | 4 (NOT USED) | (Not used) | | QUEST\_STATUS\_INCOMPLETE = 3 | 8 | Player did not fulfill objectives yet | | ~~QUEST\_STATUS\_AVAILABLE = 4~~ | 16 (NOT USED) | (Not used) | | QUEST\_STATUS\_FAILED = 5 | 32 | Player failed to fulfill objectives for any reason, e.g. time limit | | QUEST\_STATUS\_REWARDED = 6 | 64 | Player handed quest in and this is sort of a post-quest interaction | Example for a SQL  For a \`quest\_end\_status\` that should contain QUEST\_STATUS\_NONE (1), QUEST\_STATUS\_COMPLETE (2) and QUEST\_STATUS\_INCOMPLETE (8): ``` sql  UPDATE `spell_area` SET `quest_end_status`= (1|2|8) WHERE `spell`=XXXXX AND `area`=YYYY; -- equivalent to `quest_end_status`= 11 ``` ## Attachments: ![](images/icons/bullet_blue.gif){width="8" height="8"} [spell\_custom\_attr.html](../2130105/) (text/html)