# spell\_custom\_attr [<-Back-to:World](database-world.md) **The \`spell\_custom\_attr\` table** Table used for storing custom spell attributes. **Structure**

Field

Type

Attributes

Key

Null

Default

Extra

Comment

entry

medium int(8)

unsigned

PRI

NO

0

 

spell id

ttributes

medium int(8)

unsigned

 

NO

0

 

SpellCustomAttributes

    **Description of the fields** ### entry Spell ID. See [Spell.dbc](spell_dbc) . ### attributes Spell custom attributes from the enumeration SpellCustomAttributes in SpellInfo.h ``` sql SET @SPELL_ATTR0_CU_ENCHANT_PROC = 1, @SPELL_ATTR0_CU_CONE_BACK = 2, @SPELL_ATTR0_CU_CONE_LINE = 4, @SPELL_ATTR0_CU_SHARE_DAMAGE = 8, @SPELL_ATTR0_CU_NO_INITIAL_THREAT = 16, @SPELL_ATTR0_CU_AURA_CC = 64, @SPELL_ATTR0_CU_DIRECT_DAMAGE = 256, @SPELL_ATTR0_CU_CHARGE = 512, @SPELL_ATTR0_CU_PICKPOCKET = 1024, @SPELL_ATTR0_CU_NEGATIVE_EFF0 = 4096, @SPELL_ATTR0_CU_NEGATIVE_EFF1 = 8192, @SPELL_ATTR0_CU_NEGATIVE_EFF2 = 16384, @SPELL_ATTR0_CU_IGNORE_ARMOR = 32768, @SPELL_ATTR0_CU_REQ_TARGET_FACING_CASTER = 65536, @SPELL_ATTR0_CU_REQ_CASTER_BEHIND_TARGET = 131072; DELETE FROM `spell_custom_attr` WHERE `entry`=123; INSERT INTO `spell_custom_attr` (`entry`, `attributes`) VALUES (123, @SPELL_ATTR0_CU_FLAG1 | @SPELL_ATTR0_CU_FLAG2); ```