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# areatrigger
[<-Back-to:World](database-world.md)
**The \`areatrigger\` table**
This table contains trigger points for events in certain coordinates in the maps.
**Structure**
<table>
<tbody>
<tr class="odd">
<td><p><strong>Field</strong></p></td>
<td><p><strong>Type</strong></p></td>
<td><p><strong>Attributes</strong></p></td>
<td><p><strong>Key</strong></p></td>
<td><p><strong>Null</strong></p></td>
<td><p><strong>Default</strong></p></td>
<td><p><strong>Extra</strong></p></td>
<td><p><strong>Comment</strong></p></td>
</tr>
<tr class="even">
<td><p><a href="#entry">entry</a></p></td>
<td><p>int (10)</p></td>
<td><p>unsigned</p></td>
<td><p>PRI</p></td>
<td><p>NO</p></td>
<td><p>NULL</p></td>
<td><p>auto_increment<br />
</p></td>
<td><p><br />
</p></td>
</tr>
<tr class="odd">
<td><p><a href="#map">map</a></p></td>
<td><p>int(10)</p></td>
<td><p>unsigned</p></td>
<td><p>PRI</p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p><br />
</p></td>
<td><p><br />
</p></td>
</tr>
<tr class="even">
<td><p><a href="#x">x</a></p></td>
<td><p>FLOAT</p></td>
<td><p></p></td>
<td><p><br />
</p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p><br />
</p></td>
<td><p><br />
</p></td>
</tr>
<tr class="odd">
<td><p><a href="#y">y</a></p></td>
<td><p>FLOAT</p></td>
<td><p></p></td>
<td><p><br />
</p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p><br />
</p></td>
<td><p><br />
</p></td>
</tr>
<tr class="even">
<td><a href="#z">z</a></td>
<td>FLOAT</td>
<td></td>
<td><br />
</td>
<td>NO</td>
<td>0</td>
<td><br />
</td>
<td><br />
</td>
</tr>
<tr class="odd">
<td><p><a href="#radius">radius</a></p></td>
<td><p>FLOAT</p></td>
<td><p></p></td>
<td><p><br />
</p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p><br />
</p></td>
<td><p><br />
</p></td>
</tr>
<tr class="even">
<td><p><a href="#length">length</a></p></td>
<td><p>FLOAT</p></td>
<td><p></p></td>
<td><p><br />
</p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p><br />
</p></td>
<td><p><br />
</p></td>
</tr>
<tr class="odd">
<td><p><a href="#width">width</a></p></td>
<td><p>FLOAT</p></td>
<td><p></p></td>
<td><p><br />
</p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p><br />
</p></td>
<td><p><br />
</p></td>
</tr>
<tr class="even">
<td><p><a href="#height">height</a></p></td>
<td><p>FLOAT</p></td>
<td><p></p></td>
<td><p><br />
</p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p><br />
</p></td>
<td><p><br />
</p></td>
</tr>
<tr class="odd">
<td><p><a href="#orientation">orientation</a></p></td>
<td><p>FLOAT</p></td>
<td><p></p></td>
<td><p><br />
</p></td>
<td><p>NO</p></td>
<td><p>0</p></td>
<td><p><br />
</p></td>
<td><p><br />
</p></td>
</tr>
</tbody>
</table>
**Description of the fields**
### Entry
This is just a automatic counter that assigns a value to each trigger to list it.
### Map
This field recall a certain map based on the ID (for example, ID 30 recalls Elwynn Forest)
### X, Y and Z
Contains the coordinates of the three 3d dimensions.
### Radius
This contains the radius of activation of the trigger.
### Length, Width, Height and Orientation
these fields contain the values for the physics and behavior of a given trigger.
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