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# instance\_encounters
[<-Back-to:World](database-world.md)
**The \`instance\_encounters\` table**
Definitions of instance encounters. Used by LFG.
**Structure**
| Field | Type | Attributes | Key | Null | Default | Extra | Comment |
|---------------------------|--------------|------------|-----|------|---------|-------|-------------------------------------------------------------------------|
| [entry][1] | INT | UNSIGNED | PRI | NO | 0 | | Unique entry from DungeonEncounter.dbc |
| [creditType][2] | TINYINT | UNSIGNED | | NO | 0 | | |
| [creditEntry][3] | INT | UNSIGNED | | NO | 0 | | |
| [lastEncounterDungeon][4] | SMALLINT | UNSIGNED | | NO | 0 | | If not 0, LfgDungeon.dbc entry for the instance it is last encounter in |
| [comment][5] | varchat(255) | SIGNED | | NO | " | | |
[1]: #entry
[2]: #credittype
[3]: #creditentry
[4]: #lastencounterdungeon
[5]: #comment
**Description of the fields**
### entry
Unique entry from [DungeonEncounter.dbc](DungeonEncounter)
### creditType
See enum EncounterCreditType.
ENCOUNTER\_CREDIT\_KILL\_CREATURE = 0
ENCOUNTER\_CREDIT\_CAST\_SPELL = 1
### creditEntry
If creditType = 0, then value for this field is creature entry. See creature\_template.entry
If creditType = 1, then value for this field is a spell. See Spell.dbc.
### lastEncounterDungeon
Reference to [LfgDungeon.dbc](LfgDungeon) entry for the instance it which is this encounter last. If 0, encounter is not last one.
### comment
Instance encounter comment for easy identification. Encounter name used only.
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