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|
use alloc::{
borrow::ToOwned,
string::String,
};
use alloc::fmt;
use fmt::Debug;
use crate::{*, types::*, uuid::*};
#[cfg(all(test, feature = "std"))]
use crate::protocol::TestRandom;
define_protocol!(761, Packet761, RawPacket761, RawPacket761Body, Packet761Kind => {
// Handshaking
Handshake, 0x00, Handshaking, ServerBound => HandshakeSpec {
version: VarInt,
server_address: String,
server_port: u16,
next_state: HandshakeNextState
},
// Status - ClientBound
StatusRespone, 0x00, Status, ClientBound => StatusResponseSpec {
response: super::status::StatusSpec
},
PingResponse, 0x01, Status, ClientBound => PingResponseSpec {
payload: i64
},
// Status - ServerBound
StatusRequest, 0x00, Status, ServerBound => StatusRequestSpec {
},
PingRequest, 0x01, Status, ServerBound => PingRequestSpec {
payload: i64
},
// Login - ClientBound
DisconnectLogin, 0x00, Login, ClientBound => DisconnectLoginSpec {
payloadreason: Chat
},
EncryptionRequest, 0x01, Login, ClientBound => EncryptionRequestSpec {
server_id: String,
public_key: CountedArray<u8, VarInt>,
verify_token: CountedArray<u8, VarInt>
},
LoginSuccess, 0x02, Login, ClientBound => LoginSuccessSpec {
uuid: UUID4,
username: String,
properties: CountedArray<LoginProperty, VarInt>
},
SetCompression, 0x03, Login, ClientBound => SetCompressionSpec {
threshold: VarInt
},
LoginPluginRequest, 0x04, Login, ClientBound => LoginPluginRequestSpec {
message_id: VarInt,
channel: String,
data: RemainingBytes
},
// Login - ServerBound
LoginStart, 0x00, Login, ServerBound => LoginStartSpec {
name: String,
player_uuid: Option<UUID4>
},
EncryptionResponse, 0x01, Login, ServerBound => EncryptionResponseSpec {
shared_secret: CountedArray<u8, VarInt>,
verfiy_token: CountedArray<u8, VarInt>
},
LoginPluginResponse, 0x02, Login, ServerBound => LoginPluginResponseSpec {
message_id: VarInt,
successful: bool,
data: RemainingBytes
},
// Play - ClientBound
SpawnEntity, 0x00, Play, ClientBound => SpawnEntitySpec {
entity_id: VarInt,
entity_uuid: UUID4,
entity_type: VarInt, // TODO enumerate mob types
position: Vec3<f64>,
pitch: Angle,
yaw: Angle,
data: i32,
velocity: Vec3<i16>
},
SpawnExperienceOrb, 0x01, Play, ClientBound => SpawnExperienceOrbSpec {
entity_id: VarInt,
position: Vec3<f64>,
count: i16
},
SpawnPlayer, 0x02, Play, ClientBound => SpawnPlayerSpec {
entity_id: VarInt,
player_uuid: UUID4,
position: Vec3<f64>,
yaw: Angle,
pitch: Angle
},
EntityAnimation, 0x03, Play, ClientBound => EntityAnimationSpec {
entity_id: VarInt,
animation: u8 // TODO: enumerate animation id
},
AwardStatistics, 0x04, Play, ClientBound => AwardStatisticsSpec {
statistics: CountedArray<StatisticValue, VarInt>
},
AcknowledgeBlockChange, 0x05, Play, ClientBound => AcknowledgeBlockChangeSpec {
sequence_id: VarInt
},
SetBlockDestroyStage, 0x06, Play, ClientBound => SetBlockDestroyStageSpec {
entity_id: VarInt,
location: IntPosition,
destroy_stage: u8
},
BlockEntityData, 0x07, Play, ClientBound => BlockEntityDataSpec {
location: IntPosition,
block_entity_type: VarInt,
nbt_data: NamedNbtTag
},
BlockAction, 0x08, Play, ClientBound => BlockActionSpec {
location: IntPosition,
action_id: u8,
action_parameter: u8,
block_type: VarInt
},
BlockUpdate, 0x09, Play, ClientBound => BlockUpdateSpec {
location: IntPosition,
block_id: VarInt
},
BossBar, 0x0A, Play, ClientBound => BossBarSpec {
uuid: UUID4,
action: BossBarAction
},
ChangeDifficulty, 0x0B, Play, ClientBound => ChangeDifficultySpec {
difficulty: Difficulty,
difficulty_locked: bool
},
ClearTitles, 0x0C, Play, ClientBound => ClearTitlesSpec {
reset: bool
},
/*
CommandSuggestionResponse, 0x0D, Play, ClientBound => CommandSuggestionResponseSpec {
transaction_id: VarInt,
start: VarInt,
length: VarInt,
suggestions: CountedArray<CommandSuggestion, VarInt>
},
*/
Commands, 0x0E, Play, ClientBound => CommandsSpec {
nodes: CountedArray<CommandNodeSpec, VarInt>,
root_index: VarInt
},
CloseContainer, 0x0F, Play, ClientBound => CloseContainerSpec {
window_id: u8
},
SetContainerContent, 0x10, Play, ClientBound => SetContainerContentSpec {
window_id: u8,
state_id: VarInt,
slot_data: CountedArray<Slot, VarInt>,
carried_item: Slot
},
SetContainerProperty, 0x11, Play, ClientBound => SetContainerPropertySpec {
window_id: u8,
property: i16,
value: i16
},
SetContainerSlot, 0x12, Play, ClientBound => SetContainerSlotSpec {
window_id: u8,
state_id: VarInt,
slot_index: i16,
slot_data: Slot
},
SetCooldown, 0x13, Play, ClientBound => SetCooldownSpec {
item_id: VarInt,
cooldown_ticks: VarInt
},
ChatSuggestions, 0x14, Play, ClientBound => ChatSuggestionsSpec {
action: VarInt,
entries: CountedArray<String, VarInt>
},
PluginMessage, 0x15, Play, ClientBound => PluginMessageSpec {
channel: String,
data: RemainingBytes
},
DeleteMessage, 0x16, Play, ClientBound => DeleteMessageSpec {
signature: CountedArray<u8, VarInt>
},
DisconnectPlay, 0x17, Play, ClientBound => DisconnectPlaySpec {
reason: Chat
},
DisguisedChatMessage, 0x18, Play, ClientBound => DisguisedChatMessageSpec {
message: Chat,
chat_type: VarInt,
chat_type_name: Chat,
target_name: Option<Chat>
},
EntityEvent, 0x19, Play, ClientBound => EntityEventSpec {
entity_id: i32,
entity_status: u8
},
Explosion, 0x1A, Play, ClientBound => ExplosionSpec {
position: Vec3<f64>,
strength: f32,
affected_blocks: CountedArray<Vec3<i8>, VarInt>,
player_motion: Vec3<f32>
},
UnloadChunk, 0x1B, Play, ClientBound => UnloadChunkSpec {
chunk_x: i32,
chunk_z: i32
},
GameEvent, 0x1C, Play, ClientBound => GameEventSpec {
event: GameEventType,
data: f32
},
OpenHorseScreen, 0x1D, Play, ClientBound => OpenHorseScreenSpec {
window_id: u8,
slot_count: VarInt,
entity_id: i32
},
InitializeWorldBorder, 0x1E, Play, ClientBound => InitializeWorldBorderSpec {
x: f64,
z: f64,
old_diameter: f64,
new_diameter: f64,
speed: VarLong,
portal_teleport_boundary: VarInt,
warning_blocks: VarInt,
warning_time: VarInt
},
KeepAliveClientBound, 0x1f, Play, ClientBound => KeepAliveClientBoundSpec {
keep_alive_id: i64
},
ChunkDataAndUpdateLight, 0x20, Play, ClientBound => ChunkDataAndUpdateLightSpec {
chunk_x: i32,
chunk_z: i32,
chunk_data: ChunkDataSpec,
light_data: LightDataSpec,
},
// TODO 0x21 - 0x23
LoginPlay, 0x24, Play, ClientBound => LoginPlaySpec {
entity_id: i32,
is_hardcore: bool,
gamemode: GameMode,
previous_gamemode: PreviousGameMode,
dimension_names: CountedArray<String, VarInt>,
registry_codex: NamedNbtTag,
dimension_type: String,
dimension_name: String,
hashed_seed: u64,
max_players: VarInt,
view_distance: VarInt,
simulation_distance: VarInt,
reduced_debug_info: bool,
enable_respawn_screen: bool,
is_debug: bool,
is_flat: bool,
death_location: Option<DeathLocation>,
},
// TODO 0x25 - 0x48
SynchronizePlayerPosition, 0x38, Play, ClientBound => SynchronizePlayerPositionSpec {
position: Vec3<f64>,
yaw: f32,
pitch: f32,
flags: SynchronizePlayerPositionFlags,
teleport_id: VarInt,
dismount_vehicle: bool
},
UpdateRecipeBook, 0x39, Play, ClientBound => UpdateRecipeBookSpec {
action: RecipeBookAction,
},
// TODO missing recipe
SetCenterChunk, 0x4A, Play, ClientBound => SetCenterChunkSpec {
chunk_x: VarInt,
chunk_z: VarInt,
},
SetDefaultSpawnPosition, 0x4C, Play, ClientBound => SetDefaultSpawnPositionSpec {
location: IntPosition,
angle: f32,
},
// TODO missing recipe
SetHeldItemClient, 0x49, Play, ClientBound => SetHeldItemClientSpec {
selected_slot: u8,
},
// TODO missing recipe
UpdateRecipes, 0x69, Play, ClientBound => UpdateRecipesSpec {
recipes: CountedArray<Recipe, VarInt>
},
UpdateTags, 0x6A, Play, ClientBound => UpdateTagsSpec {
tags: CountedArray<TypedTagList, VarInt>
},
// Play - ServerBound
// TODO 0x00 - 0x06
ClientInformation, 0x07, Play, ServerBound => ClientInformationSpec {
locale: String,
view_distance: u8,
chat_mode: ChatMode,
chat_colors: bool,
displayed_skin_parts: DisplayedSkinParts,
main_hand: MainHand,
enable_text_filtering: bool,
allow_server_listings: bool,
},
// TODO Missing packets
SetHeldItemServer, 0x28, Play, ServerBound => SetHeldItemServerSpec {
selected_slot: u8,
},
});
// Helper types
proto_struct!(ChunkSection {
block_count: u16,
block_state: PalettedContainer,
biomes: PalettedContainer,
});
#[derive(Debug, Clone, PartialEq)]
pub struct PalettedContainer {
// TODO: global, linear and hashed palettes
pub singular_value: VarInt,
}
impl Serialize for PalettedContainer {
fn mc_serialize<S: Serializer>(&self, to: &mut S) -> SerializeResult {
to.serialize_byte(0)?;
to.serialize_other(&self.singular_value)?;
// Serialize 0 bit bitstorage
to.serialize_other(&BitSet::empty())?;
Ok(())
}
}
impl Deserialize for PalettedContainer {
fn mc_deserialize(_data: &[u8]) -> DeserializeResult<Self> {
Err(DeserializeErr::CannotUnderstandValue("Not implemented".into()))
}
}
pub struct BlobArray {
// TODO make this work same as bit storage with a const generic entry size
pub data: Vec<u64>,
entry_size: usize,
}
impl BlobArray {
pub fn new(entry_size: u8) -> Self {
BlobArray { entry_size: entry_size as usize, data: vec![] }
}
pub fn ensure_capacity(&mut self, index: usize) {
let entries_per_long = 64usize / self.entry_size;
let needed_length = index / entries_per_long + 1;
if self.data.len() < needed_length {
self.data.extend(vec![0u64; needed_length - self.data.len()]);
}
}
pub fn set_entry(&mut self, index: usize, value: u64) {
let entries_per_long = 64usize / self.entry_size;
let array_index = index / entries_per_long;
let position = index % entries_per_long;
let array_shift = 64 - (entries_per_long - position) * self.entry_size;
let mask = (1u64 << self.entry_size) - 1;
self.ensure_capacity(index);
self.data[array_index] |= (value & mask) << array_shift;
}
pub fn get_entry(&mut self, index: usize) -> u64 {
let entries_per_long = 64 / self.entry_size;
let array_index = index / entries_per_long;
let position = index % entries_per_long;
let array_shift = 64 - (entries_per_long - position) * self.entry_size;
let mask = (1u64 << self.entry_size) - 1;
self.ensure_capacity(index);
(self.data[array_index] >> array_shift) & mask
}
}
proto_struct!(BitSet {
data: CountedArray<u64, VarInt>,
});
impl BitSet {
pub fn empty() -> BitSet {
BitSet { data: vec![].into() }
}
pub fn is_bit_set(&self, index: usize) -> bool {
if index * 64 >= self.data.len() {
return false;
}
self.is_bit_set_unsafe(index)
}
pub fn ensure_capacity(&mut self, index: usize) {
let needed_length = index / 64 + 1;
let length_increase = needed_length - self.data.len();
if length_increase > 0 {
self.data.extend(vec![0u64; length_increase]);
}
}
pub fn is_bit_set_unsafe(&self, index: usize) -> bool {
self.data[index / 64] & (1u64 << (index % 64)) != 0
}
pub fn set_bit(&mut self, index: usize, value: bool) {
self.ensure_capacity(index);
self.set_bit_unsafe(index, value)
}
pub fn set_bit_unsafe(&mut self, index: usize, value: bool) {
if value {
self.data[index / 64] |= 1u64 << (index % 64);
} else {
self.data[index / 64] &= !(1u64 << (index % 64));
}
}
}
proto_struct!(LightDataSpec {
trust_edges: bool,
sky_y_mask: BitSet,
block_y_mask: BitSet,
empty_sky_y_mask: BitSet,
empty_block_y_mask: BitSet,
sky_updates: CountedArray<CountedArray<u8, VarInt>, VarInt>,
block_updates: CountedArray<CountedArray<u8, VarInt>, VarInt>,
});
proto_struct!(ChunkDataSpec {
heightmaps: NamedNbtTag,
buffer: CountedArray<u8, VarInt>,
block_entities: CountedArray<BlockEntity, VarInt>,
});
proto_byte_flag!(SynchronizePlayerPositionFlags,
0x01 :: is_x_relative set_x_relative,
0x02 :: is_y_relative set_y_relative,
0x04 :: is_z_relative set_z_relative,
0x08 :: is_y_rot_relative set_y_rot_relative,
0x10 :: is_x_rot_relative set_x_rot_relative,
);
proto_varint_enum!(RecipeBookAction,
0 :: Init(RecipeBookInitSpec),
1 :: Add(RecipeBookDiffSpec),
2 :: Remove(RecipeBookDiffSpec),
);
proto_struct!(RecipeBookInitSpec {
book_settings: BookSettings,
known_recipes: CountedArray<String, VarInt>,
highlighted_recipes: CountedArray<String, VarInt>,
});
proto_struct!(RecipeBookDiffSpec {
book_settings: BookSettings,
to_add_or_remove: CountedArray<String, VarInt>,
});
proto_struct!(BookSettings {
crafting: BookSetting,
smelting: BookSetting,
blast_furnace: BookSetting,
smoker: BookSetting,
});
impl Default for BookSettings {
fn default() -> Self {
return BookSettings {
crafting: BookSetting::default(),
smelting: BookSetting::default(),
blast_furnace: BookSetting::default(),
smoker: BookSetting::default(),
};
}
}
proto_struct!(BookSetting {
open: bool,
filter_active: bool,
});
impl Default for BookSetting {
fn default() -> Self {
return BookSetting { open: false, filter_active: false };
}
}
proto_str_enum!(TagType,
"minecraft:block" :: Block,
"minecraft:item" :: Item,
"minecraft:fluid" :: Fluid,
"minecraft:entity_type" :: EntityType,
"minecraft:game_event" :: GameEvent,
);
#[derive(Clone, Debug, PartialEq)]
pub struct CommandNodeSpec {
pub children_indices: CountedArray<VarInt, VarInt>,
pub redirect_node: Option<VarInt>,
pub is_executable: bool,
pub node: CommandNode,
}
#[derive(Clone, Debug, PartialEq)]
pub enum CommandNode {
Root,
Argument(CommandArgumentNodeSpec),
Literal(CommandLiteralNodeSpec),
}
proto_struct!(CommandLiteralNodeSpec {
name: String
});
#[derive(Clone, Debug, PartialEq)]
pub struct CommandArgumentNodeSpec {
name: String,
parser_id: VarInt,
properties: CommandNodeProperties,
suggestions_types: Option<SuggestionsTypeSpec>,
}
impl Serialize for CommandArgumentNodeSpec {
fn mc_serialize<S: Serializer>(&self, to: &mut S) -> SerializeResult {
to.serialize_other(&self.name)?;
to.serialize_other(&self.parser_id)?;
to.serialize_other(&self.properties)?;
if let Some(body) = &self.suggestions_types {
to.serialize_other(body)?;
}
Ok(())
}
}
impl CommandArgumentNodeSpec {
fn mc_deserialize(has_suggestions: bool, data: &[u8]) -> DeserializeResult<Self> {
let Deserialized { value: name, data } = String::mc_deserialize(data)?;
let Deserialized { value: parser_id, data } = VarInt::mc_deserialize(data)?;
let Deserialized { value: properties, data } = CommandNodeProperties::mc_deserialize(data)?;
let (suggestions_types, data) = if has_suggestions {
let Deserialized { value: suggestions_types, data } = SuggestionsTypeSpec::mc_deserialize(data)?;
(Some(suggestions_types), data)
} else {
(None, data)
};
Deserialized::ok(
Self {
name,
parser_id,
properties,
suggestions_types,
},
data,
)
}
}
proto_str_enum!(SuggestionsTypeSpec,
"minecraft:ask_server" :: AskServer,
"minecraft:all_recipes" :: AllRecipes,
"minecraft:available_sounds" :: AvailableSounds,
"minecraft:available_bioms" :: AvailableBiomes,
"minecraft:summonable_entities" :: SummonableEntities,
);
proto_varint_enum!(CommandNodeProperties,
0 :: Bool,
);
impl Serialize for CommandNodeSpec {
fn mc_serialize<S: Serializer>(&self, to: &mut S) -> SerializeResult {
let mut flags = 0u8;
use CommandNode::*;
flags |= match &self.node {
Root => 0x00,
Argument(_) => 0x1,
Literal(_) => 0x2,
};
if self.is_executable {
flags |= 0x04;
}
if self.redirect_node.is_some() {
flags |= 0x08;
}
if let Argument(argument_data) = &self.node {
if argument_data.suggestions_types.is_some() {
flags |= 0x10;
}
}
to.serialize_byte(flags)?;
to.serialize_other(&self.children_indices)?;
if let Some(redirect_node) = &self.redirect_node {
to.serialize_other(redirect_node)?;
}
match &self.node {
Root => Ok(()),
Argument(body) => to.serialize_other(body),
Literal(body) => to.serialize_other(body)
}
}
}
impl Deserialize for CommandNodeSpec {
fn mc_deserialize(data: &[u8]) -> DeserializeResult<Self> {
let Deserialized { value: flags, data } = u8::mc_deserialize(data)?;
let Deserialized {
value: children_indices,
data,
} = <CountedArray<VarInt, VarInt>>::mc_deserialize(data)?;
let is_executable = flags & 0x04 != 0;
let has_redirect = flags & 0x08 != 0;
let (redirect_node, data) = if has_redirect {
let Deserialized {
value: redirect_node,
data,
} = VarInt::mc_deserialize(data)?;
(Some(redirect_node), data)
} else {
(None, data)
};
use CommandNode::*;
let Deserialized { value: node, data } = match flags & 0x03 {
0x00 => Deserialized::ok(Root, data),
0x01 => {
Ok(CommandLiteralNodeSpec::mc_deserialize(data)?.map(move |body| Literal(body)))
}
0x02 => Ok(
CommandArgumentNodeSpec::mc_deserialize(flags & 0x10 != 0, data)?
.map(move |body| Argument(body)),
),
_ => Err(DeserializeErr::CannotUnderstandValue(
format!("Cannot understand {} as command node type", flags))),
}?;
Deserialized::ok(
Self {
children_indices,
redirect_node,
is_executable,
node,
},
data,
)
}
}
proto_struct!(TypedTagList {
tag_type: TagType,
tags: CountedArray<TagSpec, VarInt>
});
proto_struct!(TagSpec {
name: String,
entries: CountedArray<VarInt, VarInt>
});
proto_str_enum!(Recipe,
"TODO" :: Todo
);
proto_varint_enum!(MainHand,
0 :: Left,
1 :: Right,
);
proto_byte_flag!(DisplayedSkinParts,
0x01 :: is_cape_enabled set_cape_enabled,
0x02 :: is_jacket_enabled set_jacket_enabled,
0x04 :: is_left_sleeve_enabled set_left_sleeve_enabled,
0x08 :: is_right_sleeve_enabled set_right_sleeve_enabled,
0x10 :: is_left_pants_leg_enabled set_left_pants_leg_enabled,
0x20 :: is_right_pants_leg_enabled set_right_pants_leg_enabled,
0x40 :: is_hat_enabled set_hat_enabled,
);
proto_varint_enum!(ChatMode,
0 :: Enabled,
1 :: CommandsOnly,
2 :: Hidden,
);
proto_struct!(DeathLocation {
death_dimension_name: String,
death_location: IntPosition
});
proto_byte_enum!(GameMode,
0 :: Survival,
1 :: Creative,
2 :: Adventure,
3 :: Spectator,
);
#[derive(Clone, Debug, PartialEq)]
pub enum PreviousGameMode {
NoPrevious,
Previous(GameMode),
}
impl PreviousGameMode {
pub fn id(&self) -> i8 {
use PreviousGameMode::*;
match self {
NoPrevious => -1,
Previous(mode) => mode.id() as i8,
}
}
}
impl Serialize for PreviousGameMode {
fn mc_serialize<S: Serializer>(&self, to: &mut S) -> SerializeResult {
to.serialize_byte(self.id() as u8)
}
}
impl Deserialize for PreviousGameMode {
fn mc_deserialize(data: &[u8]) -> DeserializeResult<'_, Self> {
let Deserialized { value: id, data } = i8::mc_deserialize(data)?;
use PreviousGameMode::*;
match id {
-1 => Deserialized::ok(NoPrevious, data),
other => {
Ok(GameMode::deserialize_with_id(other as u8, data)?.map(move |gm| Previous(gm)))
}
}
}
}
proto_struct!(BlockEntity {
packed_xz: u8,
y: i16,
block_entity_type: VarInt,
data: NamedNbtTag
});
proto_byte_enum!(GameEventType,
0 :: NoRespawnBlockAvailable,
1 :: EndRaining,
2 :: BeginRaining,
3 :: ChangeGamemode,
4 :: WinGame,
5 :: DemoEvent,
6 :: ArrowHitPlayer,
7 :: RainLevelChange,
8 :: ThunderLevelChange,
9 :: PlayPufferfishStingSound,
10 :: PlayElderGuardianMobAppearance,
11 :: SetImmediateRespawn
);
proto_struct!(CommandSuggestion {
match_text: String,
tooltip: Option<Chat>
});
proto_byte_enum!(Difficulty,
0 :: Peaceful,
1 :: Easy,
2 :: Normal,
3 :: Hard
);
proto_byte_enum!(HandshakeNextState,
0x01 :: Status,
0x02 :: Login
);
proto_struct!(LoginProperty {
name: String,
value: String,
signature: Option<String>
});
proto_struct!(StatisticValue {
category_id: StatisticCategory,
statistic_id: VarInt,
value: VarInt
});
proto_varint_enum!(StatisticCategory,
0 :: Mined,
1 :: Crafted,
2 :: Used,
3 :: Broken,
4 :: PickedUp,
5 :: Dropped,
6 :: Killed,
7 :: KilledBy,
8 :: Custom
);
proto_varint_enum!(BossBarAction,
0 :: Add(BossBarAddSpec),
1 :: Remove,
2 :: UpdateHealth(f32),
3 :: UpdateTitle(Chat),
4 :: UpdateStyle(BossBarUpdateStyleSpec),
5 :: UpdateFlags(BossBarFlags)
);
proto_struct!(BossBarAddSpec {
title: Chat,
health: f32,
color: BossBarColor,
division: BossBarDivision,
flags: BossBarFlags
});
proto_struct!(BossBarUpdateStyleSpec {
color: BossBarColor,
dividers: BossBarDivision
});
proto_varint_enum!(BossBarColor,
0 :: Pink,
1 :: Blue,
2 :: Red,
3 :: Green,
4 :: Yellow,
5 :: Purple,
6 :: White
);
proto_varint_enum!(BossBarDivision,
0 :: NoDivision,
1 :: SixNotches,
2 :: TenNotches,
3 :: TwelveNotches,
4 :: TwentyNotches
);
proto_byte_flag!(BossBarFlags,
0x01 :: is_darken_sky set_darken_sky,
0x02 :: is_dragon_bar set_dragon_bar,
0x03 :: is_create_fog set_create_fog
);
|