From c82c051704424763c20742b616228cfe636b9f65 Mon Sep 17 00:00:00 2001 From: nea Date: Sat, 9 Sep 2023 04:50:29 +0200 Subject: Add custom textures to placed skulls --- docs/Texture Pack Format.md | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'docs/Texture Pack Format.md') diff --git a/docs/Texture Pack Format.md b/docs/Texture Pack Format.md index bd06b33..587bcd3 100644 --- a/docs/Texture Pack Format.md +++ b/docs/Texture Pack Format.md @@ -8,11 +8,19 @@ SPDX-License-Identifier: CC0-1.0 ## Items by internal id (ExtraAttributes) -Find the internal id of the item. This is usually stored in the ExtraAttributes tag (i will soon-ish add a command for -finding the texture pack id specifically). Once you found it, create an item model in a resource pack like you would for +Find the internal id of the item. This is usually stored in the ExtraAttributes tag (Check the Power User Config for +keybinds). Once you found it, create an item model in a resource pack like you would for a vanilla item model, but at the coordinate `firmskyblock:`. So for an aspect of the end, this would be `firmskyblock:models/item/aspect_of_the_end.json` (or `assets/firmskyblock/models/item/aspect_of_the_end.json`). Then, just use a normal minecraft item model. See https://github.com/romangraef/BadSkyblockTP/blob/master/assets/firmskyblock/models/item/magma_rod.json as an example. +## (Placed) Skulls by texture id + +Find the texture id of a skull. This is the hash part of an url like +`https://textures.minecraft.net/texture/bc8ea1f51f253ff5142ca11ae45193a4ad8c3ab5e9c6eec8ba7a4fcb7bac40` (so after the +/texture/). You can find it in game for placed skulls using the keybinding in the Power User Config. Then place the +replacement texture at `firmskyblock:textures/placedskulls/.png`. Keep in mind that you will probably replace +the texture with another skin texture, meaning that skin texture has it's own hash. Do not mix those up, you need to use +the hash of the old skin. -- cgit