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<title>notenoughupdates.git/src/main/java/io/github/moulberry/notenoughupdates/recipes/RecipeGenerator.java, branch master</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.</subtitle>
<link rel='alternate' type='text/html' href='https://git.nea.moe/notenoughupdates.git/'/>
<entry>
<title>Add rotating drops to mob loot. (#906)</title>
<updated>2023-10-28T09:29:31+00:00</updated>
<author>
<name>Linnea Gräf</name>
<email>roman.graef@gmail.com</email>
</author>
<published>2023-10-28T09:29:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/notenoughupdates.git/commit/?id=862ca27a37a898d6600828ebc70cca0ebf1d1db6'/>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Minion Helper (#254)</title>
<updated>2022-10-23T11:33:15+00:00</updated>
<author>
<name>hannibal2</name>
<email>24389977+hannibal002@users.noreply.github.com</email>
</author>
<published>2022-10-23T11:33:15+00:00</published>
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<id>dd6a4011a95da0481b98ff472dedc7911f9a3741</id>
<content type='text'>
Co-authored-by: hannibal2 &lt;24389977+hannibal00212@users.noreply.github.com&gt;
Co-authored-by: ThexXTURBOXx &lt;nico.mexis@kabelmail.de&gt;
Co-authored-by: efefury &lt;69400149+efefury@users.noreply.github.com&gt;</content>
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Co-authored-by: hannibal2 &lt;24389977+hannibal00212@users.noreply.github.com&gt;
Co-authored-by: ThexXTURBOXx &lt;nico.mexis@kabelmail.de&gt;
Co-authored-by: efefury &lt;69400149+efefury@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Re-license project as LGPL (#157)</title>
<updated>2022-06-09T22:04:22+00:00</updated>
<author>
<name>IRONM00N</name>
<email>64110067+IRONM00N@users.noreply.github.com</email>
</author>
<published>2022-06-09T22:04:22+00:00</published>
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<id>50dc2122462642a0c3a00b3a3ae6389825dc04df</id>
<content type='text'>
* add licence files &amp; a few misc chores

* add license notices &amp; run auto formatter</content>
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<pre>
* add licence files &amp; a few misc chores

* add license notices &amp; run auto formatter</pre>
</div>
</content>
</entry>
<entry>
<title>Move repository related configuration to GUI. (#151)</title>
<updated>2022-05-31T18:53:26+00:00</updated>
<author>
<name>Roman / Nea</name>
<email>roman.graef@gmail.com</email>
</author>
<published>2022-05-31T18:53:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/notenoughupdates.git/commit/?id=dfdc2d9519556dfec528ab9d1732cdf32aab0639'/>
<id>dfdc2d9519556dfec528ab9d1732cdf32aab0639</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Improve item editor (#137)</title>
<updated>2022-05-17T16:02:09+00:00</updated>
<author>
<name>Lulonaut</name>
<email>67191924+Lulonaut@users.noreply.github.com</email>
</author>
<published>2022-05-17T16:02:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/notenoughupdates.git/commit/?id=c697563d4d8d596d65dbc91d82d7c0a9f10a25d4'/>
<id>c697563d4d8d596d65dbc91d82d7c0a9f10a25d4</id>
<content type='text'>
* Intellij insurance

* Only parse inventory in essence guide

* Save mobs with whitespaces correctly

* npe when currentProfile is null

* ???

* 🧌

* 🤡

* Fixed crash with spamming remove enchant in /neuec - thank you lulo for free pr to commit to

* added command to toggle repo autoupdating

* i am so good at patch note

* i used the github web editor for this

* i double checked the brackets and everything

* don't even look at it (this is only ran with dev mode enabled)

* more readable

Co-authored-by: NopoTheGamer &lt;noahogno@gmail.com&gt;
Co-authored-by: NopoTheGamer &lt;40329022+NopoTheGamer@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Intellij insurance

* Only parse inventory in essence guide

* Save mobs with whitespaces correctly

* npe when currentProfile is null

* ???

* 🧌

* 🤡

* Fixed crash with spamming remove enchant in /neuec - thank you lulo for free pr to commit to

* added command to toggle repo autoupdating

* i am so good at patch note

* i used the github web editor for this

* i double checked the brackets and everything

* don't even look at it (this is only ran with dev mode enabled)

* more readable

Co-authored-by: NopoTheGamer &lt;noahogno@gmail.com&gt;
Co-authored-by: NopoTheGamer &lt;40329022+NopoTheGamer@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Mob loot recipe PR (#81)</title>
<updated>2022-04-18T15:33:32+00:00</updated>
<author>
<name>Roman / Nea</name>
<email>roman.graef@gmail.com</email>
</author>
<published>2022-04-18T15:33:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/notenoughupdates.git/commit/?id=2692193e54e4dd6c0117dcdb85368dc83bb04f1a'/>
<id>2692193e54e4dd6c0117dcdb85368dc83bb04f1a</id>
<content type='text'>
* entity renderer (somewhat functionaL)

* more modifiers and entities

* Fix cookie fuckup

* add neu repo as resource pack, cause why not at this point

* add tabs, because i can

* add extra skin parts and make less tabs

* hot tall men

* fix texture offsets and also parts:true

* some untested changes

* still broken, but better (just like me (stop being edgy nea ( no u ))))

* stuff (with er skeletons

* niceities

* skytils interop

* horseys

* horseys ouch

* panos

* stupid tests :angery:

* NPE

* add drop chance

* colored leather armo

* finish off

* move shit into hover cause items look pretty terrible

* Update 2.1.md

* better recipe display name

* always show mobs toggle

* moving parts</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* entity renderer (somewhat functionaL)

* more modifiers and entities

* Fix cookie fuckup

* add neu repo as resource pack, cause why not at this point

* add tabs, because i can

* add extra skin parts and make less tabs

* hot tall men

* fix texture offsets and also parts:true

* some untested changes

* still broken, but better (just like me (stop being edgy nea ( no u ))))

* stuff (with er skeletons

* niceities

* skytils interop

* horseys

* horseys ouch

* panos

* stupid tests :angery:

* NPE

* add drop chance

* colored leather armo

* finish off

* move shit into hover cause items look pretty terrible

* Update 2.1.md

* better recipe display name

* always show mobs toggle

* moving parts</pre>
</div>
</content>
</entry>
<entry>
<title>feat: improve formating :)</title>
<updated>2022-02-27T16:53:57+00:00</updated>
<author>
<name>IRONM00N</name>
<email>64110067+IRONM00N@users.noreply.github.com</email>
</author>
<published>2022-02-27T16:53:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/notenoughupdates.git/commit/?id=b09f774d422263ce15b97d6d0804beddf856176d'/>
<id>b09f774d422263ce15b97d6d0804beddf856176d</id>
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</content>
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</pre>
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</content>
</entry>
<entry>
<title>Adding support for more recipe types and forge recipes (#40)</title>
<updated>2021-12-30T13:37:02+00:00</updated>
<author>
<name>Roman / Nea</name>
<email>roman.graef@gmail.com</email>
</author>
<published>2021-12-30T13:37:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.nea.moe/notenoughupdates.git/commit/?id=b0b0b7567ec0656c60f2f3e4730c0edace353fb7'/>
<id>b0b0b7567ec0656c60f2f3e4730c0edace353fb7</id>
<content type='text'>
* Foundations for support of different crafting recipe types.

NeuRecipe is now a base class for a recipe which provides common
concepts, such as inputs, outputs and a rendering task.

GuiItemRecipe has been reworked to work with this new NeuRecipe.

NeuManager now parses said recipes. This should be reworked to be a two
step process (first register items, then register recipes).

To keep compatibility with older repo versions, NeuRecipes are parse
lenient and default to a crafting recipe. New recipes should be added in
the `recipes` json field which is an array of json dictionaries, which
have a `type` and other fields depending on the `type` of that recipe.

This also adds support for having multiple recipes for a single item
(e.g. uncrafting storage blocks).

* Remove references in existing code

* Recipe Generation

* ring recipes

* recipe generator v2

* quick forge

* bugfixes and performance improvements

* fix raw craft cost

* reload hotm if you open the hotm tree inv

* add myself to the changelog

* replace quickforge formular with lookup table

* do not crash anymore when opening recipes outside of skyblock

* format coins differently

* remove debug logs

* change recipe generator so that it doesnt crash old versions</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Foundations for support of different crafting recipe types.

NeuRecipe is now a base class for a recipe which provides common
concepts, such as inputs, outputs and a rendering task.

GuiItemRecipe has been reworked to work with this new NeuRecipe.

NeuManager now parses said recipes. This should be reworked to be a two
step process (first register items, then register recipes).

To keep compatibility with older repo versions, NeuRecipes are parse
lenient and default to a crafting recipe. New recipes should be added in
the `recipes` json field which is an array of json dictionaries, which
have a `type` and other fields depending on the `type` of that recipe.

This also adds support for having multiple recipes for a single item
(e.g. uncrafting storage blocks).

* Remove references in existing code

* Recipe Generation

* ring recipes

* recipe generator v2

* quick forge

* bugfixes and performance improvements

* fix raw craft cost

* reload hotm if you open the hotm tree inv

* add myself to the changelog

* replace quickforge formular with lookup table

* do not crash anymore when opening recipes outside of skyblock

* format coins differently

* remove debug logs

* change recipe generator so that it doesnt crash old versions</pre>
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</entry>
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