| Age | Commit message (Collapse) | Author |
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Co-authored-by: nea <romangraef@gmail.com>
Co-authored-by: Roman / Nea <roman.graef@gmail.com>
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* made equipment overlay own class
lmk if there's any bugs
* fix infer (i think)
* fuck infer
* First refactoringering
* Fix more stuff
* itemlisting
* NEU 3.0 release notes
* fixed nea bug
https://imgur.com/a/Sg3iw74
* whitespace
* fixed equipment overlay
not working ? and caching
* nopoing
idk what im doing
* FHJNX GHD
trwsmokürtsew tze jiozterdgjjiüzetr jipztr
* Revert "FHJNX GHD"
This reverts commit 24eceba3db5e500be296f5a96412bd8b95647a22.
* Revert "nopoing"
This reverts commit bee07cb98f8b9672c2e1bc192c6c3e5ae8b02b95.
* Revert "fixed equipment overlay"
This reverts commit b15376f934a738900e2dd98efdb0d4a7ec131dfa.
* idk i think this works
maybe
* ???
?????????
* no more black lines
* equipment cache
* Fix lag with optifine and removal of unused field.
Removed onMouseClick as it was triggered more than once per tick when optifine is installed.
Removed tooltipsToDisplay field (as it was replaced by a local variable).
* this should be true by default to keep old behaviour
* itemList now doesn't close when clicking the searchbar
itemList will now only close when searchMode is triggered.
* Infer moment
hoping this doesn't trigger it.
Co-authored-by: nea <romangraef@gmail.com>
Co-authored-by: Lulonaut <lulonaut@tutanota.de>
Co-authored-by: Ascynx <78341107+Ascynx@users.noreply.github.com>
Co-authored-by: nopo <noahogno@gmail.com>
Co-authored-by: Ascynx <miaoum2128@gmail.com>
Co-authored-by: Roman / Linnea Gräf <roman.graef@gmail.com>
Co-authored-by: Lorenz <lo.scherf@gmail.com>
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Co-authored-by: nopo <noahogno@gmail.com>
Co-authored-by: jani270 <69345714+jani270@users.noreply.github.com>
Co-authored-by: Ascynx <78341107+Ascynx@users.noreply.github.com>
Co-authored-by: NopoTheGamer <40329022+NopoTheGamer@users.noreply.github.com>
Co-authored-by: Lulonaut <lulonaut@tutanota.de>
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Co-authored-by: jani270 <jani270@gmx.de>
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Co-authored-by: NopoTheGamer <40329022+NopoTheGamer@users.noreply.github.com>
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* adding bazaar sacks profit
* using english number format
* I feel like people could forget so I made it show insta sell price by default
Co-authored-by: nopo <noahogno@gmail.com>
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Co-authored-by: Lorenz <ESs95s3P5z8Pheb>
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* added trophy reward overlay
* (hopefully) fixed infer "no crash" ~ jani
* fix efe code
Co-authored-by: Lorenz <ESs95s3P5z8Pheb>
Co-authored-by: nopo <noahogno@gmail.com>
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* Fix Sign calc not aligning properly with the GuiEditSign
* "Fix" official wiki rendering.
This one didnt receive extensive testing, but so far it works
* Update notification changes
* Dont reset the config lol
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Co-authored-by: Lulonaut <lulonaut@tutanota.de>
Co-authored-by: nopo <noahogno@gmail.com>
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* some progress - missing be mobs from crimson and dungeons
* fix id's
* works :tm:
* working mobs levels (for hub and island because lazy
* idk seems right
* Added bestiary texture, fixed name bug, added changelog
i hope i didnt mess up anything.
* i did smth
* use 2.1.md from master because yes
* L europe
* Finished be tab
* hi im just putting it here because too lazy to open a pr for this
k, thanks bye
* unbelievable
* fix crash
* fix crash with old repo
* stfu infer
* europe wins
* l o n g
Co-authored-by: jani270 <jani270@gmx.de>
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* Added a calculator
* Remove stuff
* also add t
* Update Misc.java
* On by default
* add x for multiplication, fixed - not working and quick math solver
Co-authored-by: nopo <noahogno@gmail.com>
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* trophy fishing
cool stuff
Co-Authored-By: jani270 <69345714+jani270@users.noreply.github.com>
* noob
* yep
bugs:
- not uploading when swapping profiles
- while hovering over lowest slot, left skulls have light issue
Co-Authored-By: jani270 <69345714+jani270@users.noreply.github.com>
* change when switching profiles
* things
lighting bugs
add trophy page to pageLayout on startup
disable dungeon map on startup
* map message
* 🤡 but ok
Co-authored-by: IRONM00N <64110067+IRONM00N@users.noreply.github.com>
* i hate you iron
Co-authored-by: jani270 <69345714+jani270@users.noreply.github.com>
Co-authored-by: Lulonaut <lulonaut@tutanota.de>
Co-authored-by: IRONM00N <64110067+IRONM00N@users.noreply.github.com>
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* add licence files & a few misc chores
* add license notices & run auto formatter
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* Allow holding down keys in StorageOverlay and Item list searchbar
* don't sleep on the render thread
* Remove most calls to Keyboard#enableRepeatEvents
Also remove my flawless implementation in the render methods since it's not needed anymore
* remove autoclicker
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* add booster cookie warning
* requested changes
* i forgot to check if the feature is enabled
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* first draft of item shop PR
* add teleporter navigation because i can
* fix teleporter navigation because apparently i cant
* navigation gui basics
* :pushpin: and removed some unused shit and added myself to devtest command
* track / untrack + ery texture
Co-Authored-By: RayDeeUx <51521765+RayDeeUx@users.noreply.github.com>
* consoom the event
* fix crash in ItemShopRecipe.java + fetch repository
* i am so sorry jani
* on second thought, this entire thing was a bit untested
* more recipe stuff
* make navigation actually good
* make pins dissapear if you not a waypoint
* npc parsing
* save file
* different file saving
* remove message
* Warping... (to deez nuts)
* move shit around
Co-authored-by: jani270 <jani270@gmx.de>
Co-authored-by: RayDeeUx <51521765+RayDeeUx@users.noreply.github.com>
Co-authored-by: Lulonaut <lulonaut@tutanota.de>
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* entity renderer (somewhat functionaL)
* more modifiers and entities
* Fix cookie fuckup
* add neu repo as resource pack, cause why not at this point
* add tabs, because i can
* add extra skin parts and make less tabs
* hot tall men
* fix texture offsets and also parts:true
* some untested changes
* still broken, but better (just like me (stop being edgy nea ( no u ))))
* stuff (with er skeletons
* niceities
* skytils interop
* horseys
* horseys ouch
* panos
* stupid tests :angery:
* NPE
* add drop chance
* colored leather armo
* finish off
* move shit into hover cause items look pretty terrible
* Update 2.1.md
* better recipe display name
* always show mobs toggle
* moving parts
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(#111)
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* Fixed what hypxiel broke in dungeons
* Added Longswords to Tools Tab (Itemlist)
* Set max cata level to 70
* ups
* why is it now E
* YEP the cap is 99 not 70
* long cata xp BatChest + remove crash check because hypixel profile is null and i havent fixed that yet
* Added checks for chat messages for dungeon win overlay - i think ive got them all but 4Shrug
* Added an option to alert you if you put something for too much onto ah (default 50%) + Lowest bin alert triggers if lowest bin isnt found
* IMPORTANT
* fix dungeon page in /pv
* show minions from coop in /pv
* (BREAKING CHANGE) remove whitespace in changelog
* fix crash with minion check
* initial draft
* tooltip
* important changes
* progress related things
progress bar for community goals
total collected points and personal goals display
* only show bingo tab on Bingo profiles
* make goals display gold when completed
* Added MM7 button to dungeon preset
* wart go not stonks
* fix percents and added stack size
* use code nopo in fortnite shop — Today at 17:29
The capitalisation
* config option for always showing bingo page
* 🙂
* movble pv tabs
* 2.1.md 🙂
* oops
* der Kabel
* import
* Added powder amount to level up perk
* Made it only show if the perk isnt maxed / level 0
* fix /pv crash when pet is not in repo
* 2.1.md 🙂
* web editor my beloved
* Add NBT Data to Profile Viewer Tabs and XP Bars
Add NBT Data Support for Resources in Tabs
Add NBT Data Support for Resources in XP Bars
Optimize renderTabs function
Optimize mouseClicked Function
Optimize ProfileViewerPage Enum
* Update Style
Co-authored-by: NopoTheGamer <40329022+NopoTheGamer@users.noreply.github.com>
* Update GuiProfileViewer
Rebased on pvbingo
Updated formatting with IntelliJ reformatting tool (hopefully that matches now, let me know if you want me to try again but I think I did it right)
* dungeons and pv bingo tab (#93)
* add custom skull loading back (#96)
* Refactor Hollows solvers, add tests, add Vec3Comparable, fix bugs (#95)
* Rebase on master
* Fix conflicts and rebase on master
Add changes to change log
* Oops
Co-authored-by: nopo <noahogno@gmail.com>
Co-authored-by: jani270 <jani270@gmx.de>
Co-authored-by: Lulonaut <lulonaut@tutanota.de>
Co-authored-by: NopoTheGamer <40329022+NopoTheGamer@users.noreply.github.com>
Co-authored-by: Lulonaut <67191924+Lulonaut@users.noreply.github.com>
Co-authored-by: CraftyOldMiner <85420839+CraftyOldMiner@users.noreply.github.com>
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other misc changes (#90)
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* hide Hypixel reforge stats
* unused import?
* better comments
* 2.1.md 🙂
* 2.1.md 🙂
* minor cleanup
* api
* remove collectionLog and morus and cape.png
* remove FancyPortals and panorama dev cmd
Co-authored-by: IRONM00N <64110067+IRONM00N@users.noreply.github.com>
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* hide Hypixel reforge stats
* unused import?
* better comments
* 2.1.md 🙂
* 2.1.md 🙂
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* Pre Work of custom biomes
* Work on auto chunk update, Add Debug command
* Added 6 new biomes that are used in crystal hollows
* Made it so the biomes are registered in the main class so it loads properly
* Add sounds and rework the existing textures to custom Dwarven Mines / CH blocks
* Config fixups
* make titanium sounds work
* Added sounds per gemstone type
* fix dwarven mines sounds
* stop spamming sound effects with config
* Changelog for CH custom blocks
* add all the files
* Update src/main/resources/assets/notenoughupdates/sounds/titaniumbreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/mithrilbreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstonetopazbreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstonerubybreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstonesapphirebreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstonejasperbreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstoneamethystbreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstonejadebreak.json
* Update src/main/resources/assets/notenoughupdates/sounds/gemstoneamberbreak.json
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
* Update src/main/java/io/github/moulberry/notenoughupdates/commands/Commands.java
Co-authored-by: DoKM <mcazzyman@gmail.com>
Co-authored-by: nopothegamer <40329022+nopothegamer@users.noreply.github.com>
Co-authored-by: IRONM00N <64110067+IRONM00N@users.noreply.github.com>
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* Foundations for support of different crafting recipe types.
NeuRecipe is now a base class for a recipe which provides common
concepts, such as inputs, outputs and a rendering task.
GuiItemRecipe has been reworked to work with this new NeuRecipe.
NeuManager now parses said recipes. This should be reworked to be a two
step process (first register items, then register recipes).
To keep compatibility with older repo versions, NeuRecipes are parse
lenient and default to a crafting recipe. New recipes should be added in
the `recipes` json field which is an array of json dictionaries, which
have a `type` and other fields depending on the `type` of that recipe.
This also adds support for having multiple recipes for a single item
(e.g. uncrafting storage blocks).
* Remove references in existing code
* Recipe Generation
* ring recipes
* recipe generator v2
* quick forge
* bugfixes and performance improvements
* fix raw craft cost
* reload hotm if you open the hotm tree inv
* add myself to the changelog
* replace quickforge formular with lookup table
* do not crash anymore when opening recipes outside of skyblock
* format coins differently
* remove debug logs
* change recipe generator so that it doesnt crash old versions
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closes #35
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actually have a price (#29)
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* intellij code clean up
* optimize imports
* format
* intellij suggestions
* fix empty catch issues
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Might be used at a later date, but this should make it easier to make multiple tutorial gui's with buttons that run commands
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tutorial and gamemodes have been disabled
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