From e0a71fdc7a1bf466992fc6db96a15b778909cc18 Mon Sep 17 00:00:00 2001 From: David Mills <85420839+Keebler408@users.noreply.github.com> Date: Sat, 11 Sep 2021 10:35:55 -0500 Subject: Fix jitter, improve metal detector beacon - Fix jitter caused by location coord truncation from double to int - Move remaining fairy souls beacon rendering into RenderUtils.java - Add beacon option to enable depth testing when player is close by - Use new rendering for metal detector to make beacons more visible --- .../miscfeatures/CrystalMetalDetectorSolver.java | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) (limited to 'src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java') diff --git a/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java b/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java index 1172f1c5..5e9c59ac 100644 --- a/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java +++ b/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/CrystalMetalDetectorSolver.java @@ -108,24 +108,16 @@ public class CrystalMetalDetectorSolver { if (SBInfo.getInstance().getLocation() != null && SBInfo.getInstance().getLocation().equals("crystal_hollows") && SBInfo.getInstance().location.equals("Mines of Divan")) { - BlockPos viewer = RenderUtils.getCurrentViewer(partialTicks); if (possibleBlocks.size() == 1) { BlockPos block = possibleBlocks.get(0); - double x = block.getX() - viewer.getX(); - double y = block.getY() - viewer.getY(); - double z = block.getZ() - viewer.getZ(); - RenderUtils.renderBeaconBeam(x, y, z, beaconRGB, 1.0f, partialTicks); + RenderUtils.renderBeaconBeam(block, beaconRGB, 1.0f, partialTicks); RenderUtils.renderWayPoint("Treasure", possibleBlocks.get(0).add(0, 2.5, 0), partialTicks); } else if (possibleBlocks.size() > 1 && (locations.size() > 1 || possibleBlocks.size() < 10) && NotEnoughUpdates.INSTANCE.config.mining.metalDetectorShowPossible) { for (BlockPos block : possibleBlocks) { - double x = block.getX() - viewer.getX(); - double y = block.getY() - viewer.getY();; - double z = block.getZ() - viewer.getZ();; - - RenderUtils.renderBeaconBeam(x, y, z, beaconRGB, 1.0f, partialTicks); + RenderUtils.renderBeaconBeam(block, beaconRGB, 1.0f, partialTicks); RenderUtils.renderWayPoint("Possible Treasure Location", block.add(0, 2.5, 0), partialTicks); } } -- cgit