From fdd335dbf42c792e95cb3cafc1b91821fa2ca00f Mon Sep 17 00:00:00 2001 From: David Mills <85420839+Keebler408@users.noreply.github.com> Date: Thu, 9 Sep 2021 03:48:32 -0500 Subject: Metal detector solver updates - Move beacon beam rendering related code into RenderUtils - Show beacons and labels for metal detector locations - Replace code that Hypixel would likely ban as X-Ray with code based on eliminating duplicate Y values. The number of unique locations for the new code to work is still 2-3, but results in odd locations being treated as valid (mid-air, outside Mines, blocks not exposed to air). This could be made better by detecting the NPCs coordinates to filter valid coordinates. - Add a TODO in reset to add a delay after a chest is found --- .../notenoughupdates/miscfeatures/FairySouls.java | 103 ++------------------- 1 file changed, 7 insertions(+), 96 deletions(-) (limited to 'src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/FairySouls.java') diff --git a/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/FairySouls.java b/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/FairySouls.java index 05591e81..260b94ae 100644 --- a/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/FairySouls.java +++ b/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/FairySouls.java @@ -5,6 +5,7 @@ import com.google.gson.JsonArray; import com.google.gson.JsonObject; import io.github.moulberry.notenoughupdates.NotEnoughUpdates; import io.github.moulberry.notenoughupdates.commands.SimpleCommand; +import io.github.moulberry.notenoughupdates.core.util.render.RenderUtils; import io.github.moulberry.notenoughupdates.options.NEUConfig; import io.github.moulberry.notenoughupdates.util.Constants; import io.github.moulberry.notenoughupdates.util.SBInfo; @@ -166,86 +167,6 @@ public class FairySouls { } } - private static final ResourceLocation beaconBeam = new ResourceLocation("textures/entity/beacon_beam.png"); - - private static void renderBeaconBeam(double x, double y, double z, int rgb, float alphaMult, float partialTicks) { - int height = 300; - int bottomOffset = 0; - int topOffset = bottomOffset + height; - - Tessellator tessellator = Tessellator.getInstance(); - WorldRenderer worldrenderer = tessellator.getWorldRenderer(); - - Minecraft.getMinecraft().getTextureManager().bindTexture(beaconBeam); - GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F); - GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F); - GlStateManager.disableLighting(); - GlStateManager.enableCull(); - GlStateManager.enableTexture2D(); - GlStateManager.tryBlendFuncSeparate(770, 1, 1, 0); - GlStateManager.enableBlend(); - GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); - - double time = Minecraft.getMinecraft().theWorld.getTotalWorldTime() + (double)partialTicks; - double d1 = MathHelper.func_181162_h(-time * 0.2D - (double)MathHelper.floor_double(-time * 0.1D)); - - float r = ((rgb >> 16) & 0xFF) / 255f; - float g = ((rgb >> 8) & 0xFF) / 255f; - float b = (rgb & 0xFF) / 255f; - double d2 = time * 0.025D * -1.5D; - double d4 = 0.5D + Math.cos(d2 + 2.356194490192345D) * 0.2D; - double d5 = 0.5D + Math.sin(d2 + 2.356194490192345D) * 0.2D; - double d6 = 0.5D + Math.cos(d2 + (Math.PI / 4D)) * 0.2D; - double d7 = 0.5D + Math.sin(d2 + (Math.PI / 4D)) * 0.2D; - double d8 = 0.5D + Math.cos(d2 + 3.9269908169872414D) * 0.2D; - double d9 = 0.5D + Math.sin(d2 + 3.9269908169872414D) * 0.2D; - double d10 = 0.5D + Math.cos(d2 + 5.497787143782138D) * 0.2D; - double d11 = 0.5D + Math.sin(d2 + 5.497787143782138D) * 0.2D; - double d14 = -1.0D + d1; - double d15 = (double)(height) * 2.5D + d14; - worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); - worldrenderer.pos(x + d4, y + topOffset, z + d5).tex(1.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex(); - worldrenderer.pos(x + d4, y + bottomOffset, z + d5).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex(); - worldrenderer.pos(x + d6, y + bottomOffset, z + d7).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex(); - worldrenderer.pos(x + d6, y + topOffset, z + d7).tex(0.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex(); - worldrenderer.pos(x + d10, y + topOffset, z + d11).tex(1.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex(); - worldrenderer.pos(x + d10, y + bottomOffset, z + d11).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex(); - worldrenderer.pos(x + d8, y + bottomOffset, z + d9).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex(); - worldrenderer.pos(x + d8, y + topOffset, z + d9).tex(0.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex(); - worldrenderer.pos(x + d6, y + topOffset, z + d7).tex(1.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex(); - worldrenderer.pos(x + d6, y + bottomOffset, z + d7).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex(); - worldrenderer.pos(x + d10, y + bottomOffset, z + d11).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex(); - worldrenderer.pos(x + d10, y + topOffset, z + d11).tex(0.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex(); - worldrenderer.pos(x + d8, y + topOffset, z + d9).tex(1.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex(); - worldrenderer.pos(x + d8, y + bottomOffset, z + d9).tex(1.0D, d14).color(r, g, b, 1.0F).endVertex(); - worldrenderer.pos(x + d4, y + bottomOffset, z + d5).tex(0.0D, d14).color(r, g, b, 1.0F).endVertex(); - worldrenderer.pos(x + d4, y + topOffset, z + d5).tex(0.0D, d15).color(r, g, b, 1.0F*alphaMult).endVertex(); - tessellator.draw(); - - GlStateManager.disableCull(); - double d12 = -1.0D + d1; - double d13 = height + d12; - - worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); - worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.2D).tex(1.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex(); - worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.2D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex(); - worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.2D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex(); - worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.2D).tex(0.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex(); - worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.8D).tex(1.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex(); - worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.8D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex(); - worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.8D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex(); - worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.8D).tex(0.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex(); - worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.2D).tex(1.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex(); - worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.2D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex(); - worldrenderer.pos(x + 0.8D, y + bottomOffset, z + 0.8D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex(); - worldrenderer.pos(x + 0.8D, y + topOffset, z + 0.8D).tex(0.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex(); - worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.8D).tex(1.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex(); - worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.8D).tex(1.0D, d12).color(r, g, b, 0.25F).endVertex(); - worldrenderer.pos(x + 0.2D, y + bottomOffset, z + 0.2D).tex(0.0D, d12).color(r, g, b, 0.25F).endVertex(); - worldrenderer.pos(x + 0.2D, y + topOffset, z + 0.2D).tex(0.0D, d13).color(r, g, b, 0.25F*alphaMult).endVertex(); - tessellator.draw(); - } - @SubscribeEvent public void onRenderLast(RenderWorldLastEvent event) { if(!enabled) return; @@ -254,26 +175,16 @@ public class FairySouls { if(location == null) return; if(currentSoulList == null || currentSoulList.isEmpty()) return; - Entity viewer = Minecraft.getMinecraft().getRenderViewEntity(); - double viewerX = viewer.lastTickPosX + (viewer.posX - viewer.lastTickPosX) * event.partialTicks; - double viewerY = viewer.lastTickPosY + (viewer.posY - viewer.lastTickPosY) * event.partialTicks; - double viewerZ = viewer.lastTickPosZ + (viewer.posZ - viewer.lastTickPosZ) * event.partialTicks; - - Vector3f aoteInterpPos = CustomItemEffects.INSTANCE.getCurrentPosition(); - if(aoteInterpPos != null) { - viewerX = aoteInterpPos.x; - viewerY = aoteInterpPos.y; - viewerZ = aoteInterpPos.z; - } - Set found = foundSouls.computeIfAbsent(location, k -> new HashSet<>()); + BlockPos viewer = RenderUtils.getCurrentViewer(event.partialTicks); + int rgb = 0xa839ce; for(int i=0; i 10*10) { - renderBeaconBeam(x, y, z, rgb, 1.0f, event.partialTicks); + RenderUtils.renderBeaconBeam(x, y, z, rgb, 1.0f, event.partialTicks); } } -- cgit