From 2692193e54e4dd6c0117dcdb85368dc83bb04f1a Mon Sep 17 00:00:00 2001 From: Roman / Nea Date: Mon, 18 Apr 2022 17:33:32 +0200 Subject: Mob loot recipe PR (#81) * entity renderer (somewhat functionaL) * more modifiers and entities * Fix cookie fuckup * add neu repo as resource pack, cause why not at this point * add tabs, because i can * add extra skin parts and make less tabs * hot tall men * fix texture offsets and also parts:true * some untested changes * still broken, but better (just like me (stop being edgy nea ( no u )))) * stuff (with er skeletons * niceities * skytils interop * horseys * horseys ouch * panos * stupid tests :angery: * NPE * add drop chance * colored leather armo * finish off * move shit into hover cause items look pretty terrible * Update 2.1.md * better recipe display name * always show mobs toggle * moving parts --- .../entityviewer/EquipmentModifier.java | 72 ++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/entityviewer/EquipmentModifier.java (limited to 'src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/entityviewer/EquipmentModifier.java') diff --git a/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/entityviewer/EquipmentModifier.java b/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/entityviewer/EquipmentModifier.java new file mode 100644 index 00000000..3011e479 --- /dev/null +++ b/src/main/java/io/github/moulberry/notenoughupdates/miscfeatures/entityviewer/EquipmentModifier.java @@ -0,0 +1,72 @@ +package io.github.moulberry.notenoughupdates.miscfeatures.entityviewer; + +import com.google.gson.JsonObject; +import io.github.moulberry.notenoughupdates.NEUManager; +import io.github.moulberry.notenoughupdates.NotEnoughUpdates; +import net.minecraft.entity.EntityLivingBase; +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.init.Items; +import net.minecraft.item.ItemArmor; +import net.minecraft.item.ItemStack; + +public class EquipmentModifier extends EntityViewerModifier { + + private ItemStack createItem(String item) { + NEUManager manager = NotEnoughUpdates.INSTANCE.manager; + String[] split = item.split("#"); + if (split.length == 2) { + switch (split[0].intern()) { + case "LEATHER_LEGGINGS": + return coloredLeatherArmor(Items.leather_leggings, split[1]); + case "LEATHER_HELMET": + return coloredLeatherArmor(Items.leather_helmet, split[1]); + case "LEATHER_CHESTPLATE": + return coloredLeatherArmor(Items.leather_chestplate, split[1]); + case "LEATHER_BOOTS": + return coloredLeatherArmor(Items.leather_boots, split[1]); + default: + throw new RuntimeException("Unknown leather piece: " + item); + } + } + return manager.createItem(item); + } + + private ItemStack coloredLeatherArmor(ItemArmor item, String colorHex) { + ItemStack is = new ItemStack(item); + item.setColor(is, Integer.parseInt(colorHex, 16)); + return is; + } + + @Override + public EntityLivingBase applyModifier(EntityLivingBase base, JsonObject info) { + if (info.has("hand")) + setCurrentItemOrArmor(base, 0, createItem(info.get("hand").getAsString())); + if (info.has("helmet")) + setCurrentItemOrArmor(base, 4, createItem(info.get("helmet").getAsString())); + if (info.has("chestplate")) + setCurrentItemOrArmor(base, 3, createItem(info.get("chestplate").getAsString())); + if (info.has("leggings")) + setCurrentItemOrArmor(base, 2, createItem(info.get("leggings").getAsString())); + if (info.has("feet")) + setCurrentItemOrArmor(base, 1, createItem(info.get("feet").getAsString())); + return base; + } + + public void setCurrentItemOrArmor(EntityLivingBase entity, int slot, ItemStack itemStack) { + if (entity instanceof EntityPlayer) { + setPlayerCurrentItemOrArmor((EntityPlayer) entity, slot, itemStack); + } else { + entity.setCurrentItemOrArmor(slot, itemStack); + } + } + + // Biscuit person needs to learn how to code and not fuck up valid vanilla behaviour + public static void setPlayerCurrentItemOrArmor(EntityPlayer player, int slot, ItemStack itemStack) { + if (slot == 0) { + player.inventory.mainInventory[player.inventory.currentItem] = itemStack; + } else { + player.inventory.armorInventory[slot - 1] = itemStack; + } + } + +} -- cgit