From b09f774d422263ce15b97d6d0804beddf856176d Mon Sep 17 00:00:00 2001 From: IRONM00N <64110067+IRONM00N@users.noreply.github.com> Date: Sun, 27 Feb 2022 11:53:57 -0500 Subject: feat: improve formating :) --- .../options/seperateSections/DungeonMapConfig.java | 266 ++++++++++----------- 1 file changed, 133 insertions(+), 133 deletions(-) (limited to 'src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/DungeonMapConfig.java') diff --git a/src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/DungeonMapConfig.java b/src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/DungeonMapConfig.java index 367a6eae..b46eafd9 100644 --- a/src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/DungeonMapConfig.java +++ b/src/main/java/io/github/moulberry/notenoughupdates/options/seperateSections/DungeonMapConfig.java @@ -6,137 +6,137 @@ import io.github.moulberry.notenoughupdates.core.config.annotations.ConfigEditor import io.github.moulberry.notenoughupdates.core.config.annotations.ConfigOption; public class DungeonMapConfig { - @Expose - @ConfigOption( - name = "Border Size", - desc = "Changes the size of the map border, without changing the size of the contents" - ) - @ConfigEditorSlider( - minValue = 0, - maxValue = 5, - minStep = 0.25f - ) - public float dmBorderSize = 1; - - @Expose - @ConfigOption( - name = "Room Size", - desc = "Changes the size of rooms. Useful for higher dungeons with larger maps" - ) - @ConfigEditorSlider( - minValue = 0, - maxValue = 5, - minStep = 0.25f - ) - public float dmRoomSize = 1; - - @Expose - @ConfigOption( - name = "Icon Size", - desc = "Changes the scale of room indicators and player icons" - ) - @ConfigEditorSlider( - minValue = 0.5f, - maxValue = 3f, - minStep = 0.25f - ) - public float dmIconScale = 1.0f; - - @Expose - @ConfigOption( - name = "Border Style", - desc = "Various custom borders from various talented artists.\nUse 'custom' if your texture pack has a custom border" - ) - public int dmBorderStyle = 0; - - @Expose - @ConfigOption( - name = "Show Dungeon Map", - desc = "Show/hide the NEU dungeon map" - ) - public boolean dmEnable = true; - - @Expose - @ConfigOption( - name = "Map Center", - desc = "Center on rooms, or center on your player" - ) - public boolean dmCenterPlayer = true; - - @Expose - @ConfigOption( - name = "Rotate with Player", - desc = "Rotate the map to face the same direction as your player" - ) - public boolean dmRotatePlayer = true; - - @Expose - @ConfigOption( - name = "Orient Checkmarks", - desc = "Checkmarks will always show vertically, regardless of rotation" - ) - public boolean dmOrientCheck = true; - - @Expose - @ConfigOption( - name = "Center Checkmarks", - desc = "Checkmarks will show closer to the center of rooms" - ) - public boolean dmCenterCheck = false; - - @Expose - @ConfigOption( - name = "Player Icon Style", - desc = "Various player icon styles" - ) - public int dmPlayerHeads = 0; - - @Expose - @ConfigOption( - name = "Interpolate Far Players", - desc = "Will make players far away move smoothly" - ) - public boolean dmPlayerInterp = true; - - @Expose - @ConfigOption( - name = "OpenGL Compatibility", - desc = "Compatiblity options for people with bad computers. ONLY use this if you know what you are doing, otherwise the map will look worse" - ) - public int dmCompat = 0; - - @Expose - @ConfigOption( - name = "Background Colour", - desc = "Colour of the map background. Supports opacity & chroma" - ) - public String dmBackgroundColour = "00:170:75:75:75"; - - @Expose - @ConfigOption( - name = "Border Colour", - desc = "Colour of the map border. Supports opacity & chroma. Turn off custom borders to see" - ) - public String dmBorderColour = "00:0:0:0:0"; - - @Expose - @ConfigOption( - name = "Chroma Border Mode", - desc = "Applies a hue offset around the map border" - ) - public boolean dmChromaBorder = false; - - @Expose - @ConfigOption( - name = "Background Blur Factor", - desc = "Changes the blur factor behind the map. Set to 0 to disable blur" - ) - public float dmBackgroundBlur = 0; - - @Expose - @ConfigOption( - name = "Position", - desc = "The position of the map" - ) - public Position dmPosition = new Position(10, 10); + @Expose + @ConfigOption( + name = "Border Size", + desc = "Changes the size of the map border, without changing the size of the contents" + ) + @ConfigEditorSlider( + minValue = 0, + maxValue = 5, + minStep = 0.25f + ) + public float dmBorderSize = 1; + + @Expose + @ConfigOption( + name = "Room Size", + desc = "Changes the size of rooms. Useful for higher dungeons with larger maps" + ) + @ConfigEditorSlider( + minValue = 0, + maxValue = 5, + minStep = 0.25f + ) + public float dmRoomSize = 1; + + @Expose + @ConfigOption( + name = "Icon Size", + desc = "Changes the scale of room indicators and player icons" + ) + @ConfigEditorSlider( + minValue = 0.5f, + maxValue = 3f, + minStep = 0.25f + ) + public float dmIconScale = 1.0f; + + @Expose + @ConfigOption( + name = "Border Style", + desc = "Various custom borders from various talented artists.\nUse 'custom' if your texture pack has a custom border" + ) + public int dmBorderStyle = 0; + + @Expose + @ConfigOption( + name = "Show Dungeon Map", + desc = "Show/hide the NEU dungeon map" + ) + public boolean dmEnable = true; + + @Expose + @ConfigOption( + name = "Map Center", + desc = "Center on rooms, or center on your player" + ) + public boolean dmCenterPlayer = true; + + @Expose + @ConfigOption( + name = "Rotate with Player", + desc = "Rotate the map to face the same direction as your player" + ) + public boolean dmRotatePlayer = true; + + @Expose + @ConfigOption( + name = "Orient Checkmarks", + desc = "Checkmarks will always show vertically, regardless of rotation" + ) + public boolean dmOrientCheck = true; + + @Expose + @ConfigOption( + name = "Center Checkmarks", + desc = "Checkmarks will show closer to the center of rooms" + ) + public boolean dmCenterCheck = false; + + @Expose + @ConfigOption( + name = "Player Icon Style", + desc = "Various player icon styles" + ) + public int dmPlayerHeads = 0; + + @Expose + @ConfigOption( + name = "Interpolate Far Players", + desc = "Will make players far away move smoothly" + ) + public boolean dmPlayerInterp = true; + + @Expose + @ConfigOption( + name = "OpenGL Compatibility", + desc = "Compatiblity options for people with bad computers. ONLY use this if you know what you are doing, otherwise the map will look worse" + ) + public int dmCompat = 0; + + @Expose + @ConfigOption( + name = "Background Colour", + desc = "Colour of the map background. Supports opacity & chroma" + ) + public String dmBackgroundColour = "00:170:75:75:75"; + + @Expose + @ConfigOption( + name = "Border Colour", + desc = "Colour of the map border. Supports opacity & chroma. Turn off custom borders to see" + ) + public String dmBorderColour = "00:0:0:0:0"; + + @Expose + @ConfigOption( + name = "Chroma Border Mode", + desc = "Applies a hue offset around the map border" + ) + public boolean dmChromaBorder = false; + + @Expose + @ConfigOption( + name = "Background Blur Factor", + desc = "Changes the blur factor behind the map. Set to 0 to disable blur" + ) + public float dmBackgroundBlur = 0; + + @Expose + @ConfigOption( + name = "Position", + desc = "The position of the map" + ) + public Position dmPosition = new Position(10, 10); } -- cgit