/* * Copyright (C) 2022 NotEnoughUpdates contributors * * This file is part of NotEnoughUpdates. * * NotEnoughUpdates is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation, either * version 3 of the License, or (at your option) any later version. * * NotEnoughUpdates is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with NotEnoughUpdates. If not, see . */ package io.github.moulberry.notenoughupdates.mixins; import io.github.moulberry.notenoughupdates.events.ReplaceItemEvent; import io.github.moulberry.notenoughupdates.miscfeatures.SlotLocking; import io.github.moulberry.notenoughupdates.miscgui.InventoryStorageSelector; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.ItemStack; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.Shadow; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable; @Mixin(InventoryPlayer.class) public class MixinInventoryPlayer { @Inject(method = "changeCurrentItem", at = @At("RETURN")) public void changeCurrentItemReturn(int direction, CallbackInfo ci) { InventoryPlayer $this = (InventoryPlayer) (Object) this; $this.currentItem = InventoryStorageSelector.getInstance().onScroll(direction, $this.currentItem); } @Inject(method = "changeCurrentItem", at = @At("HEAD")) public void changeCurrentItemHead(int direction, CallbackInfo ci) { InventoryPlayer $this = (InventoryPlayer) (Object) this; SlotLocking.getInstance().changedSlot($this.currentItem); } @Shadow public ItemStack[] mainInventory; @Shadow public ItemStack[] armorInventory; @Inject(method = "getStackInSlot", at = @At("HEAD"), cancellable = true) public void on(int index, CallbackInfoReturnable cir) { ItemStack itemStack = index < mainInventory.length ? this.mainInventory[index] : this.armorInventory[index - mainInventory.length]; ReplaceItemEvent replaceItemEventInventory = new ReplaceItemEvent( itemStack, ((InventoryPlayer) (Object) this), index ); replaceItemEventInventory.post(); if (replaceItemEventInventory.getReplacement() != replaceItemEventInventory.getOriginal()) { cir.setReturnValue(replaceItemEventInventory.getReplacement()); } } }