/*
* Copyright (C) 2022 NotEnoughUpdates contributors
*
* This file is part of NotEnoughUpdates.
*
* NotEnoughUpdates is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either
* version 3 of the License, or (at your option) any later version.
*
* NotEnoughUpdates is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with NotEnoughUpdates. If not, see .
*/
package io.github.moulberry.notenoughupdates.mixins;
import io.github.moulberry.notenoughupdates.events.ReplaceItemEvent;
import io.github.moulberry.notenoughupdates.miscfeatures.SlotLocking;
import io.github.moulberry.notenoughupdates.miscgui.InventoryStorageSelector;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.item.ItemStack;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(InventoryPlayer.class)
public class MixinInventoryPlayer {
@Inject(method = "changeCurrentItem", at = @At("RETURN"))
public void changeCurrentItemReturn(int direction, CallbackInfo ci) {
InventoryPlayer $this = (InventoryPlayer) (Object) this;
$this.currentItem = InventoryStorageSelector.getInstance().onScroll(direction, $this.currentItem);
}
@Inject(method = "changeCurrentItem", at = @At("HEAD"))
public void changeCurrentItemHead(int direction, CallbackInfo ci) {
InventoryPlayer $this = (InventoryPlayer) (Object) this;
SlotLocking.getInstance().changedSlot($this.currentItem);
}
@Shadow public ItemStack[] mainInventory;
@Shadow public ItemStack[] armorInventory;
@Inject(method = "getStackInSlot", at = @At("HEAD"), cancellable = true)
public void on(int index, CallbackInfoReturnable cir) {
ItemStack itemStack =
index < mainInventory.length
? this.mainInventory[index]
: this.armorInventory[index - mainInventory.length];
ReplaceItemEvent replaceItemEventInventory = new ReplaceItemEvent(
itemStack,
((InventoryPlayer) (Object) this),
index
);
replaceItemEventInventory.post();
if (replaceItemEventInventory.getReplacement() != replaceItemEventInventory.getOriginal()) {
cir.setReturnValue(replaceItemEventInventory.getReplacement());
}
}
}