/* * Copyright (C) 2022 NotEnoughUpdates contributors * * This file is part of NotEnoughUpdates. * * NotEnoughUpdates is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation, either * version 3 of the License, or (at your option) any later version. * * NotEnoughUpdates is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with NotEnoughUpdates. If not, see . */ package io.github.moulberry.notenoughupdates.mixins; import io.github.moulberry.notenoughupdates.NotEnoughUpdates; import io.github.moulberry.notenoughupdates.core.ChromaColour; import io.github.moulberry.notenoughupdates.miscfeatures.DefaultArmorColour; import io.github.moulberry.notenoughupdates.miscgui.itemcustomization.ItemCustomizationUtils; import io.github.moulberry.notenoughupdates.miscgui.itemcustomization.ItemCustomizeManager; import net.minecraft.client.model.ModelBase; import net.minecraft.client.renderer.entity.layers.LayerArmorBase; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.Redirect; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; @Mixin(LayerArmorBase.class) public abstract class MixinLayerArmorBase { private static String customEnchGlint = null; @Redirect(method = "renderLayer", at = @At( value = "INVOKE", target = "Lnet/minecraft/item/ItemStack;hasEffect()Z" ) ) public boolean renderItem_hasEffect(ItemStack stack) { ItemCustomizeManager.ItemData data = ItemCustomizeManager.getDataForItem(stack); if (data != null) { customEnchGlint = data.customGlintColour; if (data.overrideEnchantGlint) { return data.enchantGlintValue; } } else { customEnchGlint = null; } return stack.hasEffect(); } @Inject(method = "renderGlint", at = @At("HEAD"), cancellable = true) public void renderGlint( EntityLivingBase entitylivingbaseIn, T modelbaseIn, float p_177183_3_, float p_177183_4_, float partialTicks, float p_177183_6_, float p_177183_7_, float p_177183_8_, float scale, CallbackInfo ci ) { float existed = (float) entitylivingbaseIn.ticksExisted + partialTicks; if (ItemCustomizeManager.render3DGlint(customEnchGlint, existed, () -> modelbaseIn.render(entitylivingbaseIn, p_177183_3_, p_177183_4_, p_177183_6_, p_177183_7_, p_177183_8_, scale))) { ci.cancel(); } } @Redirect(method = "renderLayer", at = @At( value = "INVOKE", target = "Lnet/minecraft/item/ItemArmor;getColor(Lnet/minecraft/item/ItemStack;)I" ) ) public int renderItem_getColor(ItemArmor item, ItemStack stack) { if (NotEnoughUpdates.INSTANCE.config.misc.defaultArmorColour) { return DefaultArmorColour.getDefaultArmorColour(item, stack); } ItemCustomizeManager.ItemData data = ItemCustomizeManager.getDataForItem(stack); if (data != null && data.animatedLeatherColours != null && data.animatedDyeTicks > 0 && ItemCustomizeManager.shouldRenderLeatherColour(stack)) { return ItemCustomizationUtils.getAnimatedDyeColour(data.animatedLeatherColours, data.animatedDyeTicks, data.dyeMode); } else if (data != null && data.customLeatherColour != null && ItemCustomizeManager.shouldRenderLeatherColour(stack)) { return ChromaColour.specialToChromaRGB(data.customLeatherColour); } return item.getColor(stack); } @Redirect(method = "renderLayer", at = @At( value = "INVOKE", target = "Lnet/minecraft/client/renderer/entity/layers/LayerArmorBase;getCurrentArmor(Lnet/minecraft/entity/EntityLivingBase;I)Lnet/minecraft/item/ItemStack;" ) ) public ItemStack renderItem_getCurrentArmor(LayerArmorBase instance, EntityLivingBase entitylivingbaseIn, int armorSlot) { return ItemCustomizeManager.useCustomArmour(instance, entitylivingbaseIn, armorSlot); } }