/* * Copyright (C) 2022 NotEnoughUpdates contributors * * This file is part of NotEnoughUpdates. * * NotEnoughUpdates is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation, either * version 3 of the License, or (at your option) any later version. * * NotEnoughUpdates is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with NotEnoughUpdates. If not, see . */ package io.github.moulberry.notenoughupdates.mixins; import io.github.moulberry.notenoughupdates.dungeons.DungeonBlocks; import net.minecraft.client.renderer.VboRenderList; import net.minecraft.util.EnumWorldBlockLayer; import org.lwjgl.opengl.GL11; import org.spongepowered.asm.mixin.Mixin; import org.spongepowered.asm.mixin.injection.At; import org.spongepowered.asm.mixin.injection.Inject; import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; @Mixin({VboRenderList.class}) public abstract class MixinVboRenderList { @Inject(method = "renderChunkLayer", at = @At("HEAD")) public void renderChunkLayer(EnumWorldBlockLayer layer, CallbackInfo ci) { if (DungeonBlocks.textureExists()) { DungeonBlocks.bindTextureIfExists(); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST_MIPMAP_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); } } }