package io.github.moulberry.notenoughupdates.util; public class LerpingFloat { private int timeSpent; private long lastMillis; private final int timeToReachTarget; private float targetValue; private float lerpValue; public LerpingFloat(float initialValue, int timeToReachTarget) { this.targetValue = this.lerpValue = initialValue; this.timeToReachTarget = timeToReachTarget; } public LerpingFloat(int initialValue) { this(initialValue, 200); } public void tick() { int lastTimeSpent = timeSpent; this.timeSpent += System.currentTimeMillis() - lastMillis; float lastDistPercentToTarget = lastTimeSpent / (float) timeToReachTarget; float distPercentToTarget = timeSpent / (float) timeToReachTarget; float fac = (1 - lastDistPercentToTarget) / lastDistPercentToTarget; float startValue = lerpValue - (targetValue - lerpValue) / fac; float dist = targetValue - startValue; if (dist == 0) return; float oldLerpValue = lerpValue; if (distPercentToTarget >= 1) { lerpValue = targetValue; } else { lerpValue = startValue + dist * distPercentToTarget; } if (lerpValue == oldLerpValue) { timeSpent = lastTimeSpent; } else { this.lastMillis = System.currentTimeMillis(); } } public void resetTimer() { this.timeSpent = 0; this.lastMillis = System.currentTimeMillis(); } public void setTarget(float targetValue) { this.targetValue = targetValue; } public void setValue(float value) { this.targetValue = this.lerpValue = value; } public float getValue() { return lerpValue; } public float getTarget() { return targetValue; } }