/* * Copyright (C) 2024 NotEnoughUpdates contributors * * This file is part of NotEnoughUpdates. * * NotEnoughUpdates is free software: you can redistribute it * and/or modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation, either * version 3 of the License, or (at your option) any later version. * * NotEnoughUpdates is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with NotEnoughUpdates. If not, see . */ package io.github.moulberry.notenoughupdates.util import net.minecraft.client.renderer.GlStateManager import net.minecraft.item.ItemStack import net.minecraft.util.ResourceLocation import org.lwjgl.opengl.GL11 object KotlinRenderUtils { @JvmStatic fun renderItemStackButton(button: Rectangle, item: ItemStack, texture: ResourceLocation) { renderItemStackButton(button.x, button.y, item, texture) } @JvmStatic fun renderItemStackButton(x: Int, y: Int, item: ItemStack, texture: ResourceLocation) { MC.textureManager.bindTexture(texture) GlStateManager.color(1f, 1f, 1f, 1f) Utils.drawTexturedRect( x.toFloat(), y.toFloat(), 20f, 20f, 0f, 20 / 256f, 0f, 20 / 256f, GL11.GL_NEAREST ) Utils.drawItemStack( item, x + 2, y + 2 ) } }