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authorThunderblade73 <85900443+Thunderblade73@users.noreply.github.com>2024-08-25 23:56:08 +0200
committerGitHub <noreply@github.com>2024-08-25 23:56:08 +0200
commit2fd9abda245a6e64e8246e498377cba9830fd62d (patch)
tree1cd9ae452a8f071a24245045866b03f39dc84f2b
parent17be307d56bab4f50006bb5487e4bf513ef8ee08 (diff)
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Fix: Rounded Shaders not working with a scale less than 1 (#2404)
-rw-r--r--src/main/resources/assets/skyhanni/shaders/rounded_rect.fsh2
-rw-r--r--src/main/resources/assets/skyhanni/shaders/rounded_rect_outline.fsh2
-rw-r--r--src/main/resources/assets/skyhanni/shaders/rounded_texture.fsh2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/main/resources/assets/skyhanni/shaders/rounded_rect.fsh b/src/main/resources/assets/skyhanni/shaders/rounded_rect.fsh
index 0d91be0a5..e728bf43d 100644
--- a/src/main/resources/assets/skyhanni/shaders/rounded_rect.fsh
+++ b/src/main/resources/assets/skyhanni/shaders/rounded_rect.fsh
@@ -22,7 +22,7 @@ void main() {
vec2 newHalfSize = vec2(halfSize.x * xScale, halfSize.y * yScale);
float newCenterPosY = centerPos.y;
- if (yScale > 1.0) {
+ if (yScale != 1.0) {
newCenterPosY = centerPos.y - (halfSize.y * (yScale - 1));
}
diff --git a/src/main/resources/assets/skyhanni/shaders/rounded_rect_outline.fsh b/src/main/resources/assets/skyhanni/shaders/rounded_rect_outline.fsh
index 278390056..64c8a54d6 100644
--- a/src/main/resources/assets/skyhanni/shaders/rounded_rect_outline.fsh
+++ b/src/main/resources/assets/skyhanni/shaders/rounded_rect_outline.fsh
@@ -26,7 +26,7 @@ void main() {
vec2 newHalfSize = vec2(halfSize.x * xScale, halfSize.y * yScale);
float newCenterPosY = centerPos.y;
- if (yScale > 1.0) {
+ if (yScale != 1.0) {
newCenterPosY = centerPos.y - (halfSize.y * (yScale - 1));
}
diff --git a/src/main/resources/assets/skyhanni/shaders/rounded_texture.fsh b/src/main/resources/assets/skyhanni/shaders/rounded_texture.fsh
index a38ebc4ea..4e5c0e1ea 100644
--- a/src/main/resources/assets/skyhanni/shaders/rounded_texture.fsh
+++ b/src/main/resources/assets/skyhanni/shaders/rounded_texture.fsh
@@ -25,7 +25,7 @@ void main() {
vec2 newHalfSize = vec2(halfSize.x * xScale, halfSize.y * yScale);
float newCenterPosY = centerPos.y;
- if (yScale > 1.0) {
+ if (yScale != 1.0) {
newCenterPosY = centerPos.y - (halfSize.y * (yScale - 1));
}