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authorhannibal2 <24389977+hannibal00212@users.noreply.github.com>2022-09-07 05:09:48 +0200
committerGitHub <noreply@github.com>2022-09-07 05:09:48 +0200
commitcfeac0b6a71c592b61c53fad192eb22bb24b0f54 (patch)
tree2d4cbf11b8f5b93b6d907404399ffcd8ae08e763 /src/main/java/at/hannibal2/skyhanni/events/DungeonEnterEvent.kt
parent5b76d78b62420bfa5c9cca3cb3ebc50a12e812b7 (diff)
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0.7 (#2)
* code cleanup * Option to hide the Skyblock Level from the chat messages, Option to change the way the Skyblock Level gets displayed in the chat * change version to 0.6.1 * add highlight the voidling extremist in pink color * add highlight corrupted mobs in purple color * fixed highlight corrupted mobs in purple color in the private island * another minor fix for highlight corrupted mobs in purple color * created EntityHealthUpdateEvent and fixing CorruptedMobHighlight * using EntityHealthUpdateEvent everywhere * added marking a player with yellow color * highlight slayer miniboss in blue color * /copyentities now shows health correctly for every entity * infer fix * fixing bazaar message filter * changelog * hides the death messages of other players, except for players who are close to the player. * hiding tip messages * highlight deathmites in dungeon in red color * code cleanup * code cleanup * hide tnt laying around in dungeon * fix infer * remove debug * Added hide Blessings laying around in dungeon. Added hide Revive Stones laying around in dungeon. * Hide Premium Flesh laying around in dungeon. * edited LorenzTest * Added dungeon copilot and separate filter for hiding dungeon key and door messages. * Added hide Journal Entry pages laying around in dungeon. * Added hide Skeleton Skulls laying around in dungeon. * credits * Added highlight Skeleton Skulls when combining into a skeleton in orange color (not useful combined with feature Hide Skeleton Skull) * Added highlight Skeleton Skulls when combining into a skeleton in orange color (not useful combined with feature Hide Skeleton Skull) * fix wording * clarification * small fixes * Highlight the enderman slayer Yang Glyph (Beacon) in red color (supports beacon in hand and beacon flying) * better/more readability for CopyNearbyEntitiesCommand * make version 0.7
Diffstat (limited to 'src/main/java/at/hannibal2/skyhanni/events/DungeonEnterEvent.kt')
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diff --git a/src/main/java/at/hannibal2/skyhanni/events/DungeonEnterEvent.kt b/src/main/java/at/hannibal2/skyhanni/events/DungeonEnterEvent.kt
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+++ b/src/main/java/at/hannibal2/skyhanni/events/DungeonEnterEvent.kt
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+package at.hannibal2.skyhanni.events
+
+class DungeonEnterEvent(dungeonFloor: String): LorenzEvent() \ No newline at end of file