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| author | Walker Selby <git@walkerselby.com> | 2023-11-22 11:50:00 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-11-22 12:50:00 +0100 |
| commit | 4ff0a7de8109b748cdaa707e9714478140095171 (patch) | |
| tree | d0321aeb182c1ace326c8c851dbf9a7e8861ff62 /src/main/java/at/hannibal2/skyhanni/features/combat | |
| parent | 5d1e9a07eabe3872c714b17b64b7a6e0a0073d73 (diff) | |
| download | skyhanni-4ff0a7de8109b748cdaa707e9714478140095171.tar.gz skyhanni-4ff0a7de8109b748cdaa707e9714478140095171.tar.bz2 skyhanni-4ff0a7de8109b748cdaa707e9714478140095171.zip | |
Internal Change: Reformat Code to match .editorconfig (#628)
Code cleanup done everywhere #628
Diffstat (limited to 'src/main/java/at/hannibal2/skyhanni/features/combat')
| -rw-r--r-- | src/main/java/at/hannibal2/skyhanni/features/combat/ghostcounter/GhostData.kt | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/features/combat/ghostcounter/GhostData.kt b/src/main/java/at/hannibal2/skyhanni/features/combat/ghostcounter/GhostData.kt index 69094b991..abcf2dbba 100644 --- a/src/main/java/at/hannibal2/skyhanni/features/combat/ghostcounter/GhostData.kt +++ b/src/main/java/at/hannibal2/skyhanni/features/combat/ghostcounter/GhostData.kt @@ -6,16 +6,16 @@ import kotlin.math.roundToInt object GhostData { private var session = mutableMapOf( - Option.KILLS to 0.0, - Option.SORROWCOUNT to 0.0, - Option.VOLTACOUNT to 0.0, - Option.PLASMACOUNT to 0.0, - Option.GHOSTLYBOOTS to 0.0, - Option.BAGOFCASH to 0.0, - Option.TOTALDROPS to 0.0, - Option.SCAVENGERCOINS to 0.0, - Option.MAXKILLCOMBO to 0.0, - Option.SKILLXPGAINED to 0.0 + Option.KILLS to 0.0, + Option.SORROWCOUNT to 0.0, + Option.VOLTACOUNT to 0.0, + Option.PLASMACOUNT to 0.0, + Option.GHOSTLYBOOTS to 0.0, + Option.BAGOFCASH to 0.0, + Option.TOTALDROPS to 0.0, + Option.SCAVENGERCOINS to 0.0, + Option.MAXKILLCOMBO to 0.0, + Option.SKILLXPGAINED to 0.0 ) val bestiaryData = mutableMapOf<Int, Int>().apply { @@ -34,11 +34,11 @@ object GhostData { 11 -> 750 12 -> 1_500 13 -> 2_000 - 14,15,16,17 -> 2_500 + 14, 15, 16, 17 -> 2_500 18 -> 3_000 - 19,20 -> 3_500 + 19, 20 -> 3_500 21 -> 25_000 - 22,23,24,25 -> 50_000 + 22, 23, 24, 25 -> 50_000 else -> 0 } } |
