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author | CalMWolfs <94038482+CalMWolfs@users.noreply.github.com> | 2024-06-01 19:29:23 +1000 |
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committer | GitHub <noreply@github.com> | 2024-06-01 11:29:23 +0200 |
commit | af5dbdb3ad0f64f22bd0692d12483e7d040d7ac7 (patch) | |
tree | 09c2a475f859bb991e52e2a7734f5d1973a442b0 /src/main/java/at/hannibal2/skyhanni/features/gui | |
parent | 7edef27128078b6a5e5defcc0c84f919a5af6aad (diff) | |
download | skyhanni-af5dbdb3ad0f64f22bd0692d12483e7d040d7ac7.tar.gz skyhanni-af5dbdb3ad0f64f22bd0692d12483e7d040d7ac7.tar.bz2 skyhanni-af5dbdb3ad0f64f22bd0692d12483e7d040d7ac7.zip |
Fix: Movable hotbar messing with some other mods (#1965)
Diffstat (limited to 'src/main/java/at/hannibal2/skyhanni/features/gui')
-rw-r--r-- | src/main/java/at/hannibal2/skyhanni/features/gui/MovableHotBar.kt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/features/gui/MovableHotBar.kt b/src/main/java/at/hannibal2/skyhanni/features/gui/MovableHotBar.kt index 37a86eb22..636bb64ef 100644 --- a/src/main/java/at/hannibal2/skyhanni/features/gui/MovableHotBar.kt +++ b/src/main/java/at/hannibal2/skyhanni/features/gui/MovableHotBar.kt @@ -7,6 +7,7 @@ import at.hannibal2.skyhanni.utils.RenderUtils.transform import net.minecraft.client.Minecraft import net.minecraft.client.renderer.GlStateManager import net.minecraftforge.client.event.RenderGameOverlayEvent +import net.minecraftforge.fml.common.eventhandler.EventPriority import net.minecraftforge.fml.common.eventhandler.SubscribeEvent class MovableHotBar { @@ -15,7 +16,7 @@ class MovableHotBar { private var post = false - @SubscribeEvent + @SubscribeEvent(priority = EventPriority.LOWEST) fun onRenderHotbar(event: RenderGameOverlayEvent.Pre) { if (event.type != RenderGameOverlayEvent.ElementType.HOTBAR || !isEnabled()) return post = true @@ -28,7 +29,7 @@ class MovableHotBar { GuiEditManager.add(config.hotbar, "Hotbar", 182 - 1, 22 - 1) // -1 since the editor for some reason add +1 } - @SubscribeEvent + @SubscribeEvent(priority = EventPriority.HIGHEST) fun onRenderHotbar(event: RenderGameOverlayEvent.Post) { if (event.type != RenderGameOverlayEvent.ElementType.HOTBAR || !post) return GlStateManager.popMatrix() |