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author | hannibal2 <24389977+hannibal00212@users.noreply.github.com> | 2022-09-07 05:09:48 +0200 |
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committer | GitHub <noreply@github.com> | 2022-09-07 05:09:48 +0200 |
commit | cfeac0b6a71c592b61c53fad192eb22bb24b0f54 (patch) | |
tree | 2d4cbf11b8f5b93b6d907404399ffcd8ae08e763 /src/main/java/at/hannibal2/skyhanni/features/items | |
parent | 5b76d78b62420bfa5c9cca3cb3ebc50a12e812b7 (diff) | |
download | skyhanni-cfeac0b6a71c592b61c53fad192eb22bb24b0f54.tar.gz skyhanni-cfeac0b6a71c592b61c53fad192eb22bb24b0f54.tar.bz2 skyhanni-cfeac0b6a71c592b61c53fad192eb22bb24b0f54.zip |
0.7 (#2)
* code cleanup
* Option to hide the Skyblock Level from the chat messages,
Option to change the way the Skyblock Level gets displayed in the chat
* change version to 0.6.1
* add highlight the voidling extremist in pink color
* add highlight corrupted mobs in purple color
* fixed highlight corrupted mobs in purple color in the private island
* another minor fix for highlight corrupted mobs in purple color
* created EntityHealthUpdateEvent and fixing CorruptedMobHighlight
* using EntityHealthUpdateEvent everywhere
* added marking a player with yellow color
* highlight slayer miniboss in blue color
* /copyentities now shows health correctly for every entity
* infer fix
* fixing bazaar message filter
* changelog
* hides the death messages of other players, except for players who are close to the player.
* hiding tip messages
* highlight deathmites in dungeon in red color
* code cleanup
* code cleanup
* hide tnt laying around in dungeon
* fix infer
* remove debug
* Added hide Blessings laying around in dungeon.
Added hide Revive Stones laying around in dungeon.
* Hide Premium Flesh laying around in dungeon.
* edited LorenzTest
* Added dungeon copilot and separate filter for hiding dungeon key and door messages.
* Added hide Journal Entry pages laying around in dungeon.
* Added hide Skeleton Skulls laying around in dungeon.
* credits
* Added highlight Skeleton Skulls when combining into a skeleton in orange color (not useful combined with feature Hide Skeleton Skull)
* Added highlight Skeleton Skulls when combining into a skeleton in orange color (not useful combined with feature Hide Skeleton Skull)
* fix wording
* clarification
* small fixes
* Highlight the enderman slayer Yang Glyph (Beacon) in red color (supports beacon in hand and beacon flying)
* better/more readability for CopyNearbyEntitiesCommand
* make version 0.7
Diffstat (limited to 'src/main/java/at/hannibal2/skyhanni/features/items')
3 files changed, 1 insertions, 7 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/features/items/ItemStars.kt b/src/main/java/at/hannibal2/skyhanni/features/items/ItemStars.kt index 5d45e3908..0301ddb53 100644 --- a/src/main/java/at/hannibal2/skyhanni/features/items/ItemStars.kt +++ b/src/main/java/at/hannibal2/skyhanni/features/items/ItemStars.kt @@ -77,7 +77,7 @@ class ItemStars { GlStateManager.disableBlend() event.fontRenderer.drawStringWithShadow( stackTip, - (event.x + 17 - event.fontRenderer.getStringWidth(stackTip)).toFloat(), + (event.x + 17 - event.fontRenderer.getStringWidth(stackTip)).toFloat(),//TODO search for this line and replace all other methods into an api (event.y + 9).toFloat(), 16777215 ) diff --git a/src/main/java/at/hannibal2/skyhanni/features/items/RngMeterInventory.kt b/src/main/java/at/hannibal2/skyhanni/features/items/RngMeterInventory.kt index 13ba0a34f..19c4ea249 100644 --- a/src/main/java/at/hannibal2/skyhanni/features/items/RngMeterInventory.kt +++ b/src/main/java/at/hannibal2/skyhanni/features/items/RngMeterInventory.kt @@ -72,9 +72,6 @@ class RngMeterInventory { val stack = slot.stack if (stack.getLore().any { it.contains("You don't have an RNG drop") }) { slot highlight LorenzColor.RED -// val color = LorenzColor.RED.addOpacity(160) -// slot.stack.background = color.rgb - //TODO use other coloring logic } } } @@ -86,8 +83,6 @@ class RngMeterInventory { val stack = slot.stack if (stack.getLore().any { it.contains("§aSELECTED") }) { slot highlight LorenzColor.YELLOW -// val color = LorenzColor.YELLOW.addOpacity(160) -// slot.stack.background = color.rgb } } } diff --git a/src/main/java/at/hannibal2/skyhanni/features/items/abilitycooldown/ItemAbilityCooldown.kt b/src/main/java/at/hannibal2/skyhanni/features/items/abilitycooldown/ItemAbilityCooldown.kt index 0d094c4b4..b2974837b 100644 --- a/src/main/java/at/hannibal2/skyhanni/features/items/abilitycooldown/ItemAbilityCooldown.kt +++ b/src/main/java/at/hannibal2/skyhanni/features/items/abilitycooldown/ItemAbilityCooldown.kt @@ -123,7 +123,6 @@ class ItemAbilityCooldown { GlStateManager.disableLighting() GlStateManager.disableDepth() GlStateManager.disableBlend() - //TODO add option to change the size event.fontRenderer.drawStringWithShadow( stackTip, (event.x + 17 - event.fontRenderer.getStringWidth(stackTip)).toFloat(), |