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authorhannibal2 <24389977+hannibal00212@users.noreply.github.com>2022-09-07 05:09:48 +0200
committerGitHub <noreply@github.com>2022-09-07 05:09:48 +0200
commitcfeac0b6a71c592b61c53fad192eb22bb24b0f54 (patch)
tree2d4cbf11b8f5b93b6d907404399ffcd8ae08e763 /src/main/java/at/hannibal2/skyhanni/features/items
parent5b76d78b62420bfa5c9cca3cb3ebc50a12e812b7 (diff)
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0.7 (#2)
* code cleanup * Option to hide the Skyblock Level from the chat messages, Option to change the way the Skyblock Level gets displayed in the chat * change version to 0.6.1 * add highlight the voidling extremist in pink color * add highlight corrupted mobs in purple color * fixed highlight corrupted mobs in purple color in the private island * another minor fix for highlight corrupted mobs in purple color * created EntityHealthUpdateEvent and fixing CorruptedMobHighlight * using EntityHealthUpdateEvent everywhere * added marking a player with yellow color * highlight slayer miniboss in blue color * /copyentities now shows health correctly for every entity * infer fix * fixing bazaar message filter * changelog * hides the death messages of other players, except for players who are close to the player. * hiding tip messages * highlight deathmites in dungeon in red color * code cleanup * code cleanup * hide tnt laying around in dungeon * fix infer * remove debug * Added hide Blessings laying around in dungeon. Added hide Revive Stones laying around in dungeon. * Hide Premium Flesh laying around in dungeon. * edited LorenzTest * Added dungeon copilot and separate filter for hiding dungeon key and door messages. * Added hide Journal Entry pages laying around in dungeon. * Added hide Skeleton Skulls laying around in dungeon. * credits * Added highlight Skeleton Skulls when combining into a skeleton in orange color (not useful combined with feature Hide Skeleton Skull) * Added highlight Skeleton Skulls when combining into a skeleton in orange color (not useful combined with feature Hide Skeleton Skull) * fix wording * clarification * small fixes * Highlight the enderman slayer Yang Glyph (Beacon) in red color (supports beacon in hand and beacon flying) * better/more readability for CopyNearbyEntitiesCommand * make version 0.7
Diffstat (limited to 'src/main/java/at/hannibal2/skyhanni/features/items')
-rw-r--r--src/main/java/at/hannibal2/skyhanni/features/items/ItemStars.kt2
-rw-r--r--src/main/java/at/hannibal2/skyhanni/features/items/RngMeterInventory.kt5
-rw-r--r--src/main/java/at/hannibal2/skyhanni/features/items/abilitycooldown/ItemAbilityCooldown.kt1
3 files changed, 1 insertions, 7 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/features/items/ItemStars.kt b/src/main/java/at/hannibal2/skyhanni/features/items/ItemStars.kt
index 5d45e3908..0301ddb53 100644
--- a/src/main/java/at/hannibal2/skyhanni/features/items/ItemStars.kt
+++ b/src/main/java/at/hannibal2/skyhanni/features/items/ItemStars.kt
@@ -77,7 +77,7 @@ class ItemStars {
GlStateManager.disableBlend()
event.fontRenderer.drawStringWithShadow(
stackTip,
- (event.x + 17 - event.fontRenderer.getStringWidth(stackTip)).toFloat(),
+ (event.x + 17 - event.fontRenderer.getStringWidth(stackTip)).toFloat(),//TODO search for this line and replace all other methods into an api
(event.y + 9).toFloat(),
16777215
)
diff --git a/src/main/java/at/hannibal2/skyhanni/features/items/RngMeterInventory.kt b/src/main/java/at/hannibal2/skyhanni/features/items/RngMeterInventory.kt
index 13ba0a34f..19c4ea249 100644
--- a/src/main/java/at/hannibal2/skyhanni/features/items/RngMeterInventory.kt
+++ b/src/main/java/at/hannibal2/skyhanni/features/items/RngMeterInventory.kt
@@ -72,9 +72,6 @@ class RngMeterInventory {
val stack = slot.stack
if (stack.getLore().any { it.contains("You don't have an RNG drop") }) {
slot highlight LorenzColor.RED
-// val color = LorenzColor.RED.addOpacity(160)
-// slot.stack.background = color.rgb
- //TODO use other coloring logic
}
}
}
@@ -86,8 +83,6 @@ class RngMeterInventory {
val stack = slot.stack
if (stack.getLore().any { it.contains("§aSELECTED") }) {
slot highlight LorenzColor.YELLOW
-// val color = LorenzColor.YELLOW.addOpacity(160)
-// slot.stack.background = color.rgb
}
}
}
diff --git a/src/main/java/at/hannibal2/skyhanni/features/items/abilitycooldown/ItemAbilityCooldown.kt b/src/main/java/at/hannibal2/skyhanni/features/items/abilitycooldown/ItemAbilityCooldown.kt
index 0d094c4b4..b2974837b 100644
--- a/src/main/java/at/hannibal2/skyhanni/features/items/abilitycooldown/ItemAbilityCooldown.kt
+++ b/src/main/java/at/hannibal2/skyhanni/features/items/abilitycooldown/ItemAbilityCooldown.kt
@@ -123,7 +123,6 @@ class ItemAbilityCooldown {
GlStateManager.disableLighting()
GlStateManager.disableDepth()
GlStateManager.disableBlend()
- //TODO add option to change the size
event.fontRenderer.drawStringWithShadow(
stackTip,
(event.x + 17 - event.fontRenderer.getStringWidth(stackTip)).toFloat(),