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authorVixid <52578495+VixidDev@users.noreply.github.com>2024-04-27 12:07:55 +0100
committerGitHub <noreply@github.com>2024-04-27 13:07:55 +0200
commita15ef68de8e33df296c565d12994df2ee965626e (patch)
tree4651c999d759859988c0f169eeaf3cf4bb9bd8f8 /src/main/java/at/hannibal2/skyhanni/features/misc
parent328750a979e162ba92ec8957e81bf89989d61f63 (diff)
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Improvement: Added Outline to Custom Scoreboard (#1461)
Co-authored-by: J10a1n15 <45315647+j10a1n15@users.noreply.github.com> Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com>
Diffstat (limited to 'src/main/java/at/hannibal2/skyhanni/features/misc')
-rw-r--r--src/main/java/at/hannibal2/skyhanni/features/misc/RoundedRectangleOutlineShader.kt30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/features/misc/RoundedRectangleOutlineShader.kt b/src/main/java/at/hannibal2/skyhanni/features/misc/RoundedRectangleOutlineShader.kt
new file mode 100644
index 000000000..ea8770081
--- /dev/null
+++ b/src/main/java/at/hannibal2/skyhanni/features/misc/RoundedRectangleOutlineShader.kt
@@ -0,0 +1,30 @@
+package at.hannibal2.skyhanni.features.misc
+
+import at.hannibal2.skyhanni.utils.shader.Shader
+import at.hannibal2.skyhanni.utils.shader.Uniform
+import net.minecraft.client.Minecraft
+
+object RoundedRectangleOutlineShader : Shader("rounded_rect_outline", "rounded_rect_outline") {
+
+ val INSTANCE: RoundedRectangleOutlineShader
+ get() = this
+
+ var scaleFactor: Float = 0f
+ var radius: Float = 0f
+ var halfSize: FloatArray = floatArrayOf(0f, 0f)
+ var centerPos: FloatArray = floatArrayOf(0f, 0f)
+ set(value) {
+ field = floatArrayOf(value[0], Minecraft.getMinecraft().displayHeight - value[1])
+ }
+ var borderThickness: Float = 5f
+ var borderBlur: Float = 0.3f
+
+ override fun registerUniforms() {
+ registerUniform(Uniform.UniformType.FLOAT, "scaleFactor") { scaleFactor }
+ registerUniform(Uniform.UniformType.FLOAT, "radius") { radius }
+ registerUniform(Uniform.UniformType.VEC2, "halfSize") { halfSize }
+ registerUniform(Uniform.UniformType.VEC2, "centerPos") { centerPos }
+ registerUniform(Uniform.UniformType.FLOAT, "borderThickness") { borderThickness }
+ registerUniform(Uniform.UniformType.FLOAT, "borderBlur") { borderBlur }
+ }
+} \ No newline at end of file