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| author | Vixid <52578495+VixidDev@users.noreply.github.com> | 2024-02-19 15:02:49 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-02-19 16:02:49 +0100 |
| commit | 35df2ab2aa2056b61034757fe61554e7075dedd1 (patch) | |
| tree | 634d4bbd47bb7fc8bc680d884a638d566059300e /src/main/java/at/hannibal2/skyhanni/features | |
| parent | b065fc1113977529831be5eab587c1612efdde79 (diff) | |
| download | skyhanni-35df2ab2aa2056b61034757fe61554e7075dedd1.tar.gz skyhanni-35df2ab2aa2056b61034757fe61554e7075dedd1.tar.bz2 skyhanni-35df2ab2aa2056b61034757fe61554e7075dedd1.zip | |
Added support for rendering rounded rectangles. #851
Diffstat (limited to 'src/main/java/at/hannibal2/skyhanni/features')
| -rw-r--r-- | src/main/java/at/hannibal2/skyhanni/features/misc/RoundedRectangleShader.kt | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/features/misc/RoundedRectangleShader.kt b/src/main/java/at/hannibal2/skyhanni/features/misc/RoundedRectangleShader.kt new file mode 100644 index 000000000..6b0ce5e63 --- /dev/null +++ b/src/main/java/at/hannibal2/skyhanni/features/misc/RoundedRectangleShader.kt @@ -0,0 +1,28 @@ +package at.hannibal2.skyhanni.features.misc + +import at.hannibal2.skyhanni.utils.shader.Shader +import at.hannibal2.skyhanni.utils.shader.Uniform +import net.minecraft.client.Minecraft + +object RoundedRectangleShader : Shader("rounded_rect", "rounded_rect") { + + val INSTANCE: RoundedRectangleShader + get() = this + + var scaleFactor: Float = 0f + var radius: Float = 0f + var smoothness: Float = 0f + var halfSize: FloatArray = floatArrayOf(0f, 0f) + var centerPos: FloatArray = floatArrayOf(0f, 0f) + set(value) { + field = floatArrayOf(value[0], Minecraft.getMinecraft().displayHeight - value[1]) + } + + override fun registerUniforms() { + registerUniform(Uniform.UniformType.FLOAT, "scaleFactor") { scaleFactor } + registerUniform(Uniform.UniformType.FLOAT, "radius") { radius } + registerUniform(Uniform.UniformType.FLOAT, "smoothness") { smoothness } + registerUniform(Uniform.UniformType.VEC2, "halfSize") { halfSize } + registerUniform(Uniform.UniformType.VEC2, "centerPos") { centerPos } + } +}
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