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author | hannibal2 <24389977+hannibal00212@users.noreply.github.com> | 2022-09-07 05:09:48 +0200 |
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committer | GitHub <noreply@github.com> | 2022-09-07 05:09:48 +0200 |
commit | cfeac0b6a71c592b61c53fad192eb22bb24b0f54 (patch) | |
tree | 2d4cbf11b8f5b93b6d907404399ffcd8ae08e763 /src/main/java/at/hannibal2/skyhanni/utils/ItemUtils.kt | |
parent | 5b76d78b62420bfa5c9cca3cb3ebc50a12e812b7 (diff) | |
download | skyhanni-cfeac0b6a71c592b61c53fad192eb22bb24b0f54.tar.gz skyhanni-cfeac0b6a71c592b61c53fad192eb22bb24b0f54.tar.bz2 skyhanni-cfeac0b6a71c592b61c53fad192eb22bb24b0f54.zip |
0.7 (#2)
* code cleanup
* Option to hide the Skyblock Level from the chat messages,
Option to change the way the Skyblock Level gets displayed in the chat
* change version to 0.6.1
* add highlight the voidling extremist in pink color
* add highlight corrupted mobs in purple color
* fixed highlight corrupted mobs in purple color in the private island
* another minor fix for highlight corrupted mobs in purple color
* created EntityHealthUpdateEvent and fixing CorruptedMobHighlight
* using EntityHealthUpdateEvent everywhere
* added marking a player with yellow color
* highlight slayer miniboss in blue color
* /copyentities now shows health correctly for every entity
* infer fix
* fixing bazaar message filter
* changelog
* hides the death messages of other players, except for players who are close to the player.
* hiding tip messages
* highlight deathmites in dungeon in red color
* code cleanup
* code cleanup
* hide tnt laying around in dungeon
* fix infer
* remove debug
* Added hide Blessings laying around in dungeon.
Added hide Revive Stones laying around in dungeon.
* Hide Premium Flesh laying around in dungeon.
* edited LorenzTest
* Added dungeon copilot and separate filter for hiding dungeon key and door messages.
* Added hide Journal Entry pages laying around in dungeon.
* Added hide Skeleton Skulls laying around in dungeon.
* credits
* Added highlight Skeleton Skulls when combining into a skeleton in orange color (not useful combined with feature Hide Skeleton Skull)
* Added highlight Skeleton Skulls when combining into a skeleton in orange color (not useful combined with feature Hide Skeleton Skull)
* fix wording
* clarification
* small fixes
* Highlight the enderman slayer Yang Glyph (Beacon) in red color (supports beacon in hand and beacon flying)
* better/more readability for CopyNearbyEntitiesCommand
* make version 0.7
Diffstat (limited to 'src/main/java/at/hannibal2/skyhanni/utils/ItemUtils.kt')
-rw-r--r-- | src/main/java/at/hannibal2/skyhanni/utils/ItemUtils.kt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/utils/ItemUtils.kt b/src/main/java/at/hannibal2/skyhanni/utils/ItemUtils.kt index b1d3ef7a7..3b38bd84a 100644 --- a/src/main/java/at/hannibal2/skyhanni/utils/ItemUtils.kt +++ b/src/main/java/at/hannibal2/skyhanni/utils/ItemUtils.kt @@ -15,7 +15,7 @@ object ItemUtils { fun ItemStack.cleanName() = this.displayName.removeColor() - fun isSack(name: String): Boolean = name.endsWith(" Sack")//TODO change + fun isSack(name: String): Boolean = name.endsWith(" Sack")//TODO use item id or api or something? or dont, its working fine now fun ItemStack.getLore(): List<String> { val tagCompound = this.tagCompound ?: return emptyList() |