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authorhannibal2 <24389977+hannibal00212@users.noreply.github.com>2024-09-21 13:24:57 +0200
committerhannibal2 <24389977+hannibal00212@users.noreply.github.com>2024-09-21 13:24:57 +0200
commitaca98055728de99808e5d07c4ca1aea72773e703 (patch)
treedebf1e349c6304b538e1afd6f04057aa4178d1ac /src/main/java/at
parent0aa7a605a23f3b1740a481c39ca58835c53d0650 (diff)
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added docs to InventoryFullyOpenedEvent
Diffstat (limited to 'src/main/java/at')
-rw-r--r--src/main/java/at/hannibal2/skyhanni/events/InventoryFullyOpenedEvent.kt11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/events/InventoryFullyOpenedEvent.kt b/src/main/java/at/hannibal2/skyhanni/events/InventoryFullyOpenedEvent.kt
index d786445fb..5374b95d3 100644
--- a/src/main/java/at/hannibal2/skyhanni/events/InventoryFullyOpenedEvent.kt
+++ b/src/main/java/at/hannibal2/skyhanni/events/InventoryFullyOpenedEvent.kt
@@ -26,6 +26,17 @@ open class InventoryOpenEvent(private val inventory: OtherInventoryData.Inventor
val fullyOpenedOnce: Boolean get() = inventory.fullyOpenedOnce
}
+/**
+ * This event is getting fired after every slot in the newly opened inventory has item data.
+ *
+ * New inventory data gets first sent as an empty inventory from the server.
+ * Item stack slot information is sent afterwards, sometimes with a short delay.
+ *
+ * This approach is faster than to wait a fix duration after the inventory open packet is detected.
+ *
+ * Since this logic only works via packets, and the player inventory (pressing E) is client side,
+ * this event does not get fired when opening the invenotory via pressingE.
+ */
class InventoryFullyOpenedEvent(inventory: OtherInventoryData.Inventory) : InventoryOpenEvent(inventory)
class InventoryUpdatedEvent(inventory: OtherInventoryData.Inventory) : InventoryOpenEvent(inventory)