diff options
author | hannibal2 <24389977+hannibal00212@users.noreply.github.com> | 2023-09-07 13:06:38 +0200 |
---|---|---|
committer | hannibal2 <24389977+hannibal00212@users.noreply.github.com> | 2023-09-07 13:06:38 +0200 |
commit | d345adc3ecd390d9b722127a4013a6edb6c3dc76 (patch) | |
tree | 2aac88e988a2bf146745e7267ef8b2996b467f1d /src/main/java | |
parent | 6be7873d9475686fdc404212cebd45f22edbff87 (diff) | |
download | skyhanni-d345adc3ecd390d9b722127a4013a6edb6c3dc76.tar.gz skyhanni-d345adc3ecd390d9b722127a4013a6edb6c3dc76.tar.bz2 skyhanni-d345adc3ecd390d9b722127a4013a6edb6c3dc76.zip |
removing the extra toggle "entity outlines", the logic will now be enabled if any feature that works with it is enabled
Diffstat (limited to 'src/main/java')
-rw-r--r-- | src/main/java/at/hannibal2/skyhanni/config/features/MiscConfig.java | 6 | ||||
-rw-r--r-- | src/main/java/at/hannibal2/skyhanni/utils/EntityOutlineRenderer.kt | 757 |
2 files changed, 382 insertions, 381 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/config/features/MiscConfig.java b/src/main/java/at/hannibal2/skyhanni/config/features/MiscConfig.java index efceff92b..3830f175b 100644 --- a/src/main/java/at/hannibal2/skyhanni/config/features/MiscConfig.java +++ b/src/main/java/at/hannibal2/skyhanni/config/features/MiscConfig.java @@ -1036,12 +1036,6 @@ public class MiscConfig { public boolean configButtonOnPause = true; @Expose - @ConfigOption(name = "Entity Outlines", desc = "Enable entity outlines for applicable features.") - @ConfigEditorBoolean - @FeatureToggle - public boolean enableEntityOutlines = true; - - @Expose public Position inventoryLoadPos = new Position(394, 124, false, true); diff --git a/src/main/java/at/hannibal2/skyhanni/utils/EntityOutlineRenderer.kt b/src/main/java/at/hannibal2/skyhanni/utils/EntityOutlineRenderer.kt index 454df1454..e86d5bfda 100644 --- a/src/main/java/at/hannibal2/skyhanni/utils/EntityOutlineRenderer.kt +++ b/src/main/java/at/hannibal2/skyhanni/utils/EntityOutlineRenderer.kt @@ -1,376 +1,383 @@ -package at.hannibal2.skyhanni.utils
-
-import at.hannibal2.skyhanni.SkyHanniMod
-import at.hannibal2.skyhanni.events.LorenzTickEvent
-import at.hannibal2.skyhanni.events.RenderEntityOutlineEvent
-import at.hannibal2.skyhanni.mixins.transformers.CustomRenderGlobal
-import net.minecraft.client.Minecraft
-import net.minecraft.client.renderer.GlStateManager
-import net.minecraft.client.renderer.OpenGlHelper
-import net.minecraft.client.renderer.RenderHelper
-import net.minecraft.client.renderer.culling.ICamera
-import net.minecraft.client.shader.Framebuffer
-import net.minecraft.entity.Entity
-import net.minecraft.entity.EntityLivingBase
-import net.minecraft.util.BlockPos
-import net.minecraftforge.client.MinecraftForgeClient
-import net.minecraftforge.common.MinecraftForge
-import net.minecraftforge.fml.common.eventhandler.EventPriority
-import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
-import net.minecraftforge.fml.common.gameevent.TickEvent
-import net.minecraftforge.fml.common.gameevent.TickEvent.ClientTickEvent
-import org.lwjgl.opengl.GL11
-import org.lwjgl.opengl.GL13
-import org.lwjgl.opengl.GL30
-import java.lang.reflect.InvocationTargetException
-import java.lang.reflect.Method
-
-/**
- * Class to handle all entity outlining, including xray and no-xray rendering
- * Features that include entity outlining should subscribe to the {@link RenderEntityOutlineEvent}.
- *
- * Credit to SkyblockAddons and Biscuit Development
- * https://github.com/BiscuitDevelopment/SkyblockAddons/blob/main/src/main/java/codes/biscuit/skyblockaddons/features/EntityOutlines/EntityOutlineRenderer.java
- *
- */
- object EntityOutlineRenderer {
- private val entityRenderCache: CachedInfo = CachedInfo(null, null, null)
- private var stopLookingForOptifine = false
- private var isFastRender: Method? = null
- private var isShaders: Method? = null
- private var isAntialiasing: Method? = null
- private var emptyLastTick = false
- private val swapBuffer by lazy { initSwapBuffer() }
- private val logger = LorenzLogger("entity_outline_renderer")
- private val config get() = SkyHanniMod.feature.misc
- private val mc get() = Minecraft.getMinecraft()
- private val BUF_FLOAT_4: java.nio.FloatBuffer = org.lwjgl.BufferUtils.createFloatBuffer(4)
-
- /**
- * @return a new framebuffer with the size of the main framebuffer
- */
- private fun initSwapBuffer(): Framebuffer {
- val main = mc.framebuffer
- val framebuffer = Framebuffer(main.framebufferTextureWidth, main.framebufferTextureHeight, true)
- framebuffer.setFramebufferFilter(GL11.GL_NEAREST)
- framebuffer.setFramebufferColor(0.0f, 0.0f, 0.0f, 0.0f)
- return framebuffer
- }
-
- private fun updateFramebufferSize() {
- val width = mc.displayWidth
- val height = mc.displayHeight
- if (swapBuffer.framebufferWidth != width || swapBuffer.framebufferHeight != height) {
- swapBuffer.createBindFramebuffer(width, height)
- }
- val rg = mc.renderGlobal as CustomRenderGlobal
- val outlineBuffer = rg.entityOutlineFramebuffer_skyhanni
- if (outlineBuffer.framebufferWidth != width || outlineBuffer.framebufferHeight != height) {
- outlineBuffer.createBindFramebuffer(width, height)
- rg.entityOutlineShader_skyhanni.createBindFramebuffers(width, height)
- }
- }
-
- /**
- * Renders xray and no-xray entity outlines.
- *
- * @param camera the current camera
- * @param partialTicks the progress to the next tick
- * @param x the camera x position
- * @param y the camera y position
- * @param z the camera z position
- */
- @JvmStatic
- fun renderEntityOutlines(camera: ICamera, partialTicks: Float, vector: LorenzVec): Boolean {
- val shouldRenderOutlines = shouldRenderEntityOutlines()
-
- if (!(shouldRenderOutlines && !isCacheEmpty() && MinecraftForgeClient.getRenderPass() == 0)) {
- return !shouldRenderOutlines
- }
-
- val renderGlobal = mc.renderGlobal as CustomRenderGlobal
- val renderManager = mc.renderManager
- mc.theWorld.theProfiler.endStartSection("entityOutlines")
- updateFramebufferSize()
-
- // Clear and bind the outline framebuffer
- renderGlobal.entityOutlineFramebuffer_skyhanni.framebufferClear()
- renderGlobal.entityOutlineFramebuffer_skyhanni.bindFramebuffer(false)
-
- // Vanilla options
- RenderHelper.disableStandardItemLighting()
- GlStateManager.disableFog()
- mc.renderManager.setRenderOutlines(true)
-
- // Enable outline mode
- GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL13.GL_COMBINE);
- GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_RGB, GL11.GL_REPLACE);
- GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_SOURCE0_RGB, GL13.GL_CONSTANT);
- GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_OPERAND0_RGB, GL11.GL_SRC_COLOR);
- GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_ALPHA, GL11.GL_REPLACE);
- GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_SOURCE0_ALPHA, GL11.GL_TEXTURE);
- GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_OPERAND0_ALPHA, GL11.GL_SRC_ALPHA);
-
- // Render x-ray outlines first, ignoring the depth buffer bit
- if (!isXrayCacheEmpty()) {
- // Xray is enabled by disabling depth testing
- GlStateManager.depthFunc(GL11.GL_ALWAYS)
-
- entityRenderCache.xrayCache?.forEach { (key, value) ->
- // Test if the entity should render, given the player's camera position
- if (!shouldRender(camera, key, vector)) return@forEach
-
- try {
- if (key !is EntityLivingBase) outlineColor(value)
- renderManager.renderEntityStatic(key, partialTicks, true)
- } catch (ignored: Exception) {
- }
- }
-
- // Reset depth function
- GlStateManager.depthFunc(GL11.GL_LEQUAL)
- }
-
- // Render no-xray outlines second, taking into consideration the depth bit
- if (!isNoXrayCacheEmpty()) {
- if (!isNoOutlineCacheEmpty()) {
- // Render other entities + terrain that may occlude an entity outline into a depth buffer
- swapBuffer.framebufferClear()
- copyBuffers(mc.framebuffer, swapBuffer, GL11.GL_DEPTH_BUFFER_BIT)
- swapBuffer.bindFramebuffer(false)
-
- // Copy terrain + other entities depth into outline frame buffer to now switch to no-xray outlines
- entityRenderCache.noOutlineCache?.forEach { entity ->
- // Test if the entity should render, given the player's instantaneous camera position
- if (!shouldRender(camera, entity, vector)) return@forEach
-
- try {
- renderManager.renderEntityStatic(entity, partialTicks, true)
- } catch (ignored: Exception) {
- }
- }
-
- // Copy the entire depth buffer of everything that might occlude outline to outline framebuffer
- copyBuffers(swapBuffer, renderGlobal.entityOutlineFramebuffer_skyhanni, GL11.GL_DEPTH_BUFFER_BIT)
- renderGlobal.entityOutlineFramebuffer_skyhanni.bindFramebuffer(false)
- } else {
- copyBuffers(mc.framebuffer, renderGlobal.entityOutlineFramebuffer_skyhanni, GL11.GL_DEPTH_BUFFER_BIT)
- }
-
- // Xray disabled by re-enabling traditional depth testing
- entityRenderCache.noXrayCache?.forEach { (key, value) ->
- // Test if the entity should render, given the player's instantaneous camera position
- if (!shouldRender(camera, key, vector)) return@forEach
-
- try {
- if (key !is EntityLivingBase) outlineColor(value)
- renderManager.renderEntityStatic(key, partialTicks, true)
- } catch (ignored: Exception) {
- }
- }
- }
-
- // Disable outline mode
- GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE);
- GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_RGB, GL11.GL_MODULATE);
- GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_SOURCE0_RGB, GL11.GL_TEXTURE);
- GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_OPERAND0_RGB, GL11.GL_SRC_COLOR);
- GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_ALPHA, GL11.GL_MODULATE);
- GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_SOURCE0_ALPHA, GL11.GL_TEXTURE);
- GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_OPERAND0_ALPHA, GL11.GL_SRC_ALPHA);
-
- // Vanilla options
- RenderHelper.enableStandardItemLighting()
- mc.renderManager.setRenderOutlines(false)
-
- // Load the outline shader
- GlStateManager.depthMask(false)
- renderGlobal.entityOutlineShader_skyhanni.loadShaderGroup(partialTicks)
- GlStateManager.depthMask(true)
-
- // Reset GL/framebuffers for next render layers
- GlStateManager.enableLighting()
- mc.framebuffer.bindFramebuffer(false)
- GlStateManager.enableFog()
- GlStateManager.enableBlend()
- GlStateManager.enableColorMaterial()
- GlStateManager.enableDepth()
- GlStateManager.enableAlpha()
-
- return !shouldRenderOutlines
- }
-
- @JvmStatic
- fun getCustomOutlineColor(entity: Entity?): Int? {
- if (entityRenderCache.xrayCache?.containsKey(entity) == true) {
- return entityRenderCache.xrayCache!![entity]
- }
- return if (entityRenderCache.noXrayCache?.containsKey(entity) == true) {
- entityRenderCache.noXrayCache!![entity]
- } else null
- }
-
- /**
- * Caches optifine settings and determines whether outlines should be rendered
- *
- * @return `true` iff outlines should be rendered
- */
- @JvmStatic
- fun shouldRenderEntityOutlines(): Boolean {
- val renderGlobal = mc.renderGlobal as CustomRenderGlobal
-
- // Vanilla Conditions
- if (renderGlobal.entityOutlineFramebuffer_skyhanni == null || renderGlobal.entityOutlineShader_skyhanni == null || mc.thePlayer == null) return false
-
- // Skyblock Conditions
- if (!LorenzUtils.inSkyBlock) {
- return false
- }
-
- // Main toggle for outlines features
- if (!config.enableEntityOutlines) {
- return false
- }
-
- // Optifine Conditions
- if (!stopLookingForOptifine && isFastRender == null) {
- try {
- val config = Class.forName("Config")
- try {
- isFastRender = config.getMethod("isFastRender")
- isShaders = config.getMethod("isShaders")
- isAntialiasing = config.getMethod("isAntialiasing")
- } catch (ex: Exception) {
- logger.log("Couldn't find Optifine methods for entity outlines.")
- stopLookingForOptifine = true
- }
- } catch (ex: Exception) {
- logger.log("Couldn't find Optifine for entity outlines.")
- stopLookingForOptifine = true
- }
- }
- var isFastRenderValue = false
- var isShadersValue = false
- var isAntialiasingValue = false
- if (isFastRender != null) {
- try {
- isFastRenderValue = isFastRender!!.invoke(null) as Boolean
- isShadersValue = isShaders!!.invoke(null) as Boolean
- isAntialiasingValue = isAntialiasing!!.invoke(null) as Boolean
- } catch (ex: IllegalAccessException) {
- logger.log("An error occurred while calling Optifine methods for entity outlines... $ex")
- } catch (ex: InvocationTargetException) {
- logger.log("An error occurred while calling Optifine methods for entity outlines... $ex")
- }
- }
- return !isFastRenderValue && !isShadersValue && !isAntialiasingValue
- }
-
- /**
- * Apply the same rendering standards as in [net.minecraft.client.renderer.RenderGlobal.renderEntities] lines 659 to 669
- *
- * @param camera the current camera
- * @param entity the entity to render
- * @param x the camera x position
- * @param y the camera y position
- * @param z the camera z position
- * @return whether the entity should be rendered
- */
- private fun shouldRender(camera: ICamera, entity: Entity, vector: LorenzVec): Boolean =
- // Only render the view entity when sleeping or in 3rd person mode
- if (entity === mc.renderViewEntity &&
- !(mc.renderViewEntity is EntityLivingBase && (mc.renderViewEntity as EntityLivingBase).isPlayerSleeping ||
- mc.gameSettings.thirdPersonView != 0)) {
- false
- } else mc.theWorld.isBlockLoaded(BlockPos(entity)) && (mc.renderManager.shouldRender(entity, camera, vector.x, vector.y, vector.z) || entity.riddenByEntity === mc.thePlayer)
- // Only render if renderManager would render and the world is loaded at the entity
-
- private fun outlineColor(color: Int) {
- BUF_FLOAT_4.put(0, (color shr 16 and 255).toFloat() / 255.0f)
- BUF_FLOAT_4.put(1, (color shr 8 and 255).toFloat() / 255.0f)
- BUF_FLOAT_4.put(2, (color and 255).toFloat() / 255.0f)
- BUF_FLOAT_4.put(3, 1f)
- GL11.glTexEnv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, BUF_FLOAT_4)
- }
-
- /**
- * Function that copies a portion of a framebuffer to another framebuffer.
- *
- *
- * Note that this requires GL3.0 to function properly
- *
- *
- * The major use of this function is to copy the depth-buffer portion of the world framebuffer to the entity outline framebuffer.
- * This enables us to perform no-xray outlining on entities, as we can use the world framebuffer's depth testing on the outline frame buffer
- *
- * @param frameToCopy the framebuffer from which we are copying data
- * @param frameToPaste the framebuffer onto which we are copying the data
- * @param buffersToCopy the bit mask indicating the sections to copy (see [GL11.GL_DEPTH_BUFFER_BIT], [GL11.GL_COLOR_BUFFER_BIT], [GL11.GL_STENCIL_BUFFER_BIT])
- */
- private fun copyBuffers(frameToCopy: Framebuffer?, frameToPaste: Framebuffer?, buffersToCopy: Int) {
- if (OpenGlHelper.isFramebufferEnabled()) {
- OpenGlHelper.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, frameToCopy!!.framebufferObject)
- OpenGlHelper.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, frameToPaste!!.framebufferObject)
- GL30.glBlitFramebuffer(0, 0, frameToCopy.framebufferWidth, frameToCopy.framebufferHeight,
- 0, 0, frameToPaste.framebufferWidth, frameToPaste.framebufferHeight,
- buffersToCopy, GL11.GL_NEAREST)
- }
- }
-
- fun isCacheEmpty() = isXrayCacheEmpty() && isNoXrayCacheEmpty()
-
- private fun isXrayCacheEmpty() = entityRenderCache.xrayCache?.isEmpty() ?: true
- private fun isNoXrayCacheEmpty() = entityRenderCache.noXrayCache?.isEmpty() ?: true
- private fun isNoOutlineCacheEmpty() = entityRenderCache.noOutlineCache?.isEmpty() ?: true
-
- /**
- * Updates the cache at the start of every minecraft tick to improve efficiency.
- * Identifies and caches all entities in the world that should be outlined.
- *
- *
- * Calls to [.shouldRender] are frustum based, rely on partialTicks,
- * and so can't be updated on a per-tick basis without losing information.
- *
- *
- * This works since entities are only updated once per tick, so the inclusion or exclusion of an entity
- * to be outlined can be cached each tick with no loss of data
- *
- * @param event the client tick event
- */
- @SubscribeEvent
- fun onTick(event: LorenzTickEvent) {
- if (event.phase == EventPriority.NORMAL) {
- val rg = mc.renderGlobal as CustomRenderGlobal
-
- if (mc.theWorld != null && shouldRenderEntityOutlines()) {
- // These events need to be called in this specific order for the xray to have priority over the no xray
- // Get all entities to render xray outlines
- val xrayOutlineEvent = RenderEntityOutlineEvent(RenderEntityOutlineEvent.Type.XRAY, null)
- MinecraftForge.EVENT_BUS.post(xrayOutlineEvent)
- // Get all entities to render no xray outlines, using pre-filtered entities (no need to test xray outlined entities)
- val noxrayOutlineEvent = RenderEntityOutlineEvent(RenderEntityOutlineEvent.Type.NO_XRAY, xrayOutlineEvent.entitiesToChooseFrom)
- MinecraftForge.EVENT_BUS.post(noxrayOutlineEvent)
- // Cache the entities for future use
- entityRenderCache.xrayCache = xrayOutlineEvent.entitiesToOutline
- entityRenderCache.noXrayCache = noxrayOutlineEvent.entitiesToOutline
- entityRenderCache.noOutlineCache = noxrayOutlineEvent.entitiesToChooseFrom
- emptyLastTick = if (isCacheEmpty()) {
- if (!emptyLastTick) {
- rg.entityOutlineFramebuffer_skyhanni.framebufferClear()
- }
- true
- } else {
- false
- }
- } else if (!emptyLastTick) {
- entityRenderCache.xrayCache = null
- entityRenderCache.noXrayCache = null
- entityRenderCache.noOutlineCache = null
- if (rg.entityOutlineFramebuffer_skyhanni != null) rg.entityOutlineFramebuffer_skyhanni.framebufferClear()
- emptyLastTick = true
- }
- }
- }
-
- private class CachedInfo(var xrayCache: HashMap<Entity, Int>?, var noXrayCache: HashMap<Entity, Int>?, var noOutlineCache: HashSet<Entity>?)
+package at.hannibal2.skyhanni.utils + +import at.hannibal2.skyhanni.SkyHanniMod +import at.hannibal2.skyhanni.events.LorenzTickEvent +import at.hannibal2.skyhanni.events.RenderEntityOutlineEvent +import at.hannibal2.skyhanni.mixins.transformers.CustomRenderGlobal +import net.minecraft.client.Minecraft +import net.minecraft.client.renderer.GlStateManager +import net.minecraft.client.renderer.OpenGlHelper +import net.minecraft.client.renderer.RenderHelper +import net.minecraft.client.renderer.culling.ICamera +import net.minecraft.client.shader.Framebuffer +import net.minecraft.entity.Entity +import net.minecraft.entity.EntityLivingBase +import net.minecraft.util.BlockPos +import net.minecraftforge.client.MinecraftForgeClient +import net.minecraftforge.common.MinecraftForge +import net.minecraftforge.fml.common.eventhandler.EventPriority +import net.minecraftforge.fml.common.eventhandler.SubscribeEvent +import net.minecraftforge.fml.common.gameevent.TickEvent +import net.minecraftforge.fml.common.gameevent.TickEvent.ClientTickEvent +import org.lwjgl.opengl.GL11 +import org.lwjgl.opengl.GL13 +import org.lwjgl.opengl.GL30 +import java.lang.reflect.InvocationTargetException +import java.lang.reflect.Method + +/** + * Class to handle all entity outlining, including xray and no-xray rendering + * Features that include entity outlining should subscribe to the {@link RenderEntityOutlineEvent}. + * + * Credit to SkyblockAddons and Biscuit Development + * https://github.com/BiscuitDevelopment/SkyblockAddons/blob/main/src/main/java/codes/biscuit/skyblockaddons/features/EntityOutlines/EntityOutlineRenderer.java + * + */ + object EntityOutlineRenderer { + private val entityRenderCache: CachedInfo = CachedInfo(null, null, null) + private var stopLookingForOptifine = false + private var isFastRender: Method? = null + private var isShaders: Method? = null + private var isAntialiasing: Method? = null + private var emptyLastTick = false + private val swapBuffer by lazy { initSwapBuffer() } + private val logger = LorenzLogger("entity_outline_renderer") + private val config get() = SkyHanniMod.feature.misc + private val mc get() = Minecraft.getMinecraft() + private val BUF_FLOAT_4: java.nio.FloatBuffer = org.lwjgl.BufferUtils.createFloatBuffer(4) + + /** + * @return a new framebuffer with the size of the main framebuffer + */ + private fun initSwapBuffer(): Framebuffer { + val main = mc.framebuffer + val framebuffer = Framebuffer(main.framebufferTextureWidth, main.framebufferTextureHeight, true) + framebuffer.setFramebufferFilter(GL11.GL_NEAREST) + framebuffer.setFramebufferColor(0.0f, 0.0f, 0.0f, 0.0f) + return framebuffer + } + + private fun updateFramebufferSize() { + val width = mc.displayWidth + val height = mc.displayHeight + if (swapBuffer.framebufferWidth != width || swapBuffer.framebufferHeight != height) { + swapBuffer.createBindFramebuffer(width, height) + } + val rg = mc.renderGlobal as CustomRenderGlobal + val outlineBuffer = rg.entityOutlineFramebuffer_skyhanni + if (outlineBuffer.framebufferWidth != width || outlineBuffer.framebufferHeight != height) { + outlineBuffer.createBindFramebuffer(width, height) + rg.entityOutlineShader_skyhanni.createBindFramebuffers(width, height) + } + } + + /** + * Renders xray and no-xray entity outlines. + * + * @param camera the current camera + * @param partialTicks the progress to the next tick + * @param x the camera x position + * @param y the camera y position + * @param z the camera z position + */ + @JvmStatic + fun renderEntityOutlines(camera: ICamera, partialTicks: Float, vector: LorenzVec): Boolean { + val shouldRenderOutlines = shouldRenderEntityOutlines() + + if (!(shouldRenderOutlines && !isCacheEmpty() && MinecraftForgeClient.getRenderPass() == 0)) { + return !shouldRenderOutlines + } + + val renderGlobal = mc.renderGlobal as CustomRenderGlobal + val renderManager = mc.renderManager + mc.theWorld.theProfiler.endStartSection("entityOutlines") + updateFramebufferSize() + + // Clear and bind the outline framebuffer + renderGlobal.entityOutlineFramebuffer_skyhanni.framebufferClear() + renderGlobal.entityOutlineFramebuffer_skyhanni.bindFramebuffer(false) + + // Vanilla options + RenderHelper.disableStandardItemLighting() + GlStateManager.disableFog() + mc.renderManager.setRenderOutlines(true) + + // Enable outline mode + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL13.GL_COMBINE); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_RGB, GL11.GL_REPLACE); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_SOURCE0_RGB, GL13.GL_CONSTANT); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_OPERAND0_RGB, GL11.GL_SRC_COLOR); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_ALPHA, GL11.GL_REPLACE); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_SOURCE0_ALPHA, GL11.GL_TEXTURE); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_OPERAND0_ALPHA, GL11.GL_SRC_ALPHA); + + // Render x-ray outlines first, ignoring the depth buffer bit + if (!isXrayCacheEmpty()) { + // Xray is enabled by disabling depth testing + GlStateManager.depthFunc(GL11.GL_ALWAYS) + + entityRenderCache.xrayCache?.forEach { (key, value) -> + // Test if the entity should render, given the player's camera position + if (!shouldRender(camera, key, vector)) return@forEach + + try { + if (key !is EntityLivingBase) outlineColor(value) + renderManager.renderEntityStatic(key, partialTicks, true) + } catch (ignored: Exception) { + } + } + + // Reset depth function + GlStateManager.depthFunc(GL11.GL_LEQUAL) + } + + // Render no-xray outlines second, taking into consideration the depth bit + if (!isNoXrayCacheEmpty()) { + if (!isNoOutlineCacheEmpty()) { + // Render other entities + terrain that may occlude an entity outline into a depth buffer + swapBuffer.framebufferClear() + copyBuffers(mc.framebuffer, swapBuffer, GL11.GL_DEPTH_BUFFER_BIT) + swapBuffer.bindFramebuffer(false) + + // Copy terrain + other entities depth into outline frame buffer to now switch to no-xray outlines + entityRenderCache.noOutlineCache?.forEach { entity -> + // Test if the entity should render, given the player's instantaneous camera position + if (!shouldRender(camera, entity, vector)) return@forEach + + try { + renderManager.renderEntityStatic(entity, partialTicks, true) + } catch (ignored: Exception) { + } + } + + // Copy the entire depth buffer of everything that might occlude outline to outline framebuffer + copyBuffers(swapBuffer, renderGlobal.entityOutlineFramebuffer_skyhanni, GL11.GL_DEPTH_BUFFER_BIT) + renderGlobal.entityOutlineFramebuffer_skyhanni.bindFramebuffer(false) + } else { + copyBuffers(mc.framebuffer, renderGlobal.entityOutlineFramebuffer_skyhanni, GL11.GL_DEPTH_BUFFER_BIT) + } + + // Xray disabled by re-enabling traditional depth testing + entityRenderCache.noXrayCache?.forEach { (key, value) -> + // Test if the entity should render, given the player's instantaneous camera position + if (!shouldRender(camera, key, vector)) return@forEach + + try { + if (key !is EntityLivingBase) outlineColor(value) + renderManager.renderEntityStatic(key, partialTicks, true) + } catch (ignored: Exception) { + } + } + } + + // Disable outline mode + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_RGB, GL11.GL_MODULATE); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_SOURCE0_RGB, GL11.GL_TEXTURE); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_OPERAND0_RGB, GL11.GL_SRC_COLOR); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_COMBINE_ALPHA, GL11.GL_MODULATE); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_SOURCE0_ALPHA, GL11.GL_TEXTURE); + GL11.glTexEnvi(GL11.GL_TEXTURE_ENV, GL13.GL_OPERAND0_ALPHA, GL11.GL_SRC_ALPHA); + + // Vanilla options + RenderHelper.enableStandardItemLighting() + mc.renderManager.setRenderOutlines(false) + + // Load the outline shader + GlStateManager.depthMask(false) + renderGlobal.entityOutlineShader_skyhanni.loadShaderGroup(partialTicks) + GlStateManager.depthMask(true) + + // Reset GL/framebuffers for next render layers + GlStateManager.enableLighting() + mc.framebuffer.bindFramebuffer(false) + GlStateManager.enableFog() + GlStateManager.enableBlend() + GlStateManager.enableColorMaterial() + GlStateManager.enableDepth() + GlStateManager.enableAlpha() + + return !shouldRenderOutlines + } + + @JvmStatic + fun getCustomOutlineColor(entity: Entity?): Int? { + if (entityRenderCache.xrayCache?.containsKey(entity) == true) { + return entityRenderCache.xrayCache!![entity] + } + return if (entityRenderCache.noXrayCache?.containsKey(entity) == true) { + entityRenderCache.noXrayCache!![entity] + } else null + } + + /** + * Caches optifine settings and determines whether outlines should be rendered + * + * @return `true` iff outlines should be rendered + */ + @JvmStatic + fun shouldRenderEntityOutlines(): Boolean { + val renderGlobal = mc.renderGlobal as CustomRenderGlobal + + // Vanilla Conditions + if (renderGlobal.entityOutlineFramebuffer_skyhanni == null || renderGlobal.entityOutlineShader_skyhanni == null || mc.thePlayer == null) return false + + // Skyblock Conditions + if (!LorenzUtils.inSkyBlock) { + return false + } + + // Main toggle for outlines features + if (!isEnabled()) { + return false + } + + // Optifine Conditions + if (!stopLookingForOptifine && isFastRender == null) { + try { + val config = Class.forName("Config") + try { + isFastRender = config.getMethod("isFastRender") + isShaders = config.getMethod("isShaders") + isAntialiasing = config.getMethod("isAntialiasing") + } catch (ex: Exception) { + logger.log("Couldn't find Optifine methods for entity outlines.") + stopLookingForOptifine = true + } + } catch (ex: Exception) { + logger.log("Couldn't find Optifine for entity outlines.") + stopLookingForOptifine = true + } + } + var isFastRenderValue = false + var isShadersValue = false + var isAntialiasingValue = false + if (isFastRender != null) { + try { + isFastRenderValue = isFastRender!!.invoke(null) as Boolean + isShadersValue = isShaders!!.invoke(null) as Boolean + isAntialiasingValue = isAntialiasing!!.invoke(null) as Boolean + } catch (ex: IllegalAccessException) { + logger.log("An error occurred while calling Optifine methods for entity outlines... $ex") + } catch (ex: InvocationTargetException) { + logger.log("An error occurred while calling Optifine methods for entity outlines... $ex") + } + } + return !isFastRenderValue && !isShadersValue && !isAntialiasingValue + } + + // Add new features that need the entity outline logic here + private fun isEnabled(): Boolean { + if (SkyHanniMod.feature.fishing.rareSeaCreatureHighlight) return true + + return false + } + + /** + * Apply the same rendering standards as in [net.minecraft.client.renderer.RenderGlobal.renderEntities] lines 659 to 669 + * + * @param camera the current camera + * @param entity the entity to render + * @param x the camera x position + * @param y the camera y position + * @param z the camera z position + * @return whether the entity should be rendered + */ + private fun shouldRender(camera: ICamera, entity: Entity, vector: LorenzVec): Boolean = + // Only render the view entity when sleeping or in 3rd person mode + if (entity === mc.renderViewEntity && + !(mc.renderViewEntity is EntityLivingBase && (mc.renderViewEntity as EntityLivingBase).isPlayerSleeping || + mc.gameSettings.thirdPersonView != 0)) { + false + } else mc.theWorld.isBlockLoaded(BlockPos(entity)) && (mc.renderManager.shouldRender(entity, camera, vector.x, vector.y, vector.z) || entity.riddenByEntity === mc.thePlayer) + // Only render if renderManager would render and the world is loaded at the entity + + private fun outlineColor(color: Int) { + BUF_FLOAT_4.put(0, (color shr 16 and 255).toFloat() / 255.0f) + BUF_FLOAT_4.put(1, (color shr 8 and 255).toFloat() / 255.0f) + BUF_FLOAT_4.put(2, (color and 255).toFloat() / 255.0f) + BUF_FLOAT_4.put(3, 1f) + GL11.glTexEnv(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_COLOR, BUF_FLOAT_4) + } + + /** + * Function that copies a portion of a framebuffer to another framebuffer. + * + * + * Note that this requires GL3.0 to function properly + * + * + * The major use of this function is to copy the depth-buffer portion of the world framebuffer to the entity outline framebuffer. + * This enables us to perform no-xray outlining on entities, as we can use the world framebuffer's depth testing on the outline frame buffer + * + * @param frameToCopy the framebuffer from which we are copying data + * @param frameToPaste the framebuffer onto which we are copying the data + * @param buffersToCopy the bit mask indicating the sections to copy (see [GL11.GL_DEPTH_BUFFER_BIT], [GL11.GL_COLOR_BUFFER_BIT], [GL11.GL_STENCIL_BUFFER_BIT]) + */ + private fun copyBuffers(frameToCopy: Framebuffer?, frameToPaste: Framebuffer?, buffersToCopy: Int) { + if (OpenGlHelper.isFramebufferEnabled()) { + OpenGlHelper.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, frameToCopy!!.framebufferObject) + OpenGlHelper.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, frameToPaste!!.framebufferObject) + GL30.glBlitFramebuffer(0, 0, frameToCopy.framebufferWidth, frameToCopy.framebufferHeight, + 0, 0, frameToPaste.framebufferWidth, frameToPaste.framebufferHeight, + buffersToCopy, GL11.GL_NEAREST) + } + } + + fun isCacheEmpty() = isXrayCacheEmpty() && isNoXrayCacheEmpty() + + private fun isXrayCacheEmpty() = entityRenderCache.xrayCache?.isEmpty() ?: true + private fun isNoXrayCacheEmpty() = entityRenderCache.noXrayCache?.isEmpty() ?: true + private fun isNoOutlineCacheEmpty() = entityRenderCache.noOutlineCache?.isEmpty() ?: true + + /** + * Updates the cache at the start of every minecraft tick to improve efficiency. + * Identifies and caches all entities in the world that should be outlined. + * + * + * Calls to [.shouldRender] are frustum based, rely on partialTicks, + * and so can't be updated on a per-tick basis without losing information. + * + * + * This works since entities are only updated once per tick, so the inclusion or exclusion of an entity + * to be outlined can be cached each tick with no loss of data + * + * @param event the client tick event + */ + @SubscribeEvent + fun onTick(event: LorenzTickEvent) { + if (event.phase == EventPriority.NORMAL) { + val rg = mc.renderGlobal as CustomRenderGlobal + + if (mc.theWorld != null && shouldRenderEntityOutlines()) { + // These events need to be called in this specific order for the xray to have priority over the no xray + // Get all entities to render xray outlines + val xrayOutlineEvent = RenderEntityOutlineEvent(RenderEntityOutlineEvent.Type.XRAY, null) + MinecraftForge.EVENT_BUS.post(xrayOutlineEvent) + // Get all entities to render no xray outlines, using pre-filtered entities (no need to test xray outlined entities) + val noxrayOutlineEvent = RenderEntityOutlineEvent(RenderEntityOutlineEvent.Type.NO_XRAY, xrayOutlineEvent.entitiesToChooseFrom) + MinecraftForge.EVENT_BUS.post(noxrayOutlineEvent) + // Cache the entities for future use + entityRenderCache.xrayCache = xrayOutlineEvent.entitiesToOutline + entityRenderCache.noXrayCache = noxrayOutlineEvent.entitiesToOutline + entityRenderCache.noOutlineCache = noxrayOutlineEvent.entitiesToChooseFrom + emptyLastTick = if (isCacheEmpty()) { + if (!emptyLastTick) { + rg.entityOutlineFramebuffer_skyhanni.framebufferClear() + } + true + } else { + false + } + } else if (!emptyLastTick) { + entityRenderCache.xrayCache = null + entityRenderCache.noXrayCache = null + entityRenderCache.noOutlineCache = null + if (rg.entityOutlineFramebuffer_skyhanni != null) rg.entityOutlineFramebuffer_skyhanni.framebufferClear() + emptyLastTick = true + } + } + } + + private class CachedInfo(var xrayCache: HashMap<Entity, Int>?, var noXrayCache: HashMap<Entity, Int>?, var noOutlineCache: HashSet<Entity>?) }
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