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author | Vixid <52578495+VixidDev@users.noreply.github.com> | 2024-04-27 12:07:55 +0100 |
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committer | GitHub <noreply@github.com> | 2024-04-27 13:07:55 +0200 |
commit | a15ef68de8e33df296c565d12994df2ee965626e (patch) | |
tree | 4651c999d759859988c0f169eeaf3cf4bb9bd8f8 /src/main/resources/assets/skyhanni/shaders | |
parent | 328750a979e162ba92ec8957e81bf89989d61f63 (diff) | |
download | skyhanni-a15ef68de8e33df296c565d12994df2ee965626e.tar.gz skyhanni-a15ef68de8e33df296c565d12994df2ee965626e.tar.bz2 skyhanni-a15ef68de8e33df296c565d12994df2ee965626e.zip |
Improvement: Added Outline to Custom Scoreboard (#1461)
Co-authored-by: J10a1n15 <45315647+j10a1n15@users.noreply.github.com>
Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com>
Diffstat (limited to 'src/main/resources/assets/skyhanni/shaders')
-rw-r--r-- | src/main/resources/assets/skyhanni/shaders/rounded_rect_outline.fsh | 40 | ||||
-rw-r--r-- | src/main/resources/assets/skyhanni/shaders/rounded_rect_outline.vsh | 8 |
2 files changed, 48 insertions, 0 deletions
diff --git a/src/main/resources/assets/skyhanni/shaders/rounded_rect_outline.fsh b/src/main/resources/assets/skyhanni/shaders/rounded_rect_outline.fsh new file mode 100644 index 000000000..278390056 --- /dev/null +++ b/src/main/resources/assets/skyhanni/shaders/rounded_rect_outline.fsh @@ -0,0 +1,40 @@ +#version 120 + +// Rect specific uniforms +uniform float scaleFactor; +uniform float radius; +uniform vec2 halfSize; +uniform vec2 centerPos; + +// Outline specific uniforms +uniform float borderThickness; +uniform float borderBlur; + +varying vec4 color; + +// From https://www.shadertoy.com/view/WtdSDs +float roundedRectSDF(vec2 center, vec2 halfSize, float radius) { + return length(max(abs(center) - halfSize + radius, 0.0)) - radius; +} + +void main() { + float xScale = gl_ModelViewMatrix[0][0]; + float yScale = gl_ModelViewMatrix[1][1]; + float xTranslation = gl_ModelViewMatrix[3][0]; + float yTranslation = gl_ModelViewMatrix[3][1]; + + vec2 newHalfSize = vec2(halfSize.x * xScale, halfSize.y * yScale); + + float newCenterPosY = centerPos.y; + if (yScale > 1.0) { + newCenterPosY = centerPos.y - (halfSize.y * (yScale - 1)); + } + + vec2 newCenterPos = vec2((centerPos.x * xScale) + (xTranslation * scaleFactor), newCenterPosY - (yTranslation * scaleFactor)); + + float distance = roundedRectSDF(gl_FragCoord.xy - newCenterPos, newHalfSize, max(radius, borderThickness)); + + // In testing, keeping the upper bound at 1.0 and letting the lower be changable seemed the most sensible for nice results + float smoothed = 1.0 - smoothstep(borderBlur, 1.0, abs(distance / borderThickness)); + gl_FragColor = color * vec4(1.0, 1.0, 1.0, smoothed); +} diff --git a/src/main/resources/assets/skyhanni/shaders/rounded_rect_outline.vsh b/src/main/resources/assets/skyhanni/shaders/rounded_rect_outline.vsh new file mode 100644 index 000000000..acfb52662 --- /dev/null +++ b/src/main/resources/assets/skyhanni/shaders/rounded_rect_outline.vsh @@ -0,0 +1,8 @@ +#version 120 + +varying vec4 color; + +void main() { + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + color = gl_Color; +} |