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author | Brady <thatgravyboat@gmail.com> | 2024-07-28 08:04:52 -0230 |
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committer | GitHub <noreply@github.com> | 2024-07-28 12:34:52 +0200 |
commit | a41214df4d112444eca29fe60684cc051382a33c (patch) | |
tree | 2de4a300be9592090aacf3615fd9f5881a77e9f8 /src/main/resources/assets/skyhanni/shaders | |
parent | 32d3a6ae845475284cc5f72dac5649d732c223b5 (diff) | |
download | skyhanni-a41214df4d112444eca29fe60684cc051382a33c.tar.gz skyhanni-a41214df4d112444eca29fe60684cc051382a33c.tar.bz2 skyhanni-a41214df4d112444eca29fe60684cc051382a33c.zip |
Improvement: Apply border radius to scoreboard texture (#2228)
Co-authored-by: hannibal2 <24389977+hannibal00212@users.noreply.github.com>
Diffstat (limited to 'src/main/resources/assets/skyhanni/shaders')
-rw-r--r-- | src/main/resources/assets/skyhanni/shaders/rounded_texture.fsh | 37 | ||||
-rw-r--r-- | src/main/resources/assets/skyhanni/shaders/rounded_texture.vsh | 10 |
2 files changed, 47 insertions, 0 deletions
diff --git a/src/main/resources/assets/skyhanni/shaders/rounded_texture.fsh b/src/main/resources/assets/skyhanni/shaders/rounded_texture.fsh new file mode 100644 index 000000000..a38ebc4ea --- /dev/null +++ b/src/main/resources/assets/skyhanni/shaders/rounded_texture.fsh @@ -0,0 +1,37 @@ +#version 120 + +uniform float scaleFactor; +uniform float radius; +uniform float smoothness; +uniform vec2 halfSize; +uniform vec2 centerPos; + +uniform sampler2D outTexture; + +varying vec2 outTextureCoords; +varying vec4 outColor; + +// From https://www.shadertoy.com/view/WtdSDs +float roundedRectSDF(vec2 center, vec2 halfSize, float radius) { + return length(max(abs(center) - halfSize + radius, 0.0)) - radius; +} + +void main() { + float xScale = gl_ModelViewMatrix[0][0]; + float yScale = gl_ModelViewMatrix[1][1]; + float xTranslation = gl_ModelViewMatrix[3][0]; + float yTranslation = gl_ModelViewMatrix[3][1]; + + vec2 newHalfSize = vec2(halfSize.x * xScale, halfSize.y * yScale); + + float newCenterPosY = centerPos.y; + if (yScale > 1.0) { + newCenterPosY = centerPos.y - (halfSize.y * (yScale - 1)); + } + + vec2 newCenterPos = vec2((centerPos.x * xScale) + (xTranslation * scaleFactor), newCenterPosY - (yTranslation * scaleFactor)); + + float distance = roundedRectSDF(gl_FragCoord.xy - newCenterPos, newHalfSize, radius); + float smoothed = 1.0 - smoothstep(0.0, smoothness, distance); + gl_FragColor = (texture2D(outTexture, outTextureCoords) * outColor) * vec4(1.0, 1.0, 1.0, smoothed); +} diff --git a/src/main/resources/assets/skyhanni/shaders/rounded_texture.vsh b/src/main/resources/assets/skyhanni/shaders/rounded_texture.vsh new file mode 100644 index 000000000..227f964a1 --- /dev/null +++ b/src/main/resources/assets/skyhanni/shaders/rounded_texture.vsh @@ -0,0 +1,10 @@ +#version 120 + +varying vec2 outTextureCoords; +varying vec4 outColor; + +void main(){ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + outColor = gl_Color; + outTextureCoords = gl_MultiTexCoord0.st; +} |