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author | Vixid <52578495+VixidDev@users.noreply.github.com> | 2024-02-19 15:02:49 +0000 |
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committer | GitHub <noreply@github.com> | 2024-02-19 16:02:49 +0100 |
commit | 35df2ab2aa2056b61034757fe61554e7075dedd1 (patch) | |
tree | 634d4bbd47bb7fc8bc680d884a638d566059300e /src/main/resources/assets/skyhanni | |
parent | b065fc1113977529831be5eab587c1612efdde79 (diff) | |
download | skyhanni-35df2ab2aa2056b61034757fe61554e7075dedd1.tar.gz skyhanni-35df2ab2aa2056b61034757fe61554e7075dedd1.tar.bz2 skyhanni-35df2ab2aa2056b61034757fe61554e7075dedd1.zip |
Added support for rendering rounded rectangles. #851
Diffstat (limited to 'src/main/resources/assets/skyhanni')
-rw-r--r-- | src/main/resources/assets/skyhanni/shaders/rounded_rect.fsh | 34 | ||||
-rw-r--r-- | src/main/resources/assets/skyhanni/shaders/rounded_rect.vsh | 8 |
2 files changed, 42 insertions, 0 deletions
diff --git a/src/main/resources/assets/skyhanni/shaders/rounded_rect.fsh b/src/main/resources/assets/skyhanni/shaders/rounded_rect.fsh new file mode 100644 index 000000000..9f3c31786 --- /dev/null +++ b/src/main/resources/assets/skyhanni/shaders/rounded_rect.fsh @@ -0,0 +1,34 @@ +#version 130 + +uniform float scaleFactor; +uniform float radius; +uniform float smoothness; +uniform vec2 halfSize; +uniform vec2 centerPos; + +in vec4 color; + +// From https://www.shadertoy.com/view/WtdSDs +float roundedRectSDF(vec2 center, vec2 halfSize, float radius) { + return length(max(abs(center) - halfSize + radius, 0.0)) - radius; +} + +void main() { + float xScale = gl_ModelViewMatrix[0][0]; + float yScale = gl_ModelViewMatrix[1][1]; + float xTranslation = gl_ModelViewMatrix[3][0]; + float yTranslation = gl_ModelViewMatrix[3][1]; + + vec2 newHalfSize = vec2(halfSize.x * xScale, halfSize.y * yScale); + + float newCenterPosY = centerPos.y; + if (yScale > 1.0) { + newCenterPosY = centerPos.y - (halfSize.y * (yScale - 1)); + } + + vec2 newCenterPos = vec2((centerPos.x * xScale) + (xTranslation * scaleFactor), newCenterPosY - (yTranslation * scaleFactor)); + + float distance = roundedRectSDF(gl_FragCoord.xy - newCenterPos, newHalfSize, radius); + float smoothed = 1.0 - smoothstep(0.0, smoothness, distance); + gl_FragColor = color * vec4(1.0, 1.0, 1.0, smoothed); +}
\ No newline at end of file diff --git a/src/main/resources/assets/skyhanni/shaders/rounded_rect.vsh b/src/main/resources/assets/skyhanni/shaders/rounded_rect.vsh new file mode 100644 index 000000000..beadbf5fb --- /dev/null +++ b/src/main/resources/assets/skyhanni/shaders/rounded_rect.vsh @@ -0,0 +1,8 @@ +#version 130 + +out vec4 color; + +void main() { + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + color = gl_Color; +}
\ No newline at end of file |