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authorhannibal2 <24389977+hannibal00212@users.noreply.github.com>2023-12-17 13:58:47 +0100
committerhannibal2 <24389977+hannibal00212@users.noreply.github.com>2023-12-17 13:58:47 +0100
commit281d49fe7853b3819a485e55b73318594e166e53 (patch)
tree5e59e6fb5e072e9c8e514b1833ae8817f8f4fda4 /src/main
parent20b98f3611a1baaf546efb1dbc0d867dbcfca134 (diff)
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Fixed minos inquisitor highlighting not working while the mob is getting damage.
Diffstat (limited to 'src/main')
-rw-r--r--src/main/java/at/hannibal2/skyhanni/features/event/diana/HighlightInquisitors.kt1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/features/event/diana/HighlightInquisitors.kt b/src/main/java/at/hannibal2/skyhanni/features/event/diana/HighlightInquisitors.kt
index 59d10dbb5..45694c341 100644
--- a/src/main/java/at/hannibal2/skyhanni/features/event/diana/HighlightInquisitors.kt
+++ b/src/main/java/at/hannibal2/skyhanni/features/event/diana/HighlightInquisitors.kt
@@ -21,6 +21,7 @@ class HighlightInquisitors {
if (entity is EntityPlayer && entity.name == "Minos Inquisitor") {
RenderLivingEntityHelper.setEntityColor(entity, LorenzColor.AQUA.toColor().withAlpha(127)) { config.highlightInquisitors }
+ RenderLivingEntityHelper.setNoHurtTime(entity) { config.highlightInquisitors }
}
}
}