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authorhannibal2 <24389977+hannibal00212@users.noreply.github.com>2022-09-24 20:51:11 +0200
committerhannibal2 <24389977+hannibal00212@users.noreply.github.com>2022-09-24 20:51:11 +0200
commit28d4336b8f2d45f1aa82f9a1d4e48038e0044c69 (patch)
tree0e62ae81129de541851b44a7c590f00b0e1d1f2f /src
parent2bd3d78946984a86f3ec3cd226197963fe3406fd (diff)
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don't show death display for blaze slayer demons
Diffstat (limited to 'src')
-rw-r--r--src/main/java/at/hannibal2/skyhanni/features/damageindicator/DamageIndicatorManager.kt21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/features/damageindicator/DamageIndicatorManager.kt b/src/main/java/at/hannibal2/skyhanni/features/damageindicator/DamageIndicatorManager.kt
index 949b99998..aa3da328e 100644
--- a/src/main/java/at/hannibal2/skyhanni/features/damageindicator/DamageIndicatorManager.kt
+++ b/src/main/java/at/hannibal2/skyhanni/features/damageindicator/DamageIndicatorManager.kt
@@ -86,7 +86,8 @@ class DamageIndicatorManager {
val player = Minecraft.getMinecraft().thePlayer
//TODO config to define between 100ms and 5 sec
- for (uuid in data.filter { System.currentTimeMillis() > it.value.timeLastTick + if (it.value.dead) 4_000 else 100 }
+ for (uuid in data.filter { (System.currentTimeMillis() > it.value.timeLastTick + if (it.value.dead && !noDeathDisplay(it.value.bossType)) 4_000 else 100) ||
+ (it.value.dead && noDeathDisplay(it.value.bossType)) }
.map { it.key }) {
data.remove(uuid)
}
@@ -186,6 +187,24 @@ class DamageIndicatorManager {
GlStateManager.enableCull()
}
+ private fun noDeathDisplay(bossType: BossType): Boolean {
+ return when (bossType) {
+ BossType.SLAYER_BLAZE_TYPHOEUS_1,
+ BossType.SLAYER_BLAZE_TYPHOEUS_2,
+ BossType.SLAYER_BLAZE_TYPHOEUS_3,
+ BossType.SLAYER_BLAZE_TYPHOEUS_4,
+ BossType.SLAYER_BLAZE_QUAZII_1,
+ BossType.SLAYER_BLAZE_QUAZII_2,
+ BossType.SLAYER_BLAZE_QUAZII_3,
+ BossType.SLAYER_BLAZE_QUAZII_4,
+
+ //TODO f3/m3 4 guardians, f2/m2 4 boss room fighters
+ -> true
+
+ else -> false
+ }
+ }
+
private fun tickDamage(damageCounter: DamageCounter) {
val now = System.currentTimeMillis()
if (damageCounter.currentDamage != 0L || damageCounter.currentHealing != 0L) {