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-rw-r--r--src/main/java/at/hannibal2/skyhanni/data/IslandGraphs.kt18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/data/IslandGraphs.kt b/src/main/java/at/hannibal2/skyhanni/data/IslandGraphs.kt
index 62459b6da..1f8e45afb 100644
--- a/src/main/java/at/hannibal2/skyhanni/data/IslandGraphs.kt
+++ b/src/main/java/at/hannibal2/skyhanni/data/IslandGraphs.kt
@@ -40,9 +40,8 @@ import kotlin.time.Duration.Companion.milliseconds
* benefits of every island graphs:
* global:
* NEU's fairy souls
- * point of interest
- * slayer area
- * NEU's NPC's
+ * slayer area (not all there yet)
+ * NEU's NPC's (auto acitvate when searching via neu)
* races (end, park, winter, dungeon hub)
* jump pads between servers
* ring of love/romeo juliet quest
@@ -54,7 +53,6 @@ import kotlin.time.Duration.Companion.milliseconds
* farming:
* pelt farming area
* rift:
- * enigma souls
* eyes
* big quests
* montezuma souls
@@ -77,14 +75,20 @@ import kotlin.time.Duration.Companion.milliseconds
* daily quests
* intro tutorials with elle
* fishing spots
+ * mineshaft
+ * different types mapped out
+ * paths to ladder and possible corpse locations, and known corpse locations
*
- * graph todo:
+ * Additional global things:
+ * use custom graphs for your island/garden
+ * suggest using warp points if closer
+ * support cross island paths (have a list of all node names in all islands)
+ *
+ * Changes in graph editor:
* fix rename not using tick but input event we have (+ create the input event in the first place)
* toggle distance to node by node path lengh, instead of eye of sight lenght
* press test button again to enable "true test mode", with graph math and hiding other stuff
* option to compare two graphs, and store multiple graphs in the edit mode in paralell
- *
- * mineshaft + corpse + ladder spot
*/
@SkyHanniModule