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-rw-r--r--src/main/java/at/hannibal2/skyhanni/features/mining/crystalhollows/CrystalHollowsWalls.kt69
1 files changed, 35 insertions, 34 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/features/mining/crystalhollows/CrystalHollowsWalls.kt b/src/main/java/at/hannibal2/skyhanni/features/mining/crystalhollows/CrystalHollowsWalls.kt
index e32de6c3d..d89af9024 100644
--- a/src/main/java/at/hannibal2/skyhanni/features/mining/crystalhollows/CrystalHollowsWalls.kt
+++ b/src/main/java/at/hannibal2/skyhanni/features/mining/crystalhollows/CrystalHollowsWalls.kt
@@ -27,8 +27,7 @@ object CrystalHollowsWalls {
JUNGLE(LorenzColor.LIGHT_PURPLE.addOpacity(60)),
GOBLIN(LorenzColor.GOLD.addOpacity(60)),
HEAT(LorenzColor.RED.addOpacity(60)),
- NUCLEUS(LorenzColor.WHITE.addOpacity(60))
- ;
+ NUCLEUS(LorenzColor.WHITE.addOpacity(60)),
}
private const val EXPAND_TIMES = 20
@@ -51,7 +50,7 @@ object CrystalHollowsWalls {
// Yes Hypixel has misaligned the nucleus
private val nucleusBB = AxisAlignedBB(
463.0, HEAT_HEIGHT, 460.0,
- 560.0, MAX_HEIGHT, 563.0
+ 560.0, MAX_HEIGHT, 563.0,
)
private val nucleusBBInflate = nucleusBB.inflateBlock(EXPAND_TIMES)
@@ -72,22 +71,25 @@ object CrystalHollowsWalls {
fun onRender(event: LorenzRenderWorldEvent) {
if (!isEnabled()) return
val position = RenderUtils.getViewerPos(event.partialTicks)
- if (position.y < HEAT_HEIGHT + yViewOffset) {
- drawHeat(event)
- } else if (nucleusBBOffsetY.isVecInside(position.toVec3())) {
- if (!config.nucleus) return
- drawNucleus(event)
- } else if (position.x > MIDDLE_X) {
- if (position.z > MIDDLE_Z) {
- drawPrecursor(event)
- } else {
- drawMithril((event))
+ when {
+ position.y < HEAT_HEIGHT + yViewOffset -> drawHeat(event)
+ nucleusBBOffsetY.isVecInside(position.toVec3()) -> {
+ if (!config.nucleus) return
+ drawNucleus(event)
}
- } else {
- if (position.z > MIDDLE_Z) {
- drawGoblin(event)
- } else {
- drawJungle(event)
+ position.x > MIDDLE_X -> {
+ if (position.z > MIDDLE_Z) {
+ drawPrecursor(event)
+ } else {
+ drawMithril((event))
+ }
+ }
+ else -> {
+ if (position.z > MIDDLE_Z) {
+ drawGoblin(event)
+ } else {
+ drawJungle(event)
+ }
}
}
}
@@ -114,7 +116,7 @@ object CrystalHollowsWalls {
LorenzVec(nucleusBB.minX, heatHeight, nucleusBB.minZ),
LorenzVec(nucleusBB.maxX, heatHeight, nucleusBB.minZ),
LorenzVec(nucleusBB.minX, heatHeight, nucleusBB.maxZ),
- Area.NUCLEUS.color
+ Area.NUCLEUS.color,
)
drawHeatAreaForHeat(false, false, Area.PRECURSOR.color, heatHeight)
@@ -124,41 +126,40 @@ object CrystalHollowsWalls {
}
private fun drawNucleus(event: LorenzRenderWorldEvent) {
- val (southEastCorner, southWestCorner, northWestCorner, northEastCorner) = nucleusBBInflate
- .getCorners(nucleusBBInflate.minY)
- val (southEastTopCorner, southWestTopCorner, northWestTopCorner, northEastTopCorner) = nucleusBBInflate
- .getCorners(nucleusBBInflate.maxY)
+ val (southEastCorner, southWestCorner, northWestCorner, northEastCorner) = nucleusBBInflate.getCorners(nucleusBBInflate.minY)
+ val (southEastTopCorner, southWestTopCorner, northWestTopCorner, northEastTopCorner) =
+ nucleusBBInflate.getCorners(nucleusBBInflate.maxY)
RenderUtils.QuadDrawer.draw3D(event.partialTicks) {
draw(
southEastCorner,
southWestCorner,
northEastCorner,
- Area.HEAT.color
+ Area.HEAT.color,
)
draw(
southEastCorner,
southEastTopCorner,
LorenzVec(nucleusBBInflate.minX, nucleusBBInflate.minY, MIDDLE_Z),
- Area.JUNGLE.color
+ Area.JUNGLE.color,
)
draw(
southEastCorner,
southEastTopCorner,
LorenzVec(MIDDLE_X, nucleusBBInflate.minY, nucleusBBInflate.minZ),
- Area.JUNGLE.color
+ Area.JUNGLE.color,
)
draw(
northWestCorner,
northWestTopCorner,
LorenzVec(nucleusBBInflate.maxX, nucleusBBInflate.minY, MIDDLE_Z),
- Area.PRECURSOR.color
+ Area.PRECURSOR.color,
)
draw(
northWestCorner,
northWestTopCorner,
LorenzVec(MIDDLE_X, nucleusBBInflate.minY, nucleusBBInflate.maxZ),
- Area.PRECURSOR.color
+ Area.PRECURSOR.color,
)
draw(
southWestCorner,
@@ -170,19 +171,19 @@ object CrystalHollowsWalls {
southWestCorner,
southWestTopCorner,
LorenzVec(MIDDLE_X, nucleusBBInflate.minY, nucleusBBInflate.maxZ),
- Area.GOBLIN.color
+ Area.GOBLIN.color,
)
draw(
northEastCorner,
northEastTopCorner,
LorenzVec(nucleusBBInflate.maxX, nucleusBBInflate.minY, MIDDLE_Z),
- Area.MITHRIL.color
+ Area.MITHRIL.color,
)
draw(
northEastCorner,
northEastTopCorner,
LorenzVec(MIDDLE_X, nucleusBBInflate.minY, nucleusBBInflate.minZ),
- Area.MITHRIL.color
+ Area.MITHRIL.color,
)
}
}
@@ -216,7 +217,7 @@ object CrystalHollowsWalls {
x,
nucleusZ,
middleZ,
- z
+ z,
)
draw(
nucleusXSideBase,
@@ -253,10 +254,10 @@ object CrystalHollowsWalls {
color,
heatHeight,
nucleusX = if (isMinXEsleMaxX) nucleusBB.minX else nucleusBB.maxX,
- middleX = if (isMinXEsleMaxX) MIDDLE_X else MIDDLE_X,
+ middleX = MIDDLE_X,
x = if (isMinXEsleMaxX) MIN_X else MAX_X,
nucleusZ = if (isMinZElseMaxZ) nucleusBB.minZ else nucleusBB.maxZ,
- middleZ = if (isMinZElseMaxZ) MIDDLE_X else MIDDLE_X,
+ middleZ = MIDDLE_X,
z = if (isMinZElseMaxZ) MIN_Z else MAX_Z,
)