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-rw-r--r--src/main/java/at/hannibal2/skyhanni/features/nether/ashfang/AshfangGravityOrbs.kt15
1 files changed, 5 insertions, 10 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/features/nether/ashfang/AshfangGravityOrbs.kt b/src/main/java/at/hannibal2/skyhanni/features/nether/ashfang/AshfangGravityOrbs.kt
index f9ca75f59..c0dbe3108 100644
--- a/src/main/java/at/hannibal2/skyhanni/features/nether/ashfang/AshfangGravityOrbs.kt
+++ b/src/main/java/at/hannibal2/skyhanni/features/nether/ashfang/AshfangGravityOrbs.kt
@@ -3,13 +3,9 @@ package at.hannibal2.skyhanni.features.nether.ashfang
import at.hannibal2.skyhanni.SkyHanniMod
import at.hannibal2.skyhanni.features.damageindicator.BossType
import at.hannibal2.skyhanni.features.damageindicator.DamageIndicatorManager
-import at.hannibal2.skyhanni.test.GriffinUtils.drawWaypointFilled
+import at.hannibal2.skyhanni.utils.*
import at.hannibal2.skyhanni.utils.ItemUtils.getSkullTexture
-import at.hannibal2.skyhanni.utils.LocationUtils
-import at.hannibal2.skyhanni.utils.LorenzUtils
import at.hannibal2.skyhanni.utils.RenderUtils.drawString
-import at.hannibal2.skyhanni.utils.SpecialColour
-import at.hannibal2.skyhanni.utils.getLorenzVec
import net.minecraft.client.Minecraft
import net.minecraft.entity.item.EntityArmorStand
import net.minecraftforge.client.event.RenderWorldLastEvent
@@ -39,15 +35,14 @@ class AshfangGravityOrbs {
fun onRenderWorld(event: RenderWorldLastEvent) {
if (!isEnabled()) return
- val special = SkyHanniMod.feature.ashfang.gravityOrbsColor
-
- val color = Color(SpecialColour.specialToChromaRGB(special), true)
-
+ val color = Color(SpecialColour.specialToChromaRGB(SkyHanniMod.feature.ashfang.gravityOrbsColor), true)
val playerLocation = LocationUtils.playerLocation()
for (orb in orbs) {
if (orb.isDead) continue
val orbLocation = orb.getLorenzVec()
- event.drawWaypointFilled(orbLocation.add(-0.5, 1.25, -0.5), color, extraSize = 1.0)
+ val center = orbLocation.add(-0.5, -2.0, -0.5)
+ RenderUtils.drawCylinderInWorld(color, center.x, center.y, center.z, 3.5f, 4.5f, event.partialTicks)
+
if (orbLocation.distance(playerLocation) < 15) {
//TODO find way to dynamically change color
event.drawString(orbLocation.add(0.0, 2.5, 0.0), "§cGravity Orb")