diff options
Diffstat (limited to 'src/main/java/at/hannibal2/skyhanni/utils/RenderUtils.kt')
-rw-r--r-- | src/main/java/at/hannibal2/skyhanni/utils/RenderUtils.kt | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/utils/RenderUtils.kt b/src/main/java/at/hannibal2/skyhanni/utils/RenderUtils.kt index 102013758..d32ff9ea9 100644 --- a/src/main/java/at/hannibal2/skyhanni/utils/RenderUtils.kt +++ b/src/main/java/at/hannibal2/skyhanni/utils/RenderUtils.kt @@ -75,7 +75,7 @@ object RenderUtils { private val beaconBeam = ResourceLocation("textures/entity/beacon_beam.png") private val matrixBuffer: FloatBuffer = GLAllocation.createDirectFloatBuffer(16) - private val colourBuffer: FloatBuffer = GLAllocation.createDirectFloatBuffer(16) + private val colorBuffer: FloatBuffer = GLAllocation.createDirectFloatBuffer(16) private val bezier2Buffer: FloatBuffer = GLAllocation.createDirectFloatBuffer(9) infix fun Slot.highlight(color: LorenzColor) { @@ -1009,12 +1009,12 @@ object RenderUtils { y: Float, shadow: Boolean, len: Int, - colour: Int, + color: Int, ) { val strLen = fr.getStringWidth(str) var factor = len / strLen.toFloat() factor = 1f.coerceAtMost(factor) - TextRenderUtils.drawStringScaled(str, fr, x, y, shadow, colour, factor) + TextRenderUtils.drawStringScaled(str, fr, x, y, shadow, color, factor) } fun LorenzRenderWorldEvent.drawDynamicText( @@ -1608,14 +1608,14 @@ object RenderUtils { fun LorenzRenderWorldEvent.outlineTopFace( boundingBox: AxisAlignedBB, lineWidth: Int, - colour: Color, + color: Color, depth: Boolean, ) { val (cornerOne, cornerTwo, cornerThree, cornerFour) = boundingBox.getCorners(boundingBox.maxY) - this.draw3DLine(cornerOne, cornerTwo, colour, lineWidth, depth) - this.draw3DLine(cornerTwo, cornerThree, colour, lineWidth, depth) - this.draw3DLine(cornerThree, cornerFour, colour, lineWidth, depth) - this.draw3DLine(cornerFour, cornerOne, colour, lineWidth, depth) + this.draw3DLine(cornerOne, cornerTwo, color, lineWidth, depth) + this.draw3DLine(cornerTwo, cornerThree, color, lineWidth, depth) + this.draw3DLine(cornerThree, cornerFour, color, lineWidth, depth) + this.draw3DLine(cornerFour, cornerOne, color, lineWidth, depth) } // TODO nea please merge with 'draw3DLine' @@ -1861,9 +1861,9 @@ object RenderUtils { } fun getAlpha(): Float { - colourBuffer.clear() - GlStateManager.getFloat(GL11.GL_CURRENT_COLOR, colourBuffer) - if (colourBuffer.limit() < 4) return 1f - return colourBuffer.get(3) + colorBuffer.clear() + GlStateManager.getFloat(GL11.GL_CURRENT_COLOR, colorBuffer) + if (colorBuffer.limit() < 4) return 1f + return colorBuffer.get(3) } } |