diff options
Diffstat (limited to 'src/main/java/at')
-rw-r--r-- | src/main/java/at/hannibal2/skyhanni/features/garden/GardenPlotBorders.kt | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/features/garden/GardenPlotBorders.kt b/src/main/java/at/hannibal2/skyhanni/features/garden/GardenPlotBorders.kt index 409caaa85..7ab485aa8 100644 --- a/src/main/java/at/hannibal2/skyhanni/features/garden/GardenPlotBorders.kt +++ b/src/main/java/at/hannibal2/skyhanni/features/garden/GardenPlotBorders.kt @@ -45,60 +45,60 @@ object GardenPlotBorders { event.render(plot, LorenzColor.YELLOW.toColor(), LorenzColor.DARK_BLUE.toColor()) } - fun LorenzRenderWorldEvent.render(plot: GardenPlotAPI.Plot, LINE_COLOR: Color, cornerColor: Color) { - val event = this + fun LorenzRenderWorldEvent.render(plot: GardenPlotAPI.Plot, lineColor: Color, cornerColor: Color) { // These don't refer to Minecraft chunks but rather garden plots, but I use // the word chunk as the logic closely represents how chunk borders are rendered in latter mc versions - val chunkX = floor((plot.middle.x + 48) / 96).toInt() - val chunkZ = floor((plot.middle.z + 48) / 96).toInt() - val chunkMinX = (chunkX * 96) - 48 - val chunkMinZ = (chunkZ * 96) - 48 + val plotSize = 96 + val chunkX = floor((plot.middle.x + 48) / plotSize).toInt() + val chunkZ = floor((plot.middle.z + 48) / plotSize).toInt() + val chunkMinX = (chunkX * plotSize) - 48 + val chunkMinZ = (chunkZ * plotSize) - 48 // Lowest point in the garden val minHeight = 66 val maxHeight = 256 // Render 4 vertical corners - for (i in 0..96 step 96) { - for (j in 0..96 step 96) { + for (i in 0..plotSize step plotSize) { + for (j in 0..plotSize step plotSize) { val start = LorenzVec(chunkMinX + i, minHeight, chunkMinZ + j) val end = LorenzVec(chunkMinX + i, maxHeight, chunkMinZ + j) - event.tryDraw3DLine(start, end, cornerColor, 2, true) + tryDraw3DLine(start, end, cornerColor, 2, true) } } // Render vertical on X-Axis - for (x in 4..<96 step 4) { + for (x in 4..<plotSize step 4) { val start = LorenzVec(chunkMinX + x, minHeight, chunkMinZ) val end = LorenzVec(chunkMinX + x, maxHeight, chunkMinZ) // Front lines - event.tryDraw3DLine(start, end, LINE_COLOR, 1, true) + tryDraw3DLine(start, end, lineColor, 1, true) // Back lines - event.tryDraw3DLine(start.addZ(96), end.addZ(96), LINE_COLOR, 1, true) + tryDraw3DLine(start.addZ(plotSize), end.addZ(plotSize), lineColor, 1, true) } // Render vertical on Z-Axis - for (z in 4..<96 step 4) { + for (z in 4..<plotSize step 4) { val start = LorenzVec(chunkMinX, minHeight, chunkMinZ + z) val end = LorenzVec(chunkMinX, maxHeight, chunkMinZ + z) // Left lines - event.tryDraw3DLine(start, end, LINE_COLOR, 1, true) + tryDraw3DLine(start, end, lineColor, 1, true) // Right lines - event.tryDraw3DLine(start.addX(96), end.addX(96), LINE_COLOR, 1, true) + tryDraw3DLine(start.addX(plotSize), end.addX(plotSize), lineColor, 1, true) } // Render horizontal for (y in minHeight..maxHeight step 4) { val start = LorenzVec(chunkMinX, y, chunkMinZ) // (minX, minZ) -> (minX, minZ + 96) - event.tryDraw3DLine(start, start.addZ(96), LINE_COLOR, 1, true) + tryDraw3DLine(start, start.addZ(plotSize), lineColor, 1, true) // (minX, minZ + 96) -> (minX + 96, minZ + 96) - event.tryDraw3DLine(start.addZ(96), start.addXZ(96, 96), LINE_COLOR, 1, true) + tryDraw3DLine(start.addZ(plotSize), start.addXZ(plotSize, plotSize), lineColor, 1, true) // (minX + 96, minZ + 96) -> (minX + 96, minZ) - event.tryDraw3DLine(start.addXZ(96, 96), start.addX(96), LINE_COLOR, 1, true) + tryDraw3DLine(start.addXZ(plotSize, plotSize), start.addX(plotSize), lineColor, 1, true) // (minX + 96, minZ) -> (minX, minZ) - event.tryDraw3DLine(start.addX(96), start, LINE_COLOR, 1, true) + tryDraw3DLine(start.addX(plotSize), start, lineColor, 1, true) } } |