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-rw-r--r--src/main/resources/assets/skyhanni/shaders/standard_chroma.vsh13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/main/resources/assets/skyhanni/shaders/standard_chroma.vsh b/src/main/resources/assets/skyhanni/shaders/standard_chroma.vsh
new file mode 100644
index 000000000..4895d119e
--- /dev/null
+++ b/src/main/resources/assets/skyhanni/shaders/standard_chroma.vsh
@@ -0,0 +1,13 @@
+// Chroma Vertex Shader
+// (Same as textured_chroma.vsh but isn't restricted to only texture elements)
+
+#version 130
+
+out vec4 originalColor;
+
+void main() {
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ // Pass original color to fragment
+ originalColor = gl_Color;
+} \ No newline at end of file