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-rw-r--r--src/main/resources/assets/skyhanni/bars/1.pngbin0 -> 83571 bytes
-rw-r--r--src/main/resources/assets/skyhanni/bars/2.pngbin0 -> 2868 bytes
-rw-r--r--src/main/resources/assets/skyhanni/bars/3.pngbin0 -> 3077 bytes
-rw-r--r--src/main/resources/assets/skyhanni/bars/4.pngbin0 -> 9030 bytes
-rw-r--r--src/main/resources/assets/skyhanni/bars/5.pngbin0 -> 1189 bytes
-rw-r--r--src/main/resources/assets/skyhanni/shaders/textured_chroma.vsh2
6 files changed, 1 insertions, 1 deletions
diff --git a/src/main/resources/assets/skyhanni/bars/1.png b/src/main/resources/assets/skyhanni/bars/1.png
new file mode 100644
index 000000000..063b624c0
--- /dev/null
+++ b/src/main/resources/assets/skyhanni/bars/1.png
Binary files differ
diff --git a/src/main/resources/assets/skyhanni/bars/2.png b/src/main/resources/assets/skyhanni/bars/2.png
new file mode 100644
index 000000000..ca09621ab
--- /dev/null
+++ b/src/main/resources/assets/skyhanni/bars/2.png
Binary files differ
diff --git a/src/main/resources/assets/skyhanni/bars/3.png b/src/main/resources/assets/skyhanni/bars/3.png
new file mode 100644
index 000000000..7a8f10b1f
--- /dev/null
+++ b/src/main/resources/assets/skyhanni/bars/3.png
Binary files differ
diff --git a/src/main/resources/assets/skyhanni/bars/4.png b/src/main/resources/assets/skyhanni/bars/4.png
new file mode 100644
index 000000000..cbc7c1845
--- /dev/null
+++ b/src/main/resources/assets/skyhanni/bars/4.png
Binary files differ
diff --git a/src/main/resources/assets/skyhanni/bars/5.png b/src/main/resources/assets/skyhanni/bars/5.png
new file mode 100644
index 000000000..17367ee37
--- /dev/null
+++ b/src/main/resources/assets/skyhanni/bars/5.png
Binary files differ
diff --git a/src/main/resources/assets/skyhanni/shaders/textured_chroma.vsh b/src/main/resources/assets/skyhanni/shaders/textured_chroma.vsh
index 87ca9fece..eebf95c82 100644
--- a/src/main/resources/assets/skyhanni/shaders/textured_chroma.vsh
+++ b/src/main/resources/assets/skyhanni/shaders/textured_chroma.vsh
@@ -12,4 +12,4 @@ void main() {
// Pass the color & texture coords to the fragment shader
outColor = gl_Color;
outTextureCoords = gl_MultiTexCoord0.st;
-}
+} \ No newline at end of file