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-rw-r--r--src/main/java/at/hannibal2/skyhanni/features/chroma/ChromaFontRenderer.kt2
-rw-r--r--src/main/java/at/hannibal2/skyhanni/features/chroma/ChromaShader.kt5
-rw-r--r--src/main/java/at/hannibal2/skyhanni/features/chroma/ChromaShaderManager.kt27
-rw-r--r--src/main/java/at/hannibal2/skyhanni/features/chroma/StandardChromaShader.kt20
-rw-r--r--src/main/java/at/hannibal2/skyhanni/features/chroma/TexturedChromaShader.kt20
-rw-r--r--src/main/java/at/hannibal2/skyhanni/utils/shader/Shader.kt8
-rw-r--r--src/main/java/at/hannibal2/skyhanni/utils/shader/ShaderManager.kt11
-rw-r--r--src/main/resources/assets/skyhanni/shaders/standard_chroma.fsh37
-rw-r--r--src/main/resources/assets/skyhanni/shaders/standard_chroma.vsh13
-rw-r--r--src/main/resources/assets/skyhanni/shaders/textured_chroma.fsh (renamed from src/main/resources/assets/skyhanni/shaders/chroma.fsh)8
-rw-r--r--src/main/resources/assets/skyhanni/shaders/textured_chroma.vsh (renamed from src/main/resources/assets/skyhanni/shaders/chroma.vsh)8
11 files changed, 134 insertions, 25 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/features/chroma/ChromaFontRenderer.kt b/src/main/java/at/hannibal2/skyhanni/features/chroma/ChromaFontRenderer.kt
index 26dc45969..4e3a4d37f 100644
--- a/src/main/java/at/hannibal2/skyhanni/features/chroma/ChromaFontRenderer.kt
+++ b/src/main/java/at/hannibal2/skyhanni/features/chroma/ChromaFontRenderer.kt
@@ -36,7 +36,7 @@ class ChromaFontRenderer(private val baseColor: Int) {
fun newChromaEnv(): ChromaFontRenderer {
if (ShaderHelper.areShadersSupported()) {
- ChromaShaderManager.begin()
+ ChromaShaderManager.begin(ChromaType.TEXTURED)
GlStateManager.shadeModel(GL11.GL_SMOOTH)
}
return this
diff --git a/src/main/java/at/hannibal2/skyhanni/features/chroma/ChromaShader.kt b/src/main/java/at/hannibal2/skyhanni/features/chroma/ChromaShader.kt
index 61e69a67b..96b6d24b7 100644
--- a/src/main/java/at/hannibal2/skyhanni/features/chroma/ChromaShader.kt
+++ b/src/main/java/at/hannibal2/skyhanni/features/chroma/ChromaShader.kt
@@ -14,11 +14,8 @@ import net.minecraft.client.Minecraft
* Credit: [ChromaShader.java](https://github.com/BiscuitDevelopment/SkyblockAddons/blob/main/src/main/java/codes/biscuit/skyblockaddons/shader/chroma/ChromaShader.java)
*/
-object ChromaShader : Shader("chroma", "chroma") {
-
+abstract class ChromaShader(vertex: String, fragment: String) : Shader(vertex, fragment) {
val config get() = SkyHanniMod.feature.chroma
- val INSTANCE: ChromaShader
- get() = this
override fun registerUniforms() {
registerUniform(Uniform.UniformType.FLOAT, "chromaSize") {
diff --git a/src/main/java/at/hannibal2/skyhanni/features/chroma/ChromaShaderManager.kt b/src/main/java/at/hannibal2/skyhanni/features/chroma/ChromaShaderManager.kt
index ccf0ec21e..98e1daa71 100644
--- a/src/main/java/at/hannibal2/skyhanni/features/chroma/ChromaShaderManager.kt
+++ b/src/main/java/at/hannibal2/skyhanni/features/chroma/ChromaShaderManager.kt
@@ -13,19 +13,27 @@ object ChromaShaderManager {
private var chromaEnabled = false
- fun begin() {
+ /**
+ * Enables the type of chroma shader passed in
+ *
+ * @param chromaType A type of chroma shader from [ChromaType]
+ */
+ fun begin(chromaType: ChromaType) {
disable()
- enable()
+ enable(chromaType)
}
+ /**
+ * Disables the currently active chroma shader
+ */
fun end() {
disable()
}
- private fun enable() {
+ private fun enable(chromaType: ChromaType) {
if (!chromaEnabled) {
chromaEnabled = true
- ShaderManager.enableShader("chroma")
+ ShaderManager.enableShader(chromaType.shaderName)
}
}
@@ -35,4 +43,15 @@ object ChromaShaderManager {
ShaderManager.disableShader()
}
}
+}
+
+enum class ChromaType(val shaderName: String) {
+ /**
+ * See [StandardChromaShader]
+ */
+ STANDARD("standard_chroma"),
+ /**
+ * See [TexturedChromaShader]
+ */
+ TEXTURED("textured_chroma")
} \ No newline at end of file
diff --git a/src/main/java/at/hannibal2/skyhanni/features/chroma/StandardChromaShader.kt b/src/main/java/at/hannibal2/skyhanni/features/chroma/StandardChromaShader.kt
new file mode 100644
index 000000000..268b37b4c
--- /dev/null
+++ b/src/main/java/at/hannibal2/skyhanni/features/chroma/StandardChromaShader.kt
@@ -0,0 +1,20 @@
+package at.hannibal2.skyhanni.features.chroma
+
+/**
+ * A type of chroma shader generally used for standard GUI elements using Gui.drawRect and
+ * other GUI element drawing functions.
+ *
+ * Explicitly those that do not depend on a texture.
+ *
+ * **Usage:**
+ *
+ * ```
+ * ChromaShaderManager.begin(ChromaType.STANDARD)
+ * // draw GUI element here
+ * ChromaShaderManager.end()
+ * ```
+ */
+object StandardChromaShader : ChromaShader("standard_chroma", "standard_chroma") {
+ val INSTANCE: StandardChromaShader
+ get() = this
+} \ No newline at end of file
diff --git a/src/main/java/at/hannibal2/skyhanni/features/chroma/TexturedChromaShader.kt b/src/main/java/at/hannibal2/skyhanni/features/chroma/TexturedChromaShader.kt
new file mode 100644
index 000000000..544d10184
--- /dev/null
+++ b/src/main/java/at/hannibal2/skyhanni/features/chroma/TexturedChromaShader.kt
@@ -0,0 +1,20 @@
+package at.hannibal2.skyhanni.features.chroma
+
+/**
+ * This chroma type is used for GUI elements with textures, that includes text,
+ * any assets from Minecraft or from the mod, etc...
+ *
+ * **Usage:**
+ *
+ * If you want to use chroma for text see [FontRendererHook][at.hannibal2.skyhanni.mixins.hooks.FontRendererHook.setupChromaFont]
+ *
+ * ```
+ * ChromaShaderManager.begin(ChromaType.TEXTURE)
+ * // draw GUI element here
+ * ChromaShaderManager.end()
+ * ```
+ */
+object TexturedChromaShader : ChromaShader("textured_chroma", "textured_chroma") {
+ val INSTANCE: TexturedChromaShader
+ get() = this
+} \ No newline at end of file
diff --git a/src/main/java/at/hannibal2/skyhanni/utils/shader/Shader.kt b/src/main/java/at/hannibal2/skyhanni/utils/shader/Shader.kt
index f846c3d4d..dedb60ef2 100644
--- a/src/main/java/at/hannibal2/skyhanni/utils/shader/Shader.kt
+++ b/src/main/java/at/hannibal2/skyhanni/utils/shader/Shader.kt
@@ -69,14 +69,14 @@ abstract class Shader(val vertex: String, val fragment: String) {
if (ShaderHelper.glGetProgrami(shaderProgram, ShaderHelper.GL_LINK_STATUS) == GL11.GL_FALSE) {
val errorMessage = "Failed to link vertex shader $vertex and fragment shader $fragment. Features that " +
- "utilise this shader will not work correctly, if at all."
+ "utilise this shader will not work correctly, if at all"
val errorLog = StringUtils.trim(ShaderHelper.glGetShaderInfoLog(shaderProgram, 1024))
if (ShaderManager.inWorld()) {
ErrorManager.logErrorWithData(
- OpenGLException("Shader linking error."),
- errorMessage,
- "Link Error:\n" to errorLog
+ OpenGLException("Shader linking error."),
+ errorMessage,
+ "Link Error:\n" to errorLog
)
} else {
LorenzUtils.consoleLog("$errorMessage $errorLog")
diff --git a/src/main/java/at/hannibal2/skyhanni/utils/shader/ShaderManager.kt b/src/main/java/at/hannibal2/skyhanni/utils/shader/ShaderManager.kt
index f9b5541c5..5621a5f87 100644
--- a/src/main/java/at/hannibal2/skyhanni/utils/shader/ShaderManager.kt
+++ b/src/main/java/at/hannibal2/skyhanni/utils/shader/ShaderManager.kt
@@ -1,6 +1,7 @@
package at.hannibal2.skyhanni.utils.shader
-import at.hannibal2.skyhanni.features.chroma.ChromaShader
+import at.hannibal2.skyhanni.features.chroma.StandardChromaShader
+import at.hannibal2.skyhanni.features.chroma.TexturedChromaShader
import at.hannibal2.skyhanni.features.misc.RoundedRectangleShader
import at.hannibal2.skyhanni.test.command.ErrorManager
import at.hannibal2.skyhanni.utils.LorenzUtils
@@ -22,13 +23,15 @@ object ShaderManager {
*/
enum class Shaders(val shader: Shader) {
- CHROMA(ChromaShader.INSTANCE),
+ STANDARD_CHROMA(StandardChromaShader.INSTANCE),
+ TEXTURED_CHROMA(TexturedChromaShader.INSTANCE),
ROUNDED_RECTANGLE(RoundedRectangleShader.INSTANCE);
companion object {
fun getShaderInstance(shaderName: String): Shader? = when (shaderName) {
- "chroma" -> CHROMA.shader
+ "standard_chroma" -> STANDARD_CHROMA.shader
+ "textured_chroma" -> TEXTURED_CHROMA.shader
"rounded_rect" -> ROUNDED_RECTANGLE.shader
else -> {
null
@@ -83,7 +86,7 @@ object ShaderManager {
if (ShaderHelper.glGetShaderi(shaderID, ShaderHelper.GL_COMPILE_STATUS) == 0) {
val errorMessage = "Failed to compile shader $fileName${type.extension}. Features that utilise this " +
- "shader will not work correctly, if at all."
+ "shader will not work correctly, if at all"
val errorLog = StringUtils.trim(ShaderHelper.glGetShaderInfoLog(shaderID, 1024))
if (inWorld()) {
diff --git a/src/main/resources/assets/skyhanni/shaders/standard_chroma.fsh b/src/main/resources/assets/skyhanni/shaders/standard_chroma.fsh
new file mode 100644
index 000000000..8e10708bb
--- /dev/null
+++ b/src/main/resources/assets/skyhanni/shaders/standard_chroma.fsh
@@ -0,0 +1,37 @@
+// Chroma Fragment Shader
+// (Same as textured_chroma.fsh but isn't restricted to textured elements)
+
+#version 130
+
+uniform float chromaSize;
+uniform float timeOffset;
+uniform float saturation;
+uniform bool forwardDirection;
+
+in vec4 originalColor;
+
+float rgb2b(vec3 rgb) {
+ return max(max(rgb.r, rgb.g), rgb.b);
+}
+
+vec3 hsb2rgb_smooth(vec3 c) {
+ vec3 rgb = clamp(abs(mod(c.x * 6.0 + vec3(0.0, 4.0, 2.0), 6.0) - 3.0) - 1.0, 0.0, 1.0);
+ rgb = rgb * rgb * (3.0 - 2.0 * rgb); // Cubic smoothing
+ return c.z * mix(vec3(1.0), rgb, c.y);
+}
+
+void main() {
+ // Determine the direction chroma moves
+ float fragCoord;
+ if (forwardDirection) {
+ fragCoord = gl_FragCoord.x - gl_FragCoord.y;
+ } else {
+ fragCoord = gl_FragCoord.x + gl_FragCoord.y;
+ }
+
+ // The hue takes in account the position, chroma settings, and time
+ float hue = mod(((fragCoord) / chromaSize) - timeOffset, 1.0);
+
+ // Set the color to use the new hue & original saturation/value/alpha values
+ gl_FragColor = vec4(hsb2rgb_smooth(vec3(hue, saturation, rgb2b(originalColor.rgb))), originalColor.a);
+} \ No newline at end of file
diff --git a/src/main/resources/assets/skyhanni/shaders/standard_chroma.vsh b/src/main/resources/assets/skyhanni/shaders/standard_chroma.vsh
new file mode 100644
index 000000000..4895d119e
--- /dev/null
+++ b/src/main/resources/assets/skyhanni/shaders/standard_chroma.vsh
@@ -0,0 +1,13 @@
+// Chroma Vertex Shader
+// (Same as textured_chroma.vsh but isn't restricted to only texture elements)
+
+#version 130
+
+out vec4 originalColor;
+
+void main() {
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ // Pass original color to fragment
+ originalColor = gl_Color;
+} \ No newline at end of file
diff --git a/src/main/resources/assets/skyhanni/shaders/chroma.fsh b/src/main/resources/assets/skyhanni/shaders/textured_chroma.fsh
index 7b48a62f9..2f3d76af7 100644
--- a/src/main/resources/assets/skyhanni/shaders/chroma.fsh
+++ b/src/main/resources/assets/skyhanni/shaders/textured_chroma.fsh
@@ -1,8 +1,8 @@
-// Chroma Fragment Shader
+// Textured Chroma Fragment Shader
// Modified from SkyblockAddons
// Credit: https://github.com/BiscuitDevelopment/SkyblockAddons/blob/main/src/main/resources/assets/skyblockaddons/shaders/program/chroma_screen_textured.fsh
-#version 120
+#version 130
uniform float chromaSize;
uniform float timeOffset;
@@ -11,8 +11,8 @@ uniform bool forwardDirection;
uniform sampler2D outTexture;
-varying vec2 outTextureCoords;
-varying vec4 outColor;
+in vec2 outTextureCoords;
+in vec4 outColor;
float rgb2b(vec3 rgb) {
return max(max(rgb.r, rgb.g), rgb.b);
diff --git a/src/main/resources/assets/skyhanni/shaders/chroma.vsh b/src/main/resources/assets/skyhanni/shaders/textured_chroma.vsh
index 5f5030d07..87ca9fece 100644
--- a/src/main/resources/assets/skyhanni/shaders/chroma.vsh
+++ b/src/main/resources/assets/skyhanni/shaders/textured_chroma.vsh
@@ -1,10 +1,10 @@
-// Chroma Vertex Shader
+// Textured Chroma Vertex Shader
// Credit: https://github.com/BiscuitDevelopment/SkyblockAddons/blob/main/src/main/resources/assets/skyblockaddons/shaders/program/chroma_screen_textured.vsh
-#version 120
+#version 130
-varying vec2 outTextureCoords;
-varying vec4 outColor;
+out vec2 outTextureCoords;
+out vec4 outColor;
void main() {
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;