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-rw-r--r--src/main/java/at/hannibal2/skyhanni/SkyHanniMod.kt3
-rw-r--r--src/main/java/at/hannibal2/skyhanni/features/misc/discordrpc/DiscordRPCManager.kt370
2 files changed, 187 insertions, 186 deletions
diff --git a/src/main/java/at/hannibal2/skyhanni/SkyHanniMod.kt b/src/main/java/at/hannibal2/skyhanni/SkyHanniMod.kt
index 57b0afa49..2d0bc3fb7 100644
--- a/src/main/java/at/hannibal2/skyhanni/SkyHanniMod.kt
+++ b/src/main/java/at/hannibal2/skyhanni/SkyHanniMod.kt
@@ -46,6 +46,7 @@ import at.hannibal2.skyhanni.features.itemabilities.abilitycooldown.ItemAbilityC
import at.hannibal2.skyhanni.features.minion.MinionCollectLogic
import at.hannibal2.skyhanni.features.minion.MinionFeatures
import at.hannibal2.skyhanni.features.misc.*
+import at.hannibal2.skyhanni.features.misc.discordrpc.DiscordRPCManager
import at.hannibal2.skyhanni.features.misc.tiarelay.TiaRelayHelper
import at.hannibal2.skyhanni.features.misc.tiarelay.TiaRelayWaypoints
import at.hannibal2.skyhanni.features.misc.update.UpdateManager
@@ -255,7 +256,7 @@ class SkyHanniMod {
loadModule(AshfangMinisNametagHider())
loadModule(GardenTeleportPadInventoryNumber())
loadModule(ComposterOverlay())
-// loadModule(DiscordRPCManager())
+ loadModule(DiscordRPCManager())
loadModule(GardenCropMilestoneFix())
loadModule(GardenBurrowingSporesNotifier())
loadModule(WildStrawberryDyeNotification())
diff --git a/src/main/java/at/hannibal2/skyhanni/features/misc/discordrpc/DiscordRPCManager.kt b/src/main/java/at/hannibal2/skyhanni/features/misc/discordrpc/DiscordRPCManager.kt
index ec52288d0..7b4ded2a2 100644
--- a/src/main/java/at/hannibal2/skyhanni/features/misc/discordrpc/DiscordRPCManager.kt
+++ b/src/main/java/at/hannibal2/skyhanni/features/misc/discordrpc/DiscordRPCManager.kt
@@ -1,185 +1,185 @@
-//package at.hannibal2.skyhanni.features.misc.discordrpc
-//
-//// This entire file was taken from SkyblockAddons code, ported to SkyHanni
-//
-//import at.hannibal2.skyhanni.SkyHanniMod.Companion.consoleLog
-//import at.hannibal2.skyhanni.SkyHanniMod.Companion.coroutineScope
-//import at.hannibal2.skyhanni.SkyHanniMod.Companion.feature
-//import at.hannibal2.skyhanni.events.ConfigLoadEvent
-//import at.hannibal2.skyhanni.utils.LorenzUtils
-//import com.google.gson.JsonObject
-//import com.jagrosh.discordipc.IPCClient
-//import com.jagrosh.discordipc.IPCListener
-//import com.jagrosh.discordipc.entities.RichPresence
-//import io.github.moulberry.moulconfig.observer.Property
-//import kotlinx.coroutines.launch
-//import net.minecraftforge.event.world.WorldEvent
-//import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
-//import net.minecraftforge.fml.common.gameevent.TickEvent
-//import net.minecraftforge.fml.common.network.FMLNetworkEvent
-//import java.util.*
-//import java.util.concurrent.Executors
-//import java.util.concurrent.ScheduledExecutorService
-//import java.util.concurrent.TimeUnit
-//
-//class DiscordRPCManager : IPCListener {
-// private val applicationID = 653443797182578707L
-// private val updatePeriod = 4200L
-//
-// private val config get() = feature.misc.discordRPC
-//
-// private var client: IPCClient? = null
-// private lateinit var secondLine: DiscordStatus
-// private lateinit var firstLine: DiscordStatus
-// private var startTimestamp: Long? = null
-// private var startOnce = false
-//
-// private var updateTimer: Timer? = null
-// private var connected = false
-//
-// private val DiscordLocationKey = DiscordLocationKey()
-//
-// private fun start() {
-// coroutineScope.launch {
-// try {
-// if (isActive()) {
-// return@launch
-// }
-// consoleLog("Starting Discord RPC...")
-//
-// firstLine = getStatusByConfigId(config.firstLine.get())
-// secondLine = getStatusByConfigId(config.secondLine.get())
-// startTimestamp = System.currentTimeMillis()
-// client = IPCClient(applicationID)
-// client?.setListener(this@DiscordRPCManager) // why must kotlin be this way
-//
-// try {
-// client?.connect()
-// } catch (ex: Exception) {
-// consoleLog("Warn: Failed to connect to RPC!")
-// consoleLog(ex.toString())
-// }
-// } catch (ex: Throwable) {
-// consoleLog("Warn: Discord RPC has thrown an unexpected error while trying to start...")
-// consoleLog(ex.toString())
-// }
-// }
-// }
-//
-// private fun stop() {
-// coroutineScope.launch {
-// if (isActive()) {
-// connected = false
-// client?.close()
-// startOnce = false
-// }
-// }
-// }
-//
-// private fun isActive() = client != null && connected
-//
-// @SubscribeEvent
-// fun onConfigLoad(event: ConfigLoadEvent) {
-// for (property in listOf(
-// config.firstLine,
-// config.secondLine,
-// config.customText,
-// )) {
-// property.whenChangedWithDifference {
-// if (isActive()) {
-// updatePresence()
-// }
-// }
-// }
-// config.enabled.whenChanged { _, new ->
-// if (new) {
-//// start()
-// } else {
-// stop()
-// }
-// }
-// }
-//
-// fun Property<*>.whenChangedWithDifference(run: () -> (Unit)) {
-// whenChanged { old, new -> if (old != new) run() }
-// }
-//
-// fun updatePresence() {
-// val location = LorenzUtils.skyBlockArea
-// val discordIconKey = DiscordLocationKey.getDiscordIconKey(location)
-//
-// secondLine = getStatusByConfigId(config.secondLine.get())
-// firstLine = getStatusByConfigId(config.firstLine.get())
-// val presence: RichPresence = RichPresence.Builder()
-// .setDetails(firstLine.getDisplayString())
-// .setState(secondLine.getDisplayString())
-// .setStartTimestamp(startTimestamp!!)
-// .setLargeImage(discordIconKey, location)
-// .build()
-// client?.sendRichPresence(presence)
-// }
-//
-// override fun onReady(client: IPCClient) {
-// consoleLog("Discord RPC Started.")
-// connected = true
-// updateTimer = Timer()
-// updateTimer?.schedule(object : TimerTask() {
-// override fun run() {
-// updatePresence()
-// }
-// }, 0, updatePeriod)
-// }
-//
-// override fun onClose(client: IPCClient, json: JsonObject) {
-// consoleLog("Discord RPC closed.")
-// this.client = null
-// connected = false
-// cancelTimer()
-// }
-//
-// override fun onDisconnect(client: IPCClient?, t: Throwable?) {
-// consoleLog("Discord RPC disconnected.")
-// this.client = null
-// connected = false
-// cancelTimer()
-// }
-//
-// private fun cancelTimer() {
-// updateTimer?.let {
-// it.cancel()
-// updateTimer = null
-// }
-// }
-//
-// private fun getStatusByConfigId(id: Int) = DiscordStatus.values().getOrElse(id) { DiscordStatus.NONE }
-//
-// private fun isEnabled() = config.enabled.get()
-//
-// @SubscribeEvent
-// fun onTick(event: TickEvent.ClientTickEvent) {
-// if (startOnce || !isEnabled()) return // the mod has already started the connection process. this variable is my way of running a function when the player joins skyblock but only running it again once they join and leave.
-// if (LorenzUtils.inSkyBlock) {
-// start()
-// startOnce = true
-// }
-// }
-//
-// @SubscribeEvent
-// fun onWorldChange(event: WorldEvent.Load) {
-// val executor: ScheduledExecutorService = Executors.newSingleThreadScheduledExecutor()
-// executor.schedule(
-// {
-// if (!LorenzUtils.inSkyBlock) {
-// stop()
-// }
-// },
-// 5,
-// TimeUnit.SECONDS
-// ) // wait 5 seconds to check if the new world is skyblock or not before stopping the function
-// }
-//
-// @SubscribeEvent
-// fun onDisconnect(event: FMLNetworkEvent.ClientDisconnectionFromServerEvent) {
-// stop()
-// }
-//}
+package at.hannibal2.skyhanni.features.misc.discordrpc
+
+// This entire file was taken from SkyblockAddons code, ported to SkyHanni
+
+import at.hannibal2.skyhanni.SkyHanniMod.Companion.consoleLog
+import at.hannibal2.skyhanni.SkyHanniMod.Companion.coroutineScope
+import at.hannibal2.skyhanni.SkyHanniMod.Companion.feature
+import at.hannibal2.skyhanni.events.ConfigLoadEvent
+import at.hannibal2.skyhanni.utils.LorenzUtils
+import com.google.gson.JsonObject
+import com.jagrosh.discordipc.IPCClient
+import com.jagrosh.discordipc.IPCListener
+import com.jagrosh.discordipc.entities.RichPresence
+import io.github.moulberry.moulconfig.observer.Property
+import kotlinx.coroutines.launch
+import net.minecraftforge.event.world.WorldEvent
+import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
+import net.minecraftforge.fml.common.gameevent.TickEvent
+import net.minecraftforge.fml.common.network.FMLNetworkEvent
+import java.util.*
+import java.util.concurrent.Executors
+import java.util.concurrent.ScheduledExecutorService
+import java.util.concurrent.TimeUnit
+
+class DiscordRPCManager : IPCListener {
+ private val applicationID = 653443797182578707L
+ private val updatePeriod = 4200L
+
+ private val config get() = feature.misc.discordRPC
+
+ private var client: IPCClient? = null
+ private lateinit var secondLine: DiscordStatus
+ private lateinit var firstLine: DiscordStatus
+ private var startTimestamp: Long? = null
+ private var startOnce = false
+
+ private var updateTimer: Timer? = null
+ private var connected = false
+
+ private val DiscordLocationKey = DiscordLocationKey()
+
+ private fun start() {
+ coroutineScope.launch {
+ try {
+ if (isActive()) {
+ return@launch
+ }
+ consoleLog("Starting Discord RPC...")
+
+ firstLine = getStatusByConfigId(config.firstLine.get())
+ secondLine = getStatusByConfigId(config.secondLine.get())
+ startTimestamp = System.currentTimeMillis()
+ client = IPCClient(applicationID)
+ client?.setListener(this@DiscordRPCManager) // why must kotlin be this way
+
+ try {
+ client?.connect()
+ } catch (ex: Exception) {
+ consoleLog("Warn: Failed to connect to RPC!")
+ consoleLog(ex.toString())
+ }
+ } catch (ex: Throwable) {
+ consoleLog("Warn: Discord RPC has thrown an unexpected error while trying to start...")
+ consoleLog(ex.toString())
+ }
+ }
+ }
+
+ private fun stop() {
+ coroutineScope.launch {
+ if (isActive()) {
+ connected = false
+ client?.close()
+ startOnce = false
+ }
+ }
+ }
+
+ private fun isActive() = client != null && connected
+
+ @SubscribeEvent
+ fun onConfigLoad(event: ConfigLoadEvent) {
+ for (property in listOf(
+ config.firstLine,
+ config.secondLine,
+ config.customText,
+ )) {
+ property.whenChangedWithDifference {
+ if (isActive()) {
+ updatePresence()
+ }
+ }
+ }
+ config.enabled.whenChanged { _, new ->
+ if (new) {
+// start()
+ } else {
+ stop()
+ }
+ }
+ }
+
+ fun Property<*>.whenChangedWithDifference(run: () -> (Unit)) {
+ whenChanged { old, new -> if (old != new) run() }
+ }
+
+ fun updatePresence() {
+ val location = LorenzUtils.skyBlockArea
+ val discordIconKey = DiscordLocationKey.getDiscordIconKey(location)
+
+ secondLine = getStatusByConfigId(config.secondLine.get())
+ firstLine = getStatusByConfigId(config.firstLine.get())
+ val presence: RichPresence = RichPresence.Builder()
+ .setDetails(firstLine.getDisplayString())
+ .setState(secondLine.getDisplayString())
+ .setStartTimestamp(startTimestamp!!)
+ .setLargeImage(discordIconKey, location)
+ .build()
+ client?.sendRichPresence(presence)
+ }
+
+ override fun onReady(client: IPCClient) {
+ consoleLog("Discord RPC Started.")
+ connected = true
+ updateTimer = Timer()
+ updateTimer?.schedule(object : TimerTask() {
+ override fun run() {
+ updatePresence()
+ }
+ }, 0, updatePeriod)
+ }
+
+ override fun onClose(client: IPCClient, json: JsonObject) {
+ consoleLog("Discord RPC closed.")
+ this.client = null
+ connected = false
+ cancelTimer()
+ }
+
+ override fun onDisconnect(client: IPCClient?, t: Throwable?) {
+ consoleLog("Discord RPC disconnected.")
+ this.client = null
+ connected = false
+ cancelTimer()
+ }
+
+ private fun cancelTimer() {
+ updateTimer?.let {
+ it.cancel()
+ updateTimer = null
+ }
+ }
+
+ private fun getStatusByConfigId(id: Int) = DiscordStatus.values().getOrElse(id) { DiscordStatus.NONE }
+
+ private fun isEnabled() = config.enabled.get()
+
+ @SubscribeEvent
+ fun onTick(event: TickEvent.ClientTickEvent) {
+ if (startOnce || !isEnabled()) return // the mod has already started the connection process. this variable is my way of running a function when the player joins skyblock but only running it again once they join and leave.
+ if (LorenzUtils.inSkyBlock) {
+ start()
+ startOnce = true
+ }
+ }
+
+ @SubscribeEvent
+ fun onWorldChange(event: WorldEvent.Load) {
+ val executor: ScheduledExecutorService = Executors.newSingleThreadScheduledExecutor()
+ executor.schedule(
+ {
+ if (!LorenzUtils.inSkyBlock) {
+ stop()
+ }
+ },
+ 5,
+ TimeUnit.SECONDS
+ ) // wait 5 seconds to check if the new world is skyblock or not before stopping the function
+ }
+
+ @SubscribeEvent
+ fun onDisconnect(event: FMLNetworkEvent.ClientDisconnectionFromServerEvent) {
+ stop()
+ }
+}