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2023-03-100.17.Beta.10hannibal2
2023-03-100.17.Beta.9hannibal2
2023-03-090.17.Beta.8hannibal2
2023-03-080.17.Beta.7hannibal2
2023-03-080.17.Beta.6hannibal2
2023-03-060.17.Beta.5hannibal2
2023-03-060.17.Beta.4hannibal2
2023-03-04Beta 2hannibal2
2023-03-04Beta 2hannibal2
2023-03-030.17.Beta.1hannibal2
2023-03-02Updated internally to neu version of my fork. Will return to alpha-12 when ↵hannibal2
released.
2023-02-24Using the newest version of neu.hannibal2
2023-02-13Barbarian Duke Damage Indicator only starts showing after getting close.hannibal2
2023-02-110.16hannibal2
2023-01-26New sort logic.hannibal2
2023-01-250.15.1hannibal2
2023-01-22Adding green line around items that are clickable.hannibal2
2023-01-220.15hannibal2
2023-01-20Add items to line renderer. Used for reputationHelper.hannibal2
2023-01-13Updating to newer version of NEU.hannibal2
2023-01-13Changed version to 0.14.1hannibal2
2023-01-070.14hannibal2
2023-01-010.13.1 color fixhannibal2
2022-12-27moved to version 0.13 and implemented better chat prefix logichannibal2
2022-11-05Bonzo's Mask Timer (#7)Roman / Linnea Gräf
2022-10-04updated to 0.12.2 and made forge mod list button workhannibal2
2022-10-04released 0.12.1hannibal2
2022-10-03released 1.12 - dianahannibal2
2022-09-30prepared 0.11.1 and removed more blaze slayer drop messageshannibal2
2022-09-30released 0.11hannibal2
2022-09-28Add coroutines into ApiKeyGrabber.kt (#5)Roman / Linnea Gräf
2022-09-25set dev to 0.10.1 and added Lord Jawbus to damage indicatorhannibal2
2022-09-24released 0.10hannibal2
2022-09-23changed version to 0.9.1hannibal2
2022-09-22Merge pull request #4Roman / Linnea Gräf
* Import NEU in dev env
2022-09-17released 0.9hannibal2
2022-09-14added dev version to 0.8.1Lorenz
2022-09-12released 0.8Lorenz
2022-09-070.7 (#2)hannibal2
* code cleanup * Option to hide the Skyblock Level from the chat messages, Option to change the way the Skyblock Level gets displayed in the chat * change version to 0.6.1 * add highlight the voidling extremist in pink color * add highlight corrupted mobs in purple color * fixed highlight corrupted mobs in purple color in the private island * another minor fix for highlight corrupted mobs in purple color * created EntityHealthUpdateEvent and fixing CorruptedMobHighlight * using EntityHealthUpdateEvent everywhere * added marking a player with yellow color * highlight slayer miniboss in blue color * /copyentities now shows health correctly for every entity * infer fix * fixing bazaar message filter * changelog * hides the death messages of other players, except for players who are close to the player. * hiding tip messages * highlight deathmites in dungeon in red color * code cleanup * code cleanup * hide tnt laying around in dungeon * fix infer * remove debug * Added hide Blessings laying around in dungeon. Added hide Revive Stones laying around in dungeon. * Hide Premium Flesh laying around in dungeon. * edited LorenzTest * Added dungeon copilot and separate filter for hiding dungeon key and door messages. * Added hide Journal Entry pages laying around in dungeon. * Added hide Skeleton Skulls laying around in dungeon. * credits * Added highlight Skeleton Skulls when combining into a skeleton in orange color (not useful combined with feature Hide Skeleton Skull) * Added highlight Skeleton Skulls when combining into a skeleton in orange color (not useful combined with feature Hide Skeleton Skull) * fix wording * clarification * small fixes * Highlight the enderman slayer Yang Glyph (Beacon) in red color (supports beacon in hand and beacon flying) * better/more readability for CopyNearbyEntitiesCommand * make version 0.7
2022-08-24prepare version 0.6Lorenz
2022-08-23released 0.5Lorenz
2022-08-20released 0.4.2Lorenz
2022-08-18hotfix 0.4.1Lorenz
2022-08-18released 0.4Lorenz
2022-08-15released 0.3Lorenz
2022-08-14Using Architectury Loom based template (thanks romangraef for ↵Lorenz
Forge1.8.9Template)