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path: root/src/main/java/at/hannibal2/skyhanni/utils/EntityUtils.kt
AgeCommit message (Expand)Author
2024-05-17Fix: Armor Hider (#1813)hannibal2
2024-04-27Fix: Various SkyHanniRenderEntityEvent things (#1555)CalMWolfs
2024-04-09Backend: Switch from LorenzUtils.inDungeons to DungeonAPI.inDungeon() (#1378)J10a1n15
2024-04-03Backend: Mob Detection (#712)Thunderblade73
2024-04-03Fix: All Names Party Tab (#1340)hannibal2
2024-03-16Fix: Entity Render Event (#1179)hannibal2
2024-03-07Backend: Use less forge events (#1085)CalMWolfs
2024-02-10Splitting many utils functions from LorenzUtils up into other classes: ChatUt...Thunderblade73
2023-12-10Fixed toBlocPos -> toBlockPoshannibal2
2023-12-01utilizing location.add(x = x)hannibal2
2023-10-30code cleanuphannibal2
2023-10-30NullPointerException fix for getEntityByID (#652)Thunderblade73
2023-10-28fixed weird error messages in damage indicatorhannibal2
2023-10-28code cleanup in LorenzVechannibal2
2023-10-28created and used Entity.canBeSeen and LorenzVec.canBeSeenhannibal2
2023-09-29Random Code Cleanup (#516)Walker Selby
2023-09-17Fix rare sea creature detection (#462)Brandon
2023-08-23Hopefully fixed derpy problems with trevor trapper, arachne, arachne keeper a...hannibal2
2023-08-08code cleanup utilshannibal2
2023-08-06added todohannibal2
2023-08-03changed lists to sequences in eneity utils, part 2hannibal2
2023-08-03added toMutableList back to all entity utils methods, removed OrNull methodshannibal2
2023-08-03reverted my list -> sequence changes in entity utils as they causing lots of ...hannibal2
2023-08-02Merge pull request #351Roman / Linnea Gräf
2023-07-24Merge pull request #309HiZe_
2023-07-23fixed nameshannibal2
2023-07-23Using EntityUtils.getEntities everywherehannibal2
2023-07-23Hide particles around enderman slayer bosses and mini bosseshannibal2
2023-07-19reworked EndermanSlayerFeatures.kthannibal2
2023-07-12finished defence blockshannibal2
2023-07-11Merge pull request #302HiZe_
2023-05-24Reworked Hide Armorhannibal2
2023-02-02Created EntityMaxHealthUpdateEvent, started with better logic for colored mobs.hannibal2
2022-10-01fixed blaze slayer pillar hiderhannibal2
2022-10-01add blaze particle hide featurehannibal2
2022-09-23blaze slayer featureshannibal2
2022-09-17add skin texture to copyentitieshannibal2
2022-09-11using method hasMaxHealthLorenz
2022-09-08Using LorenzUtils.consoleLogLorenz
2022-09-04add highlight different ashfang blazes in their respective colorLorenz
2022-08-26added summoning mob featuresLorenz
2022-08-17moving hasNameTagWith in separate utils classLorenz